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                        Returning 17 results for 'calling willing reforged'.
                    
                
                        
                            
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling. Class shapes the way you think about the world and interact with it and your
                                                
                                            
                                                
                                                     larger game. A cleric, by contrast, might see himself as a willing servant in a god's unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have
                                                
                                            
                                                
                                                     a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     tattoo on the head represents a wizard’s school of magic specialty, Hamun’s being necromancy. If any character attempts to talk to Hamun, even by calling out a greeting or answering his questions
                                                
                                            
                                                
                                                     during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
                                                
                                            
                                                
                                                     terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
                                                
                                            
                                                
                                                     that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Alaron, has been hiring mercenaries to guard caravans running north to Callidyr. Caravan masters there are always looking for help, if you’re willing to brave the road for a while. Gwynneth Over my
                                                
                                            
                                                
                                                     the struggle against the darker fey of the forest of Winterglen. The prince is a pragmatist willing to accept aid in fending off his people’s foes, and so has been known to allow adventuring companies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.” Speaking of the Past As long as the characters approach in a nonthreatening way, Faerl is willing
                                                
                                            
                                                
                                                     to talk to them, though his bodyguards stand close by. Faerl pretends to take an interest in any talk of the characters looking into the Yellowcrest murders, calling the fact that no one was ever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
                                                
                                            
                                                
                                                     no interest in becoming a permanent member of the party, Tinjong is willing to accompany the characters to Auril’s island if their aim is to confront the Frostmaiden and end her everlasting winter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
                                                
                                            
                                                
                                                     at the Loggers’ Camp might be able to escape from the burrowing monsters by jumping in the nearby river. Similarly, characters who are willing to negotiate with the wererats in the Mountain’s Toe Gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
                                                
                                            
                                                
                                                     leader of the cult is willing to comply — for a price. In exchange for its less than honorable services, the leader will strike a deal with the war chief to provide food, tools, slaves, or some other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the characters get greedy and ask for more than the conch, Sansuri is willing to part with just about anything else except her spellbook (see area 21), her castle, and the navigation orb (see area 30
                                                
                                            
                                                
                                                     conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
                                                
                                            
                                                
                                                     circumstances. Dory is willing to give up this information because he knows its time in the Styes is coming to an end — and he wants to trigger as much final mayhem as it can. If he can’t use the cult for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
                                                
                                            
                                                
                                                     Grandolpha. They are willing to help the characters slay Xardorok, but any alliance they make with the characters ends with Xardorok’s death. Copper Kegs. The three kegs contain Clan Muzgardt’s finest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     are willing to bargain. Mimic colonies have learned that adventurers they can’t defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
                                                
                                            
                                                
                                                     Keys   d6 Key   1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
                                                
                                            
                                                
                                                     lichen lich. Xanthoria is quite lonely and willing to talk to the group that has entered her grove, though she cannot be persuaded to discontinue her experiments. She has been aware of the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     test takes place. If Vellynne Harpell is with the party, she is willing to participate in the tests and counts as a party member if the characters allow her to accompany them. When a test ends, use the
                                                
                                            
                                                
                                                     attack anyone bearing this symbol except in self-defense. The Test Begins. The figure calling out to the characters is King Jarund, who has ordered that the camp be torn down so that the nomads can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
                                                
                                            
                                                
                                                     belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
                                                
                                            
                                        





