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Returning 11 results for 'calls chanting'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you may choose another student from the âFellow Studentsâ section in chapter 3. Read or paraphrase the following: You hear enthusiastic chanting and clapping. In the libraryâs main area, students ring
the eastern group of tables. Standing on them are familiar faces, who look like theyâre about to burst into song.
One of the charactersâ peers rushes from the study area and calls out to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one faction of fish-folk from the other, but they see the archpriest of the Sea Mother and his whip moving toward the altar. Bloppblippodd calls for the sacrifices to be brought forth, and one kuo-toa
see that the stonework of the depression is stained with the blood of innumerable sacrifices, and they can hear the gentle lapping of the Darklake coming up through the grate. The chanting grows louder
Goblin
Legacy
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
; means âmagicâ in the Goblin tongue. Should ye happen upon goblins chanting âbooyahg booyahg booyahg,â be warned! There might be a powerful sorcerer lurking in their midst
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-packed ways to get things moving. Story Kickoff d6 Event 1 On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name. 2 An explosion rocks a
, blood is drawn, and bystanders are getting hurt. 5 Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem. 6 A tavern patron suddenly leaps up and attacks one of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
faint sound of chanting is audible coming from a corridor to the northwest. To the south are three cells with iron-banded wooden doors. A small, barred window is embedded in each door at the height of
using thievesâ tools. All three cells are currently empty. Chanting. The sound is that of a prayer to Asmodeus being recited by the cultists in area A7. A2. Balconies Two crumbling balconies with stone
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
and mossy logs, firing needlelike arrows from tiny bows. One of them calls out to you.
âWell met, giant travelers! We are training for battle,â he reports. âCare to spar with us?â
Four Sprite
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses the hall as a meditation area. At any time, five Howling Hatred initiates, one hurricane, and one skyweaver can be found here, levitating above the ground and chanting. See chapter 7 for the
in gray feathered robes levitate a few feet above the floor while chanting a hymn. Howling air rises from a pit in the middle of the floor.
One hurricane, one skyweaver, and five Howling Hatred
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
calls out. âAnd they are alive.â Before long, five other ghosts pass through the walls of the room, dressed in similar attire. They look at you curiously.
In life, the six ghosts were a group of
around the altar, chanting an ancient prayer in Dwarvish. They must stay on the Material Plane for the duration of the ritual. Shortly after the ghosts begin praying, three shadow demons seep from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
narrow, barred window set into it. The door is locked and trapped (see below). As the characters approach the door, read: A raspy voice calls out from beyond the door. âIf you be good, let us rid these
apprentice wizards (see appendix B) stand outside the circle, chanting an incantation. A barlgura is slumped motionless within the circle. The three wizards here are Manshoonâs apprentices â Ered
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can â for goblins, life is short. Goblins seek
effect. âBooyahgâ means âmagicâ in the Goblin tongue. Should ye happen upon goblins chanting âbooyahg booyahg booyahg,â be warned! There might be a powerful sorcerer lurking in their midst.
â Elminster
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
your disgusting limbs! Embrace Gzemnidâs globular perfection!â When a character kills a monster. âUnworthy, but we accept your offering!â When a character calls on the power of a deity or patron to
up to three beholder zombies (mindless, chanting followers of Gzemnid) appear after 2 rounds. Gzemnidâs Gaze. One of Gzemnidâs massive, aberrant eyes opens on the celling. It is a Huge object with AC






