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                        Returning 35 results for 'calling will regarded'.
                    
                
                        
                            
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                                        casting with regarded
                                    
                                
                                    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some measure of control over dragons.
Each orb contains the essence of
                                                
                                            
                                                
                                                     Suggestion on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular society or organization
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     spell attacks):
At will: fire bolt (1d10;{"diceNotation":"1d10","rollType":"damage","rollAction":"Fire Bolt","rollDamageType":"fire"} fire damage), light, mage hand
1/day each: mage armor, magic
                                                
                                            
                                                
                                                     temple-farm is adequately defended. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: âThereâs no problem that canât be solved with
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the
                                                
                                            
                                                
                                                     metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
                                                
                                            
                                                
                                                     confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thievesâ crew to greatness. But when his past mistakes come calling, Edgin must
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     pulled 5 feet toward the ogre.
Spellcasting. The ogre casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):
At will: beast
                                                
                                            
                                                
                                                     nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
                                                
                                            
                                                
                                                     adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored â actually a creature called the Wandering Crypt â took Auspicia from the
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks):
At will: fire bolt, invisibility (after casting, roll a d8;{"diceNotation":"1d8
                                                
                                            
                                                
                                                    , without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmiusânow calling themselves Mister Witch and Mister Light
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
                                                
                                            
                                                
                                                    
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
                                                
                                            
                                        
                                                    Mind Flayer Arcanist
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self
                                                
                                            
                                                
                                                    ":"Spellcasting"} to hit with spell attacks). The mind flayer arcanist has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st level (4 slots
                                                
                                            
                                        
                                                    Pipes of the Sewers
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rat;rats and Giant Rat;giant rats are indifferent toward you and will not attack you
                                                
                                            
                                                
                                                     unless you threaten or harm them.
The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended
                                                
                                            
                                        
                                                    Orb of Dragonkind
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.
Each orb contains the
                                                
                                            
                                                
                                                     for as long as you remain attuned to it.
While you are charmed by the orb, you canât voluntarily end your attunement to it, and the orb casts suggestion on you at will (save DC 18), urging you to
                                                
                                            
                                        
                                                    Sailor
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon
                                                
                                            
                                                
                                                     Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Variant Sailor: Pirate
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     that rely on smell.
Innate Spellcasting. The giantâs innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic
                                                
                                            
                                                
                                                     down the gate of a backwater dukeâs castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategyâfollowed by an offer to leave the duke alive in return
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for
                                                
                                            
                                                
                                                     no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
                                                
                                            
                                                
                                                     to depend on the elves. No telling what an elf will do next; when the hammer meets the orcâs head, theyâre as apt to start singing as to pull out a sword. Theyâre flighty and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route
                                                
                                            
                                                
                                                     that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    . (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
                                                
                                            
                                                
                                                     them again.
2
I worked the land, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDURâS GATE FEATURE
                                                
                                            
                                                
                                                     me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land, I love the land
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the worldâs
                                                
                                            
                                                
                                                     me nervous.
7
I might fail, but I will never give up.
8
You might think Iâm a scholar, but I love a good brawl. These fists were made for punching.
d6
Ideal
1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     NPCs. For example, a character who proudly displays the Golden Bear of Breland will be regarded as a hero of the people within the kingdom of Breland. Outside Breland, the medal carries far less weight, except among allies of Brelandâs king.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Roleplaying Lorinda Lorinda loves the trappings of motherhood and is off-puttingly maternal toward all those she encounters. Sheâs quick to dote on others, calling them unsettling pet names like
                                                
                                            
                                                
                                                     only to slaughter them as she wills. In her Mother guise, she maintains an air of benevolence, claiming to ask for little despite her followersâ supposed sloth and ingratitude. She will do anything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of natureâs resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of natureâs indomitable will.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
                                                
                                            
                                                
                                                     Theldin to craft something horrible and deadly that will set Brimskarda apart from giantkind. Lair of the Red Dragon. Before Brimskardaâs takeover, an evil red dragon named Akaanvaerd controlled the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of natureâs resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of natureâs indomitable will.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     that tales have it that this being, called Acererak, possesses powers that make him nearly undefeatable! All accounts conclude that it is quite unlikely any explorers will ever find the chamber where the
                                                
                                            
                                                
                                                     the pitfalls will not be likely to locate their true goal. Only large and well-prepared parties of the bravest and strongest should even consider the attempt, and if such a group does locate the tomb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Despotic Perspective A beholder believes it is superior to all other entities. Unintelligent foes are regarded as food or pets. An intelligent creature is seen as food or a potential minion. A
                                                
                                            
                                                
                                                     offered a role in the beholderâs retinue once its will is broken. A beholder might consider a group of skilled adventurers to be a valuable prize and use its abilities to capture them all for this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     priestesses. A secret cabal of noble wizards calling itself the Council of Spiders works to see wizards represented on the Ruling Council â overturning thousands of years of tradition while remaining true to
                                                
                                            
                                                
                                                     Lolthâs will. The disappearance of Gromph Baenre and the involvement of Vizeran DeVir in fending off the demonic invasion offers wizards of the council an unparalleled opportunity to advance their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     contempt others who canât live by it â it wouldnât be an honorable calling if everyone could muster the strength of will to follow it. Many orders of knighthood are devoted to Tyr, including the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     gods donât grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesnât rely on study or training. A cleric might learn formulaic prayers
                                                
                                            
                                                
                                                     spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and calling for aid if someone gets hurt. To prepare for the battle, Mayor Raven calls out to those assembled, explaining the mercenaries will charge up the west side of the hill while the militia
                                                
                                            
                                                
                                                     and other participants charge down. The two groups will clash midway in a mock fight, with the mercenariesâ Istarian forces eventually retreating. Participants are encouraged to use their own armor but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     gods donât grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesnât rely on study or training. A cleric might learn formulaic prayers
                                                
                                            
                                                
                                                     spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    The Undertakers A gang of neutral evil human bandits calling themselves the Undertakers prey on gullible adventurers, demanding a toll of 10 gp per character for safe passage through this level of
                                                
                                            
                                                
                                                     defeat, the bandits try to orchestrate a conflict between the adventurers and the goblinoids, which they hope will get rid of one or both groups.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges
                                                
                                            
                                                
                                                    , calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges
                                                
                                            
                                                
                                                    , calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     800 years   Ancient Behaviors   d8 Behavior   1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world âBabyloniansâ). 2 The giant burdens
                                                
                                            
                                                
                                                     there will be time later for any task. 5 The giant is prone to reminiscing about friends and family members who have died. 6 The giant is unwilling to accept any problems as truly urgent. 7 The giant
                                                
                                            
                                        






