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Returning 35 results for 'calling worn radiant'.
Other Suggestions:
casting worn radiant
calling world radiance
calling world radiate
calling world rampant
calling when radiance
Monsters
Baldurâs Gate: Descent into Avernus
or worn take 35 (10d6);{"diceNotation":"10d6","rollType":"damage","rollAction":"Trumpet of Blasting","rollDamageType":"thunder"} thunder damage.
Trumpet of Sparkles. Creatures in the cone must make a
DC 14 Constitution saving throw, taking 22 (4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Trumpet of Sparkles","rollDamageType":"radiant"} radiant damage on a failed save, or half
Monsters
Waterdeep: Dungeon of the Mad Mage
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a
the start of the zombieâs next turn or until the zombie is incapacitated.
If the target is an object weighing 300 pounds or less that isnât being worn or carried, it is moved up to 30 feet
Magic Items
Baldurâs Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Monsters
Eberron: Rising from the Last War
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
DC 26 Dexterity saving throw, taking 60 (11d10);{"diceNotation":"11d10","rollType":"damage","rollAction":"Incinerating Beam","rollDamageType":"radiant"} radiant damage on a failed save, or half as
Monsters
Van Richtenâs Guide to Ravenloft
takes radiant damage, this trait doesnât function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesnât regenerate.
Unusual Nature
(10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Implacable Advance","rollDamageType":"bludgeoning"} bludgeoning damage if it isnât being worn or carried.
Rapid Shaping (Costs 3
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of its next turn. Juiblex dies only if it
Slime","rollDamageType":"acid"} acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
. Juiblexâs weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of
damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleric Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions. Chanting a song of glory, a dwarf
swings his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foeâs fall. Calling down a curse upon the forces of undeath, a human lifts
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleric Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions. Chanting a song of glory, a dwarf
swings his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foeâs fall. Calling down a curse upon the forces of undeath, a human lifts
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
out of trouble. As the years passed, the duo rose in the ranks of the Silver Fingers. But their partnership abruptly ended when they stole the Ruby Diadem, an heirloom once worn by Queen Erlynn
âuntil thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (â1)
Saving Throws Dex +4, Con +4
Skills Perception +3, Stealth +4
Damage Resistances radiant
Senses passive Perception
the star lancer or a creature riding it attacks or casts a spell, or until the star lancerâs concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cone that arenât being held or worn take 35 (10d6) thunder damage.
Trumpet of Sparkles. Creatures in the cone must make a DC 14 Constitution saving throw, taking 22 (4d8 + 4) radiant damage on a
in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends. Hollyphant
Small celestial, lawful good
Armor Class
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
radiant
Senses passive Perception 13
Languages Celestial, telepathy 120 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The star lancer doesnât provoke opportunity attacks when it flies
invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancerâs concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps theyâre discovering the gods for the first time, or they might be
divine calling to learn about their deityâs goals and become one of their chosen. You may alter any of this preludeâs elements to better match individual godsâ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
your hands slips through your fingers. 6 Moonlight burns your flesh. You take 1d10 radiant damage when you start your turn in moonlight. 7 You are magically transformed into an animated wooden doll that
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you donât require air, food, or drink. Items worn or carried by you are unaffected. 8
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
ascertains that itâs possible to make a temporary hole in the dome by dealing radiant damage to it, and that a skilled arcanist can manipulate the domeâs magical harmonics to make it susceptible to
other damage types, as well (as described below). Dealing at least 25 radiant damage to the dome with an attack or a spell creates a 10-foot-diameter hole in it. Appearing at the point where the attack
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
out loud when this happens: Zarielâs trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens
this blade once more in its service.â
The archdevilâs words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportune moment, making your foe wonder what other tricks you might play.
4 Swearing, name-calling, political satire â you do it all. You make use of a range of down-and-dirty fighting epithets
with images of the phases of the moon
11 A dagger with a handle made of bone, etched with worn and unreadable runes
12 A backpack made from the leather and fur of a skunk
Victory Is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magical effects.
Magic Weapons. Juiblexâs weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât
any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent â1 penalty to damage rolls. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
against spells and other magical effects.
Magic Weapons. Juiblexâs weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage
target avoids taking any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent â1 penalty
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus and is no longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save
).
Incinerating Beam (Recharge 5â6). The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC 26 Dexterity saving throw, taking 60 (11d10) radiant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +15
Damage Immunities force (amethyst), necrotic (topaz), psychic (emerald), radiant (crystal), or thunder (sapphire)
Condition Immunities charmed, frightened, poisoned, prone
Senses
it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects canât be targeted if theyâre being worn or carried. Each targeted creature must succeed on a DC 26
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
alcoves for treasure. Nervous Oboâlaka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
Soulmonger is an artifact of evil â a Huge object with AC 15; 200 hit points; vulnerability to radiant damage; and immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks. Adamantine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
elevated, white marble statues arranged in a line depict slender, robed figures facing northward. The engraving on their faces has been worn away by the wind, but pointed ears make the statues
identifiable as elves.
Each statue is life-sized, depicting an elf standing rigidly atop a 7-foot-high cylindrical base of wind-worn granite. (A seventh statue stands alone atop the northern tip of area E4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
takes fire or radiant damage, this trait doesnât function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesnât regenerate.
Spider Climb. Juiblex can
take 55 (10d10) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon the target is
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, it can choose to succeed instead.
Regeneration. The juggernaut regains 20 hit points at the start of its turn. If the juggernaut takes radiant damage, this trait doesnât function at the start of its
(10d10) bludgeoning damage if it isnât being worn or carried.
Rapid Shaping (Costs 3 Actions). The juggernaut recharges Deadly Shaping and uses it.
Creating a Relentless Killer Relentless killers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
settlers to the region, giving rise to a small village whose citizens pay monthly âtithesâ for Tamalinâs protection. Still spry at sixty, Tamalin is âthe lawâ in Calling Horns â an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with ornate coat hooks under a row of shelves. Stained rain cloaks currently overload the hooks, and several spears lean against the wall. Doors lead to the north and south.
When worn with the hood up
Army soldiers only with a successful DC 22 Charisma (Deception) check. If Hask believes heâs being tricked, he stands and attacks while calling for the soldiers in area O11, who arrive after 1 round
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
chamber that holds worn picks, rusty shovels, and two hand carts filled with debris and rags.
The tools were left behind by the workers in the wake of the disaster. Characters who look up see scores of
this moss-covered maze of tunnels, luring them into dead-end caves using hallucinations (such as the sound of someone calling for help). M8. Pools This dead-end cavern opens wide, and the lingering
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
damage. Nonmagical armor worn by the target takes a â1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on
. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
spectacles. She dabbled in adventuring before realizing she had little taste for danger and her lifeâs calling might involve more sedentary pursuits. Few guests know of Erlynnâs magical abilities, as
to the Temple of the Radiant Sun.
Safe Travels. By making a small donation to the temple, adventurers increase the likelihood of safe travel to their next destination.
Teleportation Circle. Though






