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Returning 27 results for 'calling wounded reluctant'.
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calling wounds reluctant
calling wonder reluctant
Paladin
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Basic Rules (2014)
Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal injuries.
2 I swallowed a magic stone that fell from Nyx, which made my skin hard as rock.
3 When I was wounded as a child, a god healed me. Now wounds are reluctant to undo the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal injuries.
2 I swallowed a magic stone that fell from Nyx, which made my skin hard as rock.
3 When I was wounded as a child, a god healed me. Now wounds are reluctant to undo the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tyr Grimjaws, the Maimed God, the Evenhanded Tyr Grimjaws, Tyr the Evenhanded, Wounded Tyr, the Maimed God, the Blind, Blind Tyr, the Lord of Justice — all of these names speak to the nature of the
contempt others who can’t live by it — it wouldn’t be an honorable calling if everyone could muster the strength of will to follow it. Many orders of knighthood are devoted to Tyr, including the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tyr Grimjaws, the Maimed God, the Evenhanded Tyr Grimjaws, Tyr the Evenhanded, Wounded Tyr, the Maimed God, the Blind, Blind Tyr, the Lord of Justice — all of these names speak to the nature of the
contempt others who can’t live by it — it wouldn’t be an honorable calling if everyone could muster the strength of will to follow it. Many orders of knighthood are devoted to Tyr, including the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
humanoids they meet during their wanderings. A trader might save the life of a wounded or an elderly centaur unfit for long travel, escorting it to a settlement where it can peacefully live out the rest of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Horned Devil (Malebranche) Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm’s way. Moreover, they hate and fear any creature stronger than themselves. When
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
humanoids they meet during their wanderings. A trader might save the life of a wounded or an elderly centaur unfit for long travel, escorting it to a settlement where it can peacefully live out the rest of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Horned Devil (Malebranche) Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm’s way. Moreover, they hate and fear any creature stronger than themselves. When
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into area 47b, where the devil mortally wounded him. A character who examines the corpse and succeeds on a DC 10 Wisdom (Medicine) check can ascertain that the mage was stabbed several times by a
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, due to the fact that many businesses are reluctant to hire warforged foreigners. The pair became desperate for money. A month ago, Razor told Coal she had a job working on a long-term secret mission
from being able to do the job. Razor planned to save money then buy Coal a new arm so she could work with her. Razor would often come back from work sullen or wounded but never opened up about the job
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, due to the fact that many businesses are reluctant to hire warforged foreigners. The pair became desperate for money. A month ago, Razor told Coal she had a job working on a long-term secret mission
from being able to do the job. Razor planned to save money then buy Coal a new arm so she could work with her. Razor would often come back from work sullen or wounded but never opened up about the job
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into area 47b, where the devil mortally wounded him. A character who examines the corpse and succeeds on a DC 10 Wisdom (Medicine) check can ascertain that the mage was stabbed several times by a
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrym’s former denizens began calling to
Emerus Warcrown of Citadel Felbarr was gravely wounded, and Bruenor proclaimed him the second king of Gauntlgrym before his death. When dear Emerus passed on, Bruenor assumed the rule of Gauntlgrym
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrym’s former denizens began calling to
Emerus Warcrown of Citadel Felbarr was gravely wounded, and Bruenor proclaimed him the second king of Gauntlgrym before his death. When dear Emerus passed on, Bruenor assumed the rule of Gauntlgrym
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
he recognizes his description. He is reluctant to share information, but offering him a new purple item or succeeding on a DC 13 Charisma (Intimidation or Persuasion) check loosens his tongue. He
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles — who have been reluctant to link their fortunes to a failed Open Lord who was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles — who have been reluctant to link their fortunes to a failed Open Lord who was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
he recognizes his description. He is reluctant to share information, but offering him a new purple item or succeeding on a DC 13 Charisma (Intimidation or Persuasion) check loosens his tongue. He
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
to escape if it can seize the components or if it is badly wounded, leaving its lackeys behind to deal with the characters. Treasure In addition to the book, the study holds 30 pp, 150 gp, two pieces
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
to escape if it can seize the components or if it is badly wounded, leaving its lackeys behind to deal with the characters. Treasure In addition to the book, the study holds 30 pp, 150 gp, two pieces
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
. If Xardorok is gravely wounded and Grandolpha can kill him without putting herself in harm’s way, she seizes the opportunity. Iron Sarcophagi. The closed, upright sarcophagi are iron maidens. The room
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
. If Xardorok is gravely wounded and Grandolpha can kill him without putting herself in harm’s way, she seizes the opportunity. Iron Sarcophagi. The closed, upright sarcophagi are iron maidens. The room
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
remains deeper in the temple. Help Needed. Nythalyn and Yanthdel ask the characters to capture Ontharyx. They’re reluctant to accompany the characters (or to send their retainers with the characters
characters express a desire to talk with Ontharyx, he makes a big show of calling off his cultists and listening to what the characters have to say. He offers to talk, but not if it means leaving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
remains deeper in the temple. Help Needed. Nythalyn and Yanthdel ask the characters to capture Ontharyx. They’re reluctant to accompany the characters (or to send their retainers with the characters
characters express a desire to talk with Ontharyx, he makes a big show of calling off his cultists and listening to what the characters have to say. He offers to talk, but not if it means leaving