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Returning 35 results for 'calling willing robbed'.
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Class
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Rules
Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling. Class shapes the way you think about the world and interact with it and your
larger game. A cleric, by contrast, might see himself as a willing servant in a god's unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Infernal Blessings Here are several blessings Hulgaz can bestow on willing Humanoids. Other Fiends, particularly archdevils, might bestow such blessings as well, and you can create additional
to have been robbed of exactly 5,000 gp worth of gems the same day as the character found the windfall. Every night for the next 7 days, the character is attacked by 1d4 neutral evil veterans. When the attacks end, so does this blessing.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Infernal Blessings Here are several blessings Hulgaz can bestow on willing Humanoids. Other Fiends, particularly archdevils, might bestow such blessings as well, and you can create additional
to have been robbed of exactly 5,000 gp worth of gems the same day as the character found the windfall. Every night for the next 7 days, the character is attacked by 1d4 neutral evil veterans. When the attacks end, so does this blessing.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have
a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have
a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
robbed? But if the Little Fingers pick on a local, they’re asking for trouble. The relationship works both ways; the pickpockets are privy to things the Watch officers aren’t, and they often warn the
place the law above all else, and most of those are willing to risk their lives to save an innocent bystander from a rampaging Daask troll. But most members of the Watch are pragmatists who put the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
robbed? But if the Little Fingers pick on a local, they’re asking for trouble. The relationship works both ways; the pickpockets are privy to things the Watch officers aren’t, and they often warn the
place the law above all else, and most of those are willing to risk their lives to save an innocent bystander from a rampaging Daask troll. But most members of the Watch are pragmatists who put the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
tattoo on the head represents a wizard’s school of magic specialty, Hamun’s being necromancy. If any character attempts to talk to Hamun, even by calling out a greeting or answering his questions
during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
tattoo on the head represents a wizard’s school of magic specialty, Hamun’s being necromancy. If any character attempts to talk to Hamun, even by calling out a greeting or answering his questions
during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
calling it “gunpowder chowder.”
In addition to the characters, another group of cadets are receiving their first training assignment today. There’s talk that the training officers might combine the two
addition to Realmspace charts going missing, one of the thefts saw Ryeback’s quarters robbed of a custom pistol. The giff loudly voices his frustration around that event if any characters talk about the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
calling it “gunpowder chowder.”
In addition to the characters, another group of cadets are receiving their first training assignment today. There’s talk that the training officers might combine the two
addition to Realmspace charts going missing, one of the thefts saw Ryeback’s quarters robbed of a custom pistol. The giff loudly voices his frustration around that event if any characters talk about the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Alaron, has been hiring mercenaries to guard caravans running north to Callidyr. Caravan masters there are always looking for help, if you’re willing to brave the road for a while. Gwynneth Over my
the struggle against the darker fey of the forest of Winterglen. The prince is a pragmatist willing to accept aid in fending off his people’s foes, and so has been known to allow adventuring companies
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Alaron, has been hiring mercenaries to guard caravans running north to Callidyr. Caravan masters there are always looking for help, if you’re willing to brave the road for a while. Gwynneth Over my
the struggle against the darker fey of the forest of Winterglen. The prince is a pragmatist willing to accept aid in fending off his people’s foes, and so has been known to allow adventuring companies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
no interest in becoming a permanent member of the party, Tinjong is willing to accompany the characters to Auril’s island if their aim is to confront the Frostmaiden and end her everlasting winter
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.” Speaking of the Past As long as the characters approach in a nonthreatening way, Faerl is willing
to talk to them, though his bodyguards stand close by. Faerl pretends to take an interest in any talk of the characters looking into the Yellowcrest murders, calling the fact that no one was ever
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
no interest in becoming a permanent member of the party, Tinjong is willing to accompany the characters to Auril’s island if their aim is to confront the Frostmaiden and end her everlasting winter
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.” Speaking of the Past As long as the characters approach in a nonthreatening way, Faerl is willing
to talk to them, though his bodyguards stand close by. Faerl pretends to take an interest in any talk of the characters looking into the Yellowcrest murders, calling the fact that no one was ever
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
at the Loggers’ Camp might be able to escape from the burrowing monsters by jumping in the nearby river. Similarly, characters who are willing to negotiate with the wererats in the Mountain’s Toe Gold
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
at the Loggers’ Camp might be able to escape from the burrowing monsters by jumping in the nearby river. Similarly, characters who are willing to negotiate with the wererats in the Mountain’s Toe Gold
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters get greedy and ask for more than the conch, Sansuri is willing to part with just about anything else except her spellbook (see area 21), her castle, and the navigation orb (see area 30
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Ostensibly, Gond’s priests offer healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with
floor. Lorroakan’s ever-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with the most novel wounds and
-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the secret of the late wizard’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Ostensibly, Gond’s priests offer healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with
floor. Lorroakan’s ever-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters get greedy and ask for more than the conch, Sansuri is willing to part with just about anything else except her spellbook (see area 21), her castle, and the navigation orb (see area 30
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with the most novel wounds and
-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the secret of the late wizard’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
leader of the cult is willing to comply — for a price. In exchange for its less than honorable services, the leader will strike a deal with the war chief to provide food, tools, slaves, or some other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
leader of the cult is willing to comply — for a price. In exchange for its less than honorable services, the leader will strike a deal with the war chief to provide food, tools, slaves, or some other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
circumstances. Dory is willing to give up this information because he knows its time in the Styes is coming to an end — and he wants to trigger as much final mayhem as it can. If he can’t use the cult for its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
are willing to bargain. Mimic colonies have learned that adventurers they can’t defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
Keys d6 Key 1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
lichen lich. Xanthoria is quite lonely and willing to talk to the group that has entered her grove, though she cannot be persuaded to discontinue her experiments. She has been aware of the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
circumstances. Dory is willing to give up this information because he knows its time in the Styes is coming to an end — and he wants to trigger as much final mayhem as it can. If he can’t use the cult for its