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Returning 25 results for 'calling wonder replace'.
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Magic Items
Baldur’s Gate: Descent into Avernus
feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Monsters
Mordenkainen's Fiendish Folio Volume 1
wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
Dwarf
Legacy
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Species
Basic Rules (2014)
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportune moment, making your foe wonder what other tricks you might play.
4 Swearing, name-calling, political satire — you do it all. You make use of a range of down-and-dirty fighting epithets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportune moment, making your foe wonder what other tricks you might play.
4 Swearing, name-calling, political satire — you do it all. You make use of a range of down-and-dirty fighting epithets
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
grappled.
Siege Monster. The kraken deals double damage to objects and structures.
Actions
Multiattack. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
grappled.
Siege Monster. The kraken deals double damage to objects and structures.
Actions
Multiattack. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Medani and House Tharashk were particularly vocal in denouncing Kundarak, leaving this reporter to wonder whether a schism within the Council of Twelve might be imminent—and what that might mean
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Medani and House Tharashk were particularly vocal in denouncing Kundarak, leaving this reporter to wonder whether a schism within the Council of Twelve might be imminent—and what that might mean
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
withdrew to nurse their wounds, leaving Goldenfields’ defenders to wonder when the next attack would come. The attack hasn’t changed the mood among the residents, who place great stock in the strength of
attacks. Replace the giant’s greatclub attack with the following attack option: Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
After
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
withdrew to nurse their wounds, leaving Goldenfields’ defenders to wonder when the next attack would come. The attack hasn’t changed the mood among the residents, who place great stock in the strength of
attacks. Replace the giant’s greatclub attack with the following attack option: Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
After
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Auril! Begone, vultures!”
This camp is home to the King of the Elk Tribe, Jarund Elkhardt (see appendix C). If Jarund died earlier in the adventure, replace him with Hengar Aesnvaard, a Common-speaking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Auril! Begone, vultures!”
This camp is home to the King of the Elk Tribe, Jarund Elkhardt (see appendix C). If Jarund died earlier in the adventure, replace him with Hengar Aesnvaard, a Common-speaking
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
armor of Agathys, you just slew a monster, and your Dark One’s Blessing can now give you 4 temporary hit points. If you take those temporary hit points, they replace the ones from armor of Agathys and
you wonder whether a spell’s effects can be dispelled or suspended, you need to answer one question: is the spell’s duration instantaneous? If the answer is yes, there is nothing to dispel or suspend
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
armor of Agathys, you just slew a monster, and your Dark One’s Blessing can now give you 4 temporary hit points. If you take those temporary hit points, they replace the ones from armor of Agathys and
you wonder whether a spell’s effects can be dispelled or suspended, you need to answer one question: is the spell’s duration instantaneous? If the answer is yes, there is nothing to dispel or suspend
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
servant, use the mummy lord stat block, but omit its lair actions and regional effects, and replace its sand-based effects with spore-based ones that are functionally identical. Use the vrock stat block
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
servant, use the mummy lord stat block, but omit its lair actions and regional effects, and replace its sand-based effects with spore-based ones that are functionally identical. Use the vrock stat block
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, first eliminating water and then conjuring clean water to replace it. The oven maintains a constant temperature suitable for cooking. These furnishings are too heavy to be moved. The only people who
characters express a desire to talk with Ontharyx, he makes a big show of calling off his cultists and listening to what the characters have to say. He offers to talk, but not if it means leaving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, first eliminating water and then conjuring clean water to replace it. The oven maintains a constant temperature suitable for cooking. These furnishings are too heavy to be moved. The only people who
characters express a desire to talk with Ontharyx, he makes a big show of calling off his cultists and listening to what the characters have to say. He offers to talk, but not if it means leaving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the dead guards are replaced by troops from areas K8 or area K20. If those guards are killed too, it takes Grimjaw 1d4 + 1 days to get reinforcements and replace the gate guards. During this period
and calling for help. Any nearby cultists (see areas K19 and K20) answer his call. If the characters are discovered in this room when Grimjaw isn’t here, they are immediately attacked, since the room is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the dead guards are replaced by troops from areas K8 or area K20. If those guards are killed too, it takes Grimjaw 1d4 + 1 days to get reinforcements and replace the gate guards. During this period
and calling for help. Any nearby cultists (see areas K19 and K20) answer his call. If the characters are discovered in this room when Grimjaw isn’t here, they are immediately attacked, since the room is