Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'calls causes'.
Other Suggestions:
calls cause
cards causes
class causes
call causes
claws causes
Monsters
Acquisitions Incorporated
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a
, giving rise to a driving paranoia that this regurgitation might damage his teeth. As testaments to his obsession with dental hygiene, Donaar named his greatsword Toothbrush and calls his whip Floss. He
Monsters
Princes of the Apocalypse
to 120 feet to an unoccupied space he can see. Anything Imix is wearing or carrying isnât teleported with him.
Combustion (Costs 3 Actions). Imix causes one creature he can see within 30 feet of
within a volcano on the Elemental Plane of Fire. This fortress-palace is known as the Temple of Ultimate Consumption. Imix is quick to answer calls from the Material Plane, since he hungers eternally
Reincarnate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that
body. If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the targetâs soul isnât free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creatureâs race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the targetâs soul isnât free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creatureâs race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
influence is strongest in certain rooms. When a roomâs description calls for it, or whenever a creature casts a spell in Delphi Mansion, roll on the Eldritch Surges table to see how Krokulmarâs influence
manifests in that location. The surge lasts for 1 hour. Rolling on the Eldritch Surges table while a surge is already in effect causes the current surge to end. THE ENTITY
Krokulmar, the entity at the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the domains; visit accursed sites; and investigate inscrutable prophecy cycles, temporal conjunctions, and an unknown figure he calls âthe escapee.â For all his arrogance, Firan dreads the Mists and
enigmatic and abrasive expert, but his knowledge of the domains and their secrets is without peer. His research causes him to regularly cross paths with other sinister scholars, such as the priests of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohitâs Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. âYou out there!â calls a
causes the following treasures to rise upon a geyser from the ruins beneath the island, bequeathing them upon the characters: A fist-sized sapphire worth 6,000 gp An emerald elemental gem that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Disintegration Ray, but the rough sculpture is clearly the work of a talentless amateur. Each chain has AC 19, 25 hit points, and immunity to poison and psychic damage. Breaking all three chains causes the statue
their corpses, turning them into zombie thralls. It calls forth the zombies in area 38 (assuming they havenât been defeated) and commands them to attack all intruders. If the characters havenât silenced
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a driving paranoia that this regurgitation might damage his teeth. As testaments to his obsession with dental hygiene, Donaar named his greatsword Toothbrush and calls his whip Floss. He carries an
, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a failure, a creature canât willingly move more than 30 feet away from Donaar. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
which one pureblood leaps into the shaft to his death. His sacrifice causes faint, prophetic whispers to rise from the depths, speaking in the Abyssal tongue. Any character within earshot who
.
Dendar the Night Serpent, having foreseen Iymrithâs doom, offers her neither hope nor guidance. Once the demon-god has spoken, Iymrith calls out to the yuan-ti, demanding that they translate its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
commoner), calls himself âa wizard of tiny wonders,â but he has been consumed by despair lately because no one seems to like him or want his toys. His fascination for eerie playthings causes most other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
ask to go to Sincerityâs home, Varrel directs them to a tower of comfortable apartments. He wonât go with them, as a lantern archon calls him away for some official errand. The characters can decide
(Investigation) check causes the local to recall that they saw colorful lights near where a missing person vanished.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any creature that wears a holy symbol of Asmodeus. The ghost is all that remains of Caladorn Cassalanter, a former Masked Lord and hero of Waterdeep. The ghost halts its attack and calls off the
be detected with a successful DC 13 Wisdom (Perception) check. Pushing against the sculpture causes a secret door to swing open into area A6. A6. Secret Vestry This room is hidden behind two secret
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her servants, and so she allows her mortal followers to live out their lives, ever honing their talents, so she can put them to the best use when she finally calls in their debts. As a result, Zarielâs
feet, of the lair is filled with smoke, which causes the area to be heavily obscured. The smoke canât be cleared away. If Zariel dies, these effects fade over the course of 1d10 days. Do not pity the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dagdraâs ledger, three items at a time (see the Dagdraâs List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
the four checks necessary to collect a group of items, their lackluster performance causes a bearded devil productivity specialist to appear and attack the party (including Dagdra) for 1 round. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
who lights all eight beacons without assistance causes the lake to display an image of whatever place that character calls home. The image lasts for 1 minute, and any creature that enters the water
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
socket causes the orb to go dark. Interior Doors. Each interior door is a fleshy barrier that opens when a creature that has telepathy approaches within 5 feet of it, then quickly closes after the creature
corpse slumped in the chair. Any character who disturbs the headless corpse causes the green, glowing maggots covering it to become a hostile swarm of insects. Treasure. A character who examines the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
120 feet to an unoccupied space he can see. Anything Imix is wearing or carrying isnât teleported with him.
Combustion (Costs 3 Actions). Imix causes one creature he can see within 30 feet of him to
Lair Imixâs home is a fiery inverted pyramid within a volcano on the Elemental Plane of Fire. This fortress-palace is known as the Temple of Ultimate Consumption. Imix is quick to answer calls from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. These creatures find themselves whisked away to a Reghed camp in the frozen tundra of Icewind Dale. When
to Grimskalle, appearing in the room marked G16 on the map. G17. Test of Endurance Opening the door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. These
Magic Items
Infernal Machine Rebuild
you move, a magical voice calls out your direction and how far youâve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pushed or pulled around. Casting dispel magic on the statue while itâs floating causes it to fall, topple off the ledge, and shatter in area K5 below. Anyone in that area when the statue falls must
narrow, barred window set into it. The door is locked and trapped (see below). As the characters approach the door, read: A raspy voice calls out from beyond the door. âIf you be good, let us rid these
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a catch that causes the axe-wielding hands of the two closest statues to drop. Any creature within 5 feet of a door when it is opened is subjected to two melee attacks: +5 to hit; 9 (2d8) slashing
stairs have been warded with a magical alarm. When a creature ascends past the halfway point of the staircase, a magic mouth spell calls out in Dwarvish, âAlert! Alert! Intruders approach!â This sound
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
done with a successful DC 20 Strength (Athletics) check, but the act causes a glass sphere on the other side of the doors to break. This sphere is attached to the doors just above the lock, and opening
he calls only bats. He can innately cast the hold person spell at will, requiring no components, but his target must be able to see him. When he has a chance to do so, Tloques pulls his axe from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see âRules of Conductâ in
appreciate the charactersâ help. One thing the characters can do is gather up the redcapsâ sickles (which they dropped when they started throwing rocks at the tree). The seizure of these weapons causes the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
earnest prayer to Sirrion causes flames to spring to life within the altarâs candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
was optimistic he could use the stoneâs magic to create a disease to turn people into draconians. Virruza notes that exposure to what he calls the âSpawning Shardâ has begun to change him. After this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
losing to Karg. When the party arrives, he calls out, âI wanna play dese liâl guys! Hey, puny-bones! Wanna play?â If a character accepts the challenge, resolve the outcome of each game with an
striking the gong calls the disk to this level. Any such noise alerts the creatures in areas F14, F16, and area F17 that someone is here. F16. Emberhorn Den A blackened ogre skeleton stands against the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attract Dredavex, who arrives in 2 rounds. If any squidlings have died, Dredavex telepathically summons Vorryn and tries to kill the party. Otherwise, Dredavex calls off the golem and attempts to defuse
Rod. This 6-inch-long black metal rod has a button at the top. Using an action to press the button causes the rod to emit a chirp. Any creature within 30 feet of the rod that isnât deafened and has an
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
glory through deeds of heroism. They train diligently and encourage their companions, so theyâre all ready when destiny calls. POLAR ENGINE Oath of Glory Subclass
These paladins share the
causes. Aid those harmed by injustice. Level 3: Oath of Vengeance Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the creature deals for 1 minute instead causes the target to gain 5 (1d10) temporary hit points per successful attack. The creature repeats the saving throw at the end of each of its turns, ending the
. Four leucrottas (see appendix B) lurk here among the trees. They make noises that sound like the calls of pained humans, which their handlers normally ignore. The creatures gleefully attack anyone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
reduced to dust. Unless noted otherwise, a characterâs life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
Parade) wants the characters dead and gone. She calls on her two invisible bodyguards lurking in alcoves near the door: an eater of knowledge (that has consumed 5 brains) and a maelephant (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
eyes and deep red hair tied in braids calls out a greeting as she approaches the caravan. âWelcome, guests and friends of Clan Dhargun and Clan Thunderwind! Horn Enclave is at your disposal for the
, Rizwin calls it the slaughterstone eviscerator, and explains that itâs there to protect Horn Enclave. âMoradin help anyone who crosses us,â she says, laughing. The construct can be activated by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
not moving; doing so locks both doors and causes the pegasi to revert to inanimate glass statues. Development. Characters can use the carriage to travel beyond Prismeer to other locations in the
to poison damage. Kalimanzaros has served Iggwilv for hundreds of years and still calls her by that name in private. He would never betray her or divulge information that could be used against her






