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                        Returning 35 results for 'calling writing reason'.
                    
                
                        
                            
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                                                    Lizardfolk
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
                                                
                                            
                                                
                                                     quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    The Celtic Pantheon Itâs said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
                                                
                                            
                                                
                                                    , god of war and warriors N War Silver hand on black background Oghma, god of speech and writing NG Knowledge Unfurled scroll Silvanus, god of nature and forests N Nature Summer oak tree
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
                                                
                                            
                                                
                                                     sometimes assume that âslaadâ is a misspelling or mispronunciation. Calling these creatures âsaladsâ is frowned upon.   Frogs are common on campus and are often kept as pets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , if for no other reason than to honor Ispin Greenshieldâs last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
                                                
                                            
                                                
                                                     and calling for aid if someone gets hurt. To prepare for the battle, Mayor Raven calls out to those assembled, explaining the mercenaries will charge up the west side of the hill while the militia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     reason not to. Impostor At 13th level, you gain the ability to unerringly mimic another personâs speech, writing, and behavior. You must spend at least three hours studying these three components of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
                                                
                                            
                                                
                                                     you with hints whenever you try to solve a puzzle or decipher clues involving writing. Documancy Satchel At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
                                                
                                            
                                                
                                                     that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivenerâs mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
                                                
                                            
                                                
                                                     the same name once stood near where the town of Daggerford is now. Yvandre knows also that her uncle suffered briefly from a magical malady that produced strange writing on his skin, and which he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     tattoo on the head represents a wizardâs school of magic specialty, Hamunâs being necromancy. If any character attempts to talk to Hamun, even by calling out a greeting or answering his questions
                                                
                                            
                                                
                                                    . Hamun stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide the information the party needs in exchange for a favor. If the characters give Hamun some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set. One of the most important steps of a warriorâs journey is discovering the reason why you fight. Glory
                                                
                                            
                                                
                                                     path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     outside their walls â or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
                                                
                                            
                                                
                                                     across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     could handle. Calling forth a demon and failing to rein it in is a capital crime in most drow communities â an uncontrolled demon often spells disaster not only for the drow who pulled it from the Abyss
                                                
                                            
                                                
                                                     actually yochlols in disguise, spying for Lolth. The higher a drowâs standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
                                                
                                            
                                                
                                                     hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     that reason, there's a limit to the number of creatures that can surround another creature in combat. Assuming Medium combatants, eight creatures can fit in a 5-foot radius around another one
                                                
                                            
                                                
                                                     grid often, consider writing your speed in squares on your character sheet.
 Entering a Square. To enter a square, you must have at least 1 square of movement left, even if the square is diagonally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
                                                
                                            
                                                
                                                     unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasnât until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religionâs bureaucracy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure youâre always on the side with the most votes, and resolving disputes within the
                                                
                                            
                                                
                                                     Decisionist?    d8 Reason 
     1  Itâs always you who picks where everyone has lunch. 
   2  Roughly half your choices are the right ones. You might as well just toss a coin for it. 
   3  You have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     calling out their name and the time of day. 03â04 Two shifters drinking and spoiling for a fight. 05â06 A warforged quietly reads a book called The Machine Manifesto. 07â08 A half-elf sits down, says
                                                
                                            
                                                
                                                    , âBeware â the wolf howls at midnight,â and leaves without further comment. 09â10 A gnome watches everyone carefully, writing down observations in a tiny orange book. 11â12 A one-armed Brelish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     my foes.
 In truth, this âvirtuousâ calling began as an obsessive effort to destroy a vampire that murdered my child, and it has become for me a tedious and bleak career. Even as my life of hunting
                                                
                                            
                                                
                                                    , they chose to surreptitiously take my son in exchange for their loss! By the time I realized what had occurred, they were already an hour gone.
 Incensed beyond reason, I strapped the body of the dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the best of mortals. That said, the reason for his initial interest in a champion isnât always obvious. What made the sun god turn his attention to you? What sets you apart from the masses of people
                                                
                                            
                                                
                                                    , demonstrating your courage and your respect for this sacred creature. 
   4  You proved your mettle in a dramatic contest of strength, charisma, or a similar quality. 
   5  Calling on Heliod to witness you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     space also reflects the area it needs to fight effectively. For that reason, thereâs a limit to the number of creatures that can surround another creature in combat. Assuming Medium combatants, eight
                                                
                                            
                                                
                                                     of 30 feet translates into a speed of 6 squares.
 If you use a grid often, consider writing your speed in squares on your character sheet.
 Entering a Square. To enter a square, you must have at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     sell the elven crafts to others, which has given the Halfway Inn an undeserved reputation as Evereskaâs trading post. Permit me to state this in as clear a fashion as writing allows: donât venture into
                                                
                                            
                                                
                                                     folk have taken it upon themselves to speak on such topics rather heatedly. Iâm hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     when the structure is viewed from the outside. Each of these portals leads to a 30-foot-square demiplane that houses either a private meeting chamber or a shrine dedicated to Deneir (god of writing
                                                
                                            
                                                
                                                     killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     has made two allied contacts. 21+ Character has made three allied contacts.  Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to
                                                
                                            
                                                
                                                     the streets seemed like a great idea at the time. 8 Everyone is calling you by some weird, embarrassing nickname, like Puddle Drinker or Bench Slayer, and no one will say why.*  *Might involve a rival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. Theyâre required to pay off their debt through service. All such individuals fall under the
                                                
                                            
                                                
                                                     darkvision 120 ft., passive Perception 19
 Languages Common, Infernal; can read all writing
 Challenge 14 (11,500 XP)
 Limited Magic Immunity. Mahadi canât be affected or detected by spells of 6th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
 The lesser-known Dolindars are interred here, buried in the alcoves behind the slabs. The images of the
                                                
                                            
                                                
                                                     continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there werenât many of them. They didnât like Evernight but couldnât leave it for some reason
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tale carving, stone giants also employ mundane writing in their stone tableaux. Names, dates, and descriptions appear in their tales, often as part of an image (a characterâs arms or armor might
                                                
                                            
                                                
                                                     incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through âspeaking stones.â A speaking stone is an upright stone cylinder into which writing is carved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     shout an alarm, calling the characters âtrespassersâ as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
                                                
                                            
                                                
                                                     than writing supplies and ungraded student essays. Expedition Records. A character who spends 10 minutes sifting through the papers in the room and succeeds on a DC 12 Intelligence (Investigation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     north.
  Captain Hask Captain Hask, an aurak draconian (see appendix B), is writing reports at the desk. Hask knows all the soldiers in his unit, and the characters can convince Hask theyâre Dragon
                                                
                                            
                                                
                                                     Army soldiers only with a successful DC 22 Charisma (Deception) check. If Hask believes heâs being tricked, he stands and attacks while calling for the soldiers in area O11, who arrive after 1 round
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     writing table with a basalt top rests against another wall. Numerous rugs, many of them singed at the edges, lie scattered on the floor. Wall hangings woven in various shades of scarlet, blood, and
                                                
                                            
                                                
                                                     shelves and a writing desk are to the south. A small table is set against the middle the northern wall. There, sheets of parchment and an inkwell sit haphazardly next to two flagons and a stack of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     vein of iron or a powerful magic item), by fine performances (writing and performing a great ballad about the legion), by designing and constructing a great defense or monument, and through other
                                                
                                            
                                                
                                                     know the value of arcane magic in warfare. Where other cultures treat magic as an individual pursuit, a calling that only a select few can even attempt, hobgoblins practice mass indoctrination and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , phantasmal force, shield, and suggestion. D9: Guest Bedrooms These two adjacent rooms are furnished identically: This dusty room contains a bed, a wardrobe, and a writing desk.
 The first character to
                                                
                                            
                                                
                                                     bath (area D17). An unfolding wooden ladder allows easy access. D15: Markosâs Bedroom This room contains a bed with an ornately carved frame, a wardrobe, a writing desk, and a leather chair. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , crumbling skull on the floor. Both doors bear Dwarvish writing.
 The stone door to the north has the words âthe honored deadâ carved into it in Dwarvish. The askew door to the east bears the words
                                                
                                            
                                                
                                                     books. The pages of each are filled with cramped writing. A simple sarcophagus is carved with the image of an older male dwarf holding a quill and a book.
 To the east, a metal lever built into the wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
                                                
                                            
                                                
                                                     devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     his sister. He doesnât like making enemies, so he tries to reason with adventurers who cross his path. If all they want is Sansuriâs conch of teleportation, he will divulge that Sansuri keeps the
                                                
                                            
                                                
                                                     conch in her tower bedchamber (area 33), though he doesnât know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
                                                
                                            
                                        






