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Returning 35 results for 'calling worlds religion'.
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Magic Items
Lost Laboratory of Kwalish
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
in the Religion skill, or a +1 bonus to checks with that skill if already proficient, while this polished, steely sphere orbits your head.
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
in the Religion skill, or a +1 bonus to checks with that skill if already proficient, while this tiny golden gem orbits your head.
Ioun Stone of Language Knowledge;Language Knowledge (Rare). You
Backgrounds
Planescape: Adventures in the Multiverse
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart
Subrace
Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Religion and the Gods Creatures in the Outlands revere gods as folk do anywhere else. At the center of the Great Wheel, faiths are as diverse as their worshipers, who hail from neighboring planes and
distant Material Plane worlds. The Outlands contain the domains of several gods, such as the hidden tower of Annam the All-Father, creator of giants, and the gaseous realm of the beholder god Gzemnid. Devout worshipers, whether alive or dead, gravitate to their gods and carry out their will.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Pride Many giants are taught that Annam begot the giants and intended them to rule the worlds of the Material Plane. Though giants have learned many hard lessons in the millennia since their origin
, calling them âtiny,â âinsignificant,â âbabies,â âpests,â âvermin,â or similar terms. 6 The giant wonât speak any language but Giant. 7 The giant erupts in rage at the slightest sign of insult or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark
sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, itâs hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform sacrifices in
subterranean lairs, and shining paladins stand like beacons against the darkness, itâs hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
campaign. It includes tables to help you craft dragon personalities, as well as discussions of dragon aging, reproduction, and death; dragonsâ relationship to undeath and religion; and draconic shape
adventureâs story. âDragon Campaignsâ talks about building worlds and campaign story arcs that put dragons at the forefront of history and at the center of the charactersâ lives and adventuring
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gods and Religion Most dragons arenât what youâd call pious. To really embrace religion, one must believe one needs help.
-Fizban
Bahamut and Tiamat, the primordial dragons and the purported
ageless and immortal. Since the destruction of the First World, both primordial dragons now dwell in the Outer PlanesâBahamut on Mount Celestia and Tiamat in the Nine Hells. On many worlds, Humanoids
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Charisma Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a worldâs armies, but even fewer people can claim the calling of a Paladin
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
has varied terrain, with prairies, mountains, and shallow rivers. The Outlands is a great disk. In fact, those who envision the Outer Planes as a wheel point to the Outlands as proof, calling it a
different environments found on worlds of the Material Plane. Preserving natureâs balance from the pull of powerful extremes in any direction can also be a theme of adventures here. Planescape: Adventures in the Multiverse includes extensive information on the Outlands.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their puny relatives. In the worlds of Dungeons & Dragons, the story of the giants is a tragic one that echoes this whole range of fantasy and myth. Begotten by the mighty god Annam, who intended them
to rule the worlds with wisdom as well as might, giants have fallen far short of the lofty destiny their progenitor imagined for them. Now supplanted by myriad smaller peoples of the worlds, giants
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
character proficient in the Religion skill recognizes these deities. Characters who cross the threshold appear in the unreality described in the âDead Godsâ section.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
), or even forces and philosophies that donât center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2
spells change one substance into another, call meteors from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps theyâre discovering the gods for the first time, or they might be
divine calling to learn about their deityâs goals and become one of their chosen. You may alter any of this preludeâs elements to better match individual godsâ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
whom? Did you join an organization, such as a guild or religion? If so, are you still a member of it? What elements of your past inspire you to go on adventures now? Choose Languages Your character knows
. Your class and other features might also give you languages. The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Intelligence (Religion) check, a character recognizes the sigil on the wall as the symbol of Dendar the Night Serpent devouring the world. Orvex Ocrammas During the attack, an explosion buried a member of
the Red Wizardsâ expedition under a fallen section of wall. Orvex is dying of thirst and exhaustion. As characters search the compound, they hear him calling out for help from under the rubble. If the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
an organization, such as a guild or religion? If so, are you still a member of it? What elements of your past inspire you to go on adventures now? Choose Languages Your character knows at least three
other features might also give you languages. The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Planes as a wheel point to the Outlands as proof, calling it a microcosm of the planes. That argument might be circular, since the arrangement of the Outlands inspired the idea of the Great Wheel in
city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes and worlds. Sigil is a traderâs paradise. Goods, merchandise, and information
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultistsâ chanting is punctuated with Narrak calling out the name âDemogorgon!â Also atop the platform, resting
Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. GODS OF OTHER WORLDS
In worlds other than the Forgotten Realms, yuan-ti make pacts with deities of the pantheons presented in appendix B of the Playerâs Handbook. The following are suggested yuan-ti
Mathonwy, Morrigan.
Greek. Ares, Hecate.
Egyptian. Apep, Set.
Norse. Hel, Loki.
Serpent Gods The yuan-tiâs dispassionate attitude toward religion is especially evident among the powerful yuan
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
, glimpsing where the threads of destiny begin and end. Occasionally, the hags prophesize catastrophes yet to come, calling on heroes to rise and shape the future. Serpentâs Rise Named for the stone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
â Vistra Frostbeard
The
religion of the dwarves is at the root of the societal roles that dwarves follow. Where most other creatures view their deities as ultrapowerful beings who stand forever apart from their worshipers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
craft like any other activity, calling for careful practice and constant attention to detail in order to yield the best, most satisfying results. Young nobles apprentice for a time with masters of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, theyâre facts of life. With no
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasnât until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religionâs bureaucracy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Acererak Acererak is an archlich who travels between worlds and is known to take sick pleasure in devouring the souls of adventurers, whom he lures into trap-ridden dungeons where they suffer
Skills Arcana +22, History +22, Insight +12, Perception +12, Religion +15
Damage Resistances cold, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth of coins from different worlds and planes Sigil Faction Affinities Faction Skill Athar Religion Bleak Cabal Insight Doomguard Nature Fated Intimidation Fraternity of Order History Hands of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
out in their wagons to visit other worlds and bring adventurers to Strahdâs domain, in hopes that they will find a way to destroy the vampire or set Strahd free. For the Love of Strahd. The Dark Powers
)
INT
17(+3)
WIS
20(+5)
CHA
18(+4)
Saving Throws Con +5
Skills Arcana +7, Deception +8, Insight +13, Intimidation +8, Perception +9, Religion +7
Senses passive Perception 19






