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                        Returning 35 results for 'calling words radiate'.
                    
                
                        
                            
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                                        casting words radiant
                                    
                                
                                    
                                        casting words radiates
                                    
                                
                                    
                                        casting words radiance
                                    
                                
                                    
                                        calling words radiance
                                    
                                
                                    
                                        causing words radiant
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.
Master Thief Calling Cards
d10;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d10","rollType":"roll","rollAction":"Calling Card"}
Calling Card
1
Tiny, folded paper cat
2
Red bird feather
3
Rose petal
4
Figurine made from twigs and twine
5
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                     confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thievesâ crew to greatness. But when his past mistakes come calling, Edgin must
                                                
                                            
                                                
                                                    );{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"thunder"} thunder damage.
Disorienting Words. Edgin magically taunts up to three creatures he can see within
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmiusânow calling themselves Mister Witch and Mister Light
                                                
                                            
                                                
                                                     carries his magic pocket watch.
Alignment. Chaotic good.
Personality Trait. âI carefully consider my words before speaking them aloud.â
Ideal. âCaution. Thoughtless decisions lead
                                                
                                            
                                        
                                                     Spells
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Jim Darkmagic is said to have invented this spell, originally calling it I said what?! Have you ever been talking to the local monarch and accidentally mentioned how their son looks like your
                                                
                                            
                                                
                                                     everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell.
When I met Jim Darkmagic, I wondered
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, Iâm always ready to
                                                
                                            
                                                
                                                     arguments.
5
Iâm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     intend to do with your gift once you realize what it is capable of.
 
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
                                                
                                            
                                                
                                                    .
7
I misuse long words in an attempt to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, Iâm always ready to lend help.
3
                                                
                                            
                                                
                                                    âm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , spearhead some covert enterprise, or enjoy a quiet life of luxury.  When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
                                                
                                            
                                                
                                                     Master Thief Calling Cards table to determine what a master thief leaves behind. Master Thief Calling Cards  d10 Calling Card   1 Tiny, folded paper cat 2 Red bird feather 3 Rose petal 4 Figurine made from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     opposite wall. Five unlit candles stand on the shelf, each made of yellow wax and covered with tiny black sigils. Scrawled on the wall above the mirror in dried blood are the words âPIGGY PIGGY PIGGY
                                                
                                            
                                                
                                                     sixth candle. Both the mirror and the candles radiate auras of conjuration magic to a detect magic spell or similar effect. Cracked Mirror The cracked mirror canât be pried from the wall or damaged more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     only from people he believes deserve to lose both coin and face. Edginâs confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves
                                                
                                            
                                                
                                                    â crew to greatness. But when his past mistakes come calling, Edgin must face the music. He now seeks to make amends to those heâs wronged and to confront those who have wronged him.  Edgin Darvis Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     have invented this spell, originally calling it I said what?! Have you ever been talking to the local monarch and accidentally mentioned how their son looks like your favorite hog from when you were
                                                
                                            
                                                
                                                     seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell. When I met Jim Darkmagic, I wondered how he got anything done in that outfit. I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogreâs wrath in an instant â as can stealing
                                                
                                            
                                                
                                                     words. Ogres believe what they are told and are easy to fool or confuse, but they break things they donât understand. Silver-tongued tricksters who test their talents on ogres typically end up eating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal
                                                
                                            
                                                
                                                     Whispers Features  Bard Level Feature   3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore  Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Planes as a wheel point to the Outlands as proof, calling it a microcosm of the planes. That argument might be circular, since the arrangement of the Outlands inspired the idea of the Great Wheel in
                                                
                                            
                                                
                                                     come here from across the planes. The city sustains a brisk trade in information about the planes, particularly the command words or items required for the operation of particular portals. Portal keys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.  d8 Personality Trait   1 I judge people by their actions, not their words. 2 If someone is in
                                                
                                            
                                                
                                                     solution to arguments. 5 Iâm confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.  d8 Personality Trait   1 I judge people by their actions, not their words. 2 If someone is in
                                                
                                            
                                                
                                                     solution to arguments. 5 Iâm confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     as much as we take.â A character who heeds the words gains some insight into the trial that awaits in area 3C. To pick the lock, a character with thievesâ tools must succeed on a DC 20 Dexterity check
                                                
                                            
                                                
                                                     carved into the back of the alcove shows a monstrous frog with tentacles fighting a crane. Wooden beams radiate from the walls at floor height, with four-foot gaps between them. Carved frog heads extrude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Features 
     1  Proficiencies and Starting Equipment, Gift of Words 
   2  Documancy Satchel, Fluent in Boss 
   3  Satchel of Holding, Document Flexibility 
   4  Scroll Humidor, Scroll Service
                                                
                                            
                                                
                                                     Words At rank 1, you are fluent in the semi-arcane language of documancy. This knowledge grants you advantage on Intelligence checks to decipher codes or similar scripts. The DM might also provide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     and the landing at its top are strewn with bits of crab shell. If any character touches or inspects the door, read: A monstrous mouth forms on the doorâs surface, calling out with a deep drawl: âIâm
                                                
                                            
                                                
                                                     with a knock spell. The mouth isnât programmed to say anything else, but its words (and the crab shells underfoot) provide the characters with a clue regarding how to open the door. If the mouth is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     my foes.
 In truth, this âvirtuousâ calling began as an obsessive effort to destroy a vampire that murdered my child, and it has become for me a tedious and bleak career. Even as my life of hunting
                                                
                                            
                                                
                                                     you always among monsters, and see everyone you love die beneath their claws!â Even now, so many years later, I can hear her words with painful clarity. A short time later, I found my dear Erasmus made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     calling it âgunpowder chowder.â
  In addition to the characters, another group of cadets are receiving their first training assignment today. Thereâs talk that the training officers might combine the two
                                                
                                            
                                                
                                                     following ways (which might affect their crewâs final score at the end of the adventure):
 Words of Encouragement. A character offering Miken advice to boost his confidence can make a DC 12 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     that rushes toward you. Spectral dragon heads erupt from the flames, and the corridor fills with furious, hissed words.
 Dragon spirits haunt this area. They are illusory manifestations that canât
                                                
                                            
                                                
                                                     attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the partyâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     this blade once more in its service.â
 The archdevilâs words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant
                                                
                                            
                                                
                                                    .â
 Zariel pulls a single golden feather from one of her wings and hands it to the character closest to her. A creature that holds this feather can cast planar ally as an action, calling Zariel and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    . At these words, two serpentine creatures of living flame slither to join her side.
 Brimskardaâs most trusted companion, her sister Zohelm, guards the path to the Star Forge. Zohelm is a fire giant
                                                
                                            
                                                
                                                     of red stone stand before the wide archways on the Star Forgeâs south wall. Runestones embedded in the pillars radiate white light, giving the impression that the pillars are streaked with glowing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     touch it, because sheâs sick to death of trout. Hethyl Arkorran Hethyl is a heartless creatureânot cruel out of spite, just blunt in a mean, uncaring way. She doesnât hide the truth or mince words, and
                                                
                                            
                                                
                                                     to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     set). Chest 3 contains six vials of stardust that radiate an aura of illusion magic under the scrutiny of a detect magic spell. An identify spell or similar magic reveals that the dust has a singular
                                                
                                            
                                                
                                                     be poisoned for 24 hours. Crate 4 contains 60 days of edible dry rations. Crate 5 is stamped with the symbol of a smiling gnome face encircled with the words âKRICKENHOFâS KRAFTWERKSâ in carnival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     clouds of Vocath is a structure made of gray and black stone, with large crystal formations jutting from the underside. Docks radiate outward from a building that is capped by a crystal dome. Several
                                                
                                            
                                                
                                                     Vocathâs private box, visible to creatures on the arena floor, is a mirror of life trapping whose command words are known only to Vocath. The mercane has trapped the following creatures inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the creature. The creature regains the maximum number of Hit Points for any Hit Point Die spent at the end of this rest. Fountain Pools. The pools radiate magic. A character who interacts with the
                                                
                                            
                                                
                                                     the menagerie. The hags know the command words for the mirror and use the mirrorâs cells to keep their monstrous pets. Cages. The gates to the six cages are unlocked and squeal on rusty hinges. Straw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     all the way to Luskan to the north. Among the handwritten marginalia on one map are the words âDran Ent. secret HQ in Luskan? Threat?â with a circle around that city. One parchment is the franchise
                                                
                                            
                                                
                                                     words, but these are equally derogatory, bitter, and profanity laced. In either case, the spider can pass along the following information: Rainbow has been Wizzyâs familiar for as long as it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    : âAcererak commends you! Alas, these doors lead nowhere, but your skill shall not go unrewarded. Should you wish to plumb the depths of my tomb, heed these words: the blue one craves your magic
                                                
                                            
                                                
                                                     and its eyes radiate abjuration magic. Mouth Portal. The reliefâs mouth is 10 feet wide and several feet tall. Objects and creatures that enter the reliefâs mouth are teleported to area T14. Opening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     spectacles. She dabbled in adventuring before realizing she had little taste for danger and her lifeâs calling might involve more sedentary pursuits. Few guests know of Erlynnâs magical abilities, as
                                                
                                            
                                                
                                                     Dragon Inn Sidharth Chaturvedi  The Silver Dragon Inn is a lively hub of activity in Greyhawkâs Foreign Quarter This grandiose, multistory inn sports a wooden sign bearing the words âSilver Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
 Reidoth is a gaunt, white-bearded human who doesnât use two words when one word will do
                                                
                                            
                                                
                                                    . Awarding Experience Points Divide 150 XP equally among the characters if the party destroys the twig blights. 13. Dragon Cultists A group calling itself the Cult of the Dragon seeks to forge alliances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     cross the footbridge to the ship, simultaneously calling out to alert the shipâs occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
                                                
                                            
                                                
                                                     prayers youâll need to learn the truth, Mr. Dory. The dark godâs faithful are wary of new converts. But learn the words, and they should accept you soon enough. Seek their pulpit in the evening shadow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     transform into pillars of magma that radiate intense heat and light, making the air shimmer.
 A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its
                                                
                                            
                                                
                                                     made to rise or descend by uttering the proper command word into the shaft loudly enough for it to echo. The command words are âashâ to make the platform sink and âemberâ to make it rise. It rises no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     big to fit through the door. Crypt 18 The stone door of this crypt has been carefully laid to one side. Through the swirly mists of the perpetual fog, freshly engraved letters spell out the words
                                                
                                            
                                                
                                                    . Crypt 32 The door to this crypt has no name or epitaph on it. This crypt is empty except for two alcoves in the back wall. Above the alcoves are carved the following words: Pass Not These Portals Ye
                                                
                                            
                                        






