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                        Returning 35 results for 'calling way rush'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Cataclysmic Rush (Costs 2 Actions). The dragon moves up to half its flying speed without provoking opportunity
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Cataclysmic Rush", "rollDamageType":"necrotic"} necrotic damage. A creature can take this damage only once per turn.Some death dragons manage to retain almost all
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    !
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
                                                
                                            
                                                
                                                    )
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     speak to and understand rat;rats and giant rat;giant rats.
Swarming Rush. A jermlaine adds 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Swarming Rush"} to its weapon damage rolls while
                                                
                                            
                                                
                                                     overwhelming waves. In the heat of battle, individual jermlaine gladly throw themselves on their enemies' weapons to clear the way for their allies' attacks.
Hidden Threat. The jermlaine's skin is rough
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
                                                
                                            
                                                
                                                     down the gate of a backwater dukeâs castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategyâfollowed by an offer to leave the duke alive in return
                                                
                                            
                                        
                                                    Class
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling. Class shapes the way you think about the world and interact with it and your
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to
                                                
                                            
                                                
                                                     no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route
                                                
                                            
                                                
                                                     during the voyage.
Baldurâs Gate Feature: Smugglerâs Sense
Youâre familiar with the docks of Baldurâs Gate, the movement of inspectors and tax collectors, the way cargo and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you canât travel through that part of the city without your
                                                
                                            
                                                
                                                    
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5
I
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     trouble, Iâm always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
                                                
                                            
                                                
                                                    . (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    : Hâslaat orders his fellow troglodytes in area 2 to rush across the stream while the troglodytes in area 3 rain javelins down on the chieftainâs forces. Meanwhile, HâSlaat grabs Hâhoort from area 3
                                                
                                            
                                                
                                                    . Hâslaat crosses the stream, dragging her behind him. He threatens to kill her unless the chieftain meets him in battle. The troglodytes in areas 5 and 7 try to make their way through the side caverns to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     in this way. If you run any of these adventures separately, you should ask the players to create characters of the appropriate starting level for the adventure, as shown in the Adventure Levels table
                                                
                                            
                                                
                                                     Beloved 3 Rival â2   First-year students rush to class carrying armloads of booksâ
and all their excitement for the start of a new academic year
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     rivals made a good pair. Vidorant was skilled with picking locks and deftly getting into tough places, and Goldenbeard used his connections and quick thinking to research targets and talk the pairâs way
                                                
                                            
                                                
                                                    âuntil thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Peril at the Parade The March of Vice parade begins as the characters make their way to the pier. The parade runs down the River of Gold and ends at the jetty. As the characters come to the cityâs
                                                
                                            
                                                
                                                    âcalling him the âPrince of Viceââto attract his attention. A character who asks a bystander about the significance of the Prince of Vice, or who succeeds on a DC 14 Intelligence (History) check, learns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations  d6 Temptation   1 Fury. When your anger is roused, you have trouble
                                                
                                            
                                                
                                                     of the enemies you must defeat, and at times you see no way to achieve final victory. 6 Greed. Regardless of how much glory and treasure you amass, itâs never enough for you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. Youâve seen too much suffering, and you need to do something
                                                
                                            
                                                
                                                     about it. Youâve broken away from the house and youâve been doing charitable work in your community. But you want to find a way to do more. Criminal Rogue. You grew up as an orphan in Sharn. One of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     others. When possible, you use the symbol as a calling card to mark your work. 2 Outfit. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang
                                                
                                            
                                                
                                                     everyone knows the truth behind it. Youâre part of that facade of legitimacy, but you have a reputation for getting away with (literal) murder. 6 Legends. You have an air of mystery, and people whisper that you command strange powers. True or not, this reputation keeps people out of your way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Black Swords The characters donât get this quest in the customary way, which is to say that the residents of Caer-Dineval arenât counting on adventurers to help them. The quest falls into the partyâs
                                                
                                            
                                                
                                                     her missing son, Huarwar. Crannoc Siever, the town speaker, resides in the castle and is also a prisoner. Devil-worshiping cultists calling themselves the Knights of the Black Sword have taken over and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the old gate, force it open, and rush through. Escobert discovers them and races into the courtyard to sound the alarm ahead of the infiltrators. Enough defenders are available to deal with the
                                                
                                            
                                                
                                                     infiltrators trying to fight its way back outside. If characters barricade the door with barrels or other heavy objects while awaiting repairs, they might hold off attackers until the repairs are finished and avoid this fight entirely. Rewards Award standard XP for defeated foes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     here, drawn by the will of the Pudding King. They include dozens of black puddings, gray oozes, and ochre jellies, as well as the occasional gelatinous cube. If the characters intend to rush this deadly
                                                
                                            
                                                
                                                     characters can return here and have a chance to triumph. If Glabbagool is with the party, it attempts to communicate with the other ooze creatures, telling the characters that others of its kind are calling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the old gate, force it open, and rush through. Escobert discovers them and races into the courtyard to sound the alarm ahead of the infiltrators. Enough defenders are available to deal with the
                                                
                                            
                                                
                                                     infiltrators trying to fight its way back outside. If characters barricade the door with barrels or other heavy objects while awaiting repairs, they might hold off attackers until the repairs are finished and avoid this fight entirely. Rewards Award standard XP for defeated foes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     orcs are happy to leave old tales in the past and find their own way. Orc Traits Creature Type: Humanoid
 Size: Medium (about 6â7 feet tall)
 Speed: 30 feet
 As an Orc, you have these special traits
                                                
                                            
                                                
                                                    . Adrenaline Rush. You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     characters spend much time in Gracklstugh, they become caught up in a rush of destructive events. A secret alliance of factions within the Council of Savants and the Keepers of the Flame, driven by
                                                
                                            
                                                
                                                     responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , and dock workers rush to load and unload goods before the boats return. The daily energy and bustle carries over into rowdy nights. The fishers chug ale and swap stories, each seeking to outdo the
                                                
                                            
                                                
                                                     days goes a long way toward determining the townâs mood and general atmosphere. A bountiful catch for a few days in a row puts all the fishers in a celebratory mood, while a poor harvest that lasts more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     only way to free him is for Zikran to end the enchantment willingly or for Zikran to be killed. Repeatedly and desperately, yet still with a noble manner, Gazre-Azam asks for the charactersâ aid. In
                                                
                                            
                                                
                                                     leave Candlekeep with it, on the condition that the book is returned to them once the djinni is freed. (The Avowed are in no rush to get the book back.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     favor. Other orcs are happy to leave old tales in the past and find their own way. Orc Traits Creature Type: Humanoid
 Size: Medium (about 6â7 feet tall)
 Speed: 30 feet
 As an Orc, you have these
                                                
                                            
                                                
                                                     special traits. Adrenaline Rush. You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     characters visit Leilon Point, see âLeilon Pointâ for more information.) 
   2  âMerchants from Neverwinter claim to have passed something massive out at sea near an old lighthouse on their way into town
                                                
                                            
                                                
                                                     few local merchants claim to have been attacked on the road by a band of brigands calling themselves the Chimera Crew! Bandits sure have gotten more colorful these days.â (If the characters investigate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     walk single-file. The journey takes half an hour. Two-thirds of the way up, at a switchback turnaround, Gruminkâs miners constructed a trap. Its purpose is to make noise and warn the lookouts in area D2
                                                
                                            
                                                
                                                     character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply canât find any way
                                                
                                            
                                                
                                                     calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there is no one place or space from which they come. There is the multiverse of things that are, and there is the multiverse of things that shouldnât be.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
                                                
                                            
                                                
                                                     way, called multiclassing, appear in chapter 6. Twelve classes â listed in the Classes table â are found in almost every D&D world and define the spectrum of typical adventurers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     PCs. The rest of the cultists rush to attack. They all rush forward, open the door to their chambers, and join in the fray. The cultists try to attack the characters from multiple directions. The
                                                
                                            
                                                
                                                     his room, trying to stay clear of the fight. The rest of the cultists donât particularly like him, and none rush to defend him. If a character moves into his room, however, the cultists might try to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     door around the clock, and the only way to speak with the guard is through the doorâs slide window. The guard can be any sort of talking creature, such as an assassin, a cult fanatic, or a thug. More
                                                
                                            
                                                
                                                     and attempt to enter again must disguise themselves in some way or be refused entry. The guard only willingly opens the door for someone who speaks the correct password. The guard raises the alarm if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrymâs former denizens began calling to
                                                
                                            
                                                
                                                     Canticle of Gauntlgrym is now something of an anthem for the reclaimed city. It is often sung on the road by dwarven travelers on their way to make a life in Bruenorâs halls.
 Silver halls and mithral doors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ominously outside the grippli village. Then the serpentfolk rush forth, capturing or killing any of the frogfolk who try to stand against them. As the village falls into disarray, the giant crabs escape
                                                
                                            
                                                
                                                     now. Evil yuan-ti are tormenting the grippli, and their goal is nothing less than the obliteration of all who stand in their way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     on this crisp and windy autumn day, the Sea Maidens Faire makes its way to the House of Inspired Hands to meet up with the Gond worshipers and their contraptions. From there, the parade strikes out in
                                                
                                            
                                                
                                                    . Jarlaxle is supremely confident that his crews can overcome any threat, so he doesnât rush to their defense at the first sign of trouble. Only if the characters do considerable damage will he treat
                                                
                                            
                                        






