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Returning 33 results for 'calls refined groups to her rejection'.
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Monsters
Quests from the Infinite Staircase
buildings, objects, and raw materials, making them phenomenal excavators—and, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens
Earth to shape stone to its will, but pechs are stronger together than alone. When in groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth.
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
divides a hoard into separate caches often imagines those caches as individuals (or even groups of people) with independent personalities, and the dragon might spend time in different lairs to socialize
elegant locket holding a watercolor portrait of a dragonborn the dragon fondly calls Lux
3 A polished platter engraved with an elaborate scene showing a person talking to a sphinx; the dragon likes
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
Compendium
- Sources->Dungeons & Dragons->Monster Manual
has increased to more than 500 stat blocks.
New Monsters. Dozens of new monsters, including more high-level threats, are ready to challenge characters of all levels.
Refined Rules. Every stat
block has been updated for ease of use and game balance.
Enhanced Stat Blocks. New stat block design and language prioritize details vital during play.
Versatile Groups. Nonplayer characters now
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and calling for aid if someone gets hurt. To prepare for the battle, Mayor Raven calls out to those assembled, explaining the mercenaries will charge up the west side of the hill while the militia
and other participants charge down. The two groups will clash midway in a mock fight, with the mercenaries’ Istarian forces eventually retreating. Participants are encouraged to use their own armor but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Each group has its own front, middle, and back ranks.
The drawback to this approach is that the party will be split into several smaller groups in the event of an attack. The advantage is that a small
passive Wisdom (Perception) scores to notice hidden threats. Encountering Creatures. If the DM determines that the adventurers encounter other creatures while they’re traveling, it’s up to both groups to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Each group has its own front, middle, and back ranks.
The drawback to this approach is that the party will be split into several smaller groups in the event of an attack. The advantage is that a small
passive Wisdom (Perception) scores to notice hidden threats. Encountering Creatures. If the DM determines that the adventurers encounter other creatures while they’re traveling, it’s up to both groups to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
, read or paraphrase the following text: “Hello, travelers!” calls an energetic giant sloth wearing a bracelet of claws and feathers. The creature dangles from a nearby tree and waves a three-clawed paw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Weretigers grow to enormous size in animal and hybrid form, but they fight in their more refined humanoid form when they can. They don’t like to pass on their curse, because every new weretiger means
groups. Weretiger
Medium humanoid (human, shapechanger), neutral
Armor Class 12
Hit Points 120 (16d8 + 48)
Speed 30 ft. (40 ft. in tiger form)
STR
17 (+3)
DEX
15 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-packed ways to get things moving. Story Kickoff d6 Event 1 On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name. 2 An explosion rocks a
market, sending things flying. 3 A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere. 4 Two groups of people start fighting each other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
, saying, “No closer, friends! This is a private matter, and we don’t wish to be disturbed.” Unferth presents himself with a false joviality, making light of the fact that two groups of upstanding
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
texture as varied as that of clay, earth, and stone. A pech can draw on the magic of the Elemental Plane of Earth to shape stone to its will, but pechs are stronger together than alone. When in groups
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
small groups called covens.
“Our intrepid rogue climbed up the shaft to secure a rope. There was a gasp, and the rope fell. We never saw her again.”
— An adventurer’s account of a grell attack in
monstrous inhabitants of the dungeon complex it calls home, staying out of the adventurers’ way as they dispose of larger threats while waiting for the right time to strike.
Grell
Medium
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allies. Rizzeryl works for two groups: House Auvryndar, a low-ranking drow house from Menzoberranzan that is slowly and secretly consolidating its power in Undermountain, and the Zhentarim, which is
calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
burglars, con artists, smugglers, and other criminals. When a situation calls for physical violence, the Boromars usually hire freelancers—members of the Sharn Guard or agents of House Tarkanan. The
safer to be an ally of the syndicate, or at least to stay out of its way, than it is to be its enemy—and it’s more lucrative to boot. The following groups count themselves among the Boromar Clan’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the raw ore and the refined metal for around a decade. Due to the rough terrain and the harshness of the climate, the village never grew large. It intermittently hosted a succession of traveling
villagers tried to protect themselves by sleeping with weapons and taking shifts on watch, but nothing changed. Traveling in groups didn’t help, since a companion might vanish while even briefly out of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans and other races, but they aid individuals and small groups whom they deem worthy of their help. They create lovely gardens, organic sculptures, and wondrous emerald jewelry — that precious green
hallways to fool intruders and lead them into traps. (Goblins just can’t pass by a door that calls them names.) Gnomes make excellent librarians and curators. Give a gnome something to catalog and organize, and you’ll have a happy gnome on your hands.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-foot section has AC 12, 30 hit points, and immunity to poison and psychic damage. Sentries. Three Dragon Army soldiers (see appendix B) keep watch from the central tower in area I3. Patrols. Two groups
adventurers are beneath her, so rather than pursuing them, she uses her Acid Breath once, then calls for any Dragon Army troops remaining in the camp to pursue the characters. Akhviri doesn’t follow the characters beyond the camp.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the party on adventures. The DM should name at least one hireling who acts as a leader for any interactions with groups of untrained laborers. Providing hirelings with a similar background (such as a
up as part of the characters’ adventures time and time again, revealing aspects of their past and creating story continuity. JOB TITLE AND BENEFITS
What the Player’s Handbook calls untrained
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bugbears Sixty goblins, split into two groups of thirty All of the bugbears, and half of the ogres and goblins, climb over the walls in the dead of night. They slip into the wheat fields in search of food to
text assumes that the characters are staying at Northfurrow’s End (area G8). A mighty yell shatters the night’s silence. “We’re under attack!” the voice calls out. “To arms! To arms!” Gathering your wits
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
women who can make hard choices for the good of their realms. In reality, they are bound to Yan-C-Bin and are blind to their own corruption and decadence. Despite their refined manners and social
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dagdra’s ledger, three items at a time (see the Dagdra’s List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mile away. Five swarms of insects gather around it. 10 A 50-foot-diameter pool of pure clean drinking water calls out to creatures who are within 100 feet of it. Those who understand at least one
. The Wild Flame Pact — an alliance struck between the elves, the kingdom of Keoland, and the treants of the region — commits all three groups to repelling the monsters that emerge from the forest. At
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
bristles at the Dusters’ fatalistic dismissal of life, and the Society of Sensation viscerally opposes their rejection of passion. Mercykillers Who Bring Justice to the Deserving Factol: Alisohn Nilesia
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic to decipher. It reads, “Chambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.” This chamber contains a large tub crusted with blue stains, a desk and shelves
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to well-known organizations like the Harpers or Red Wizards of Thay, the symbols of those groups can be found among the corpses. Treasure. Gremorly left treasure on the bodies of his victims to lure
calls out. “And they are alive.” Before long, five other ghosts pass through the walls of the room, dressed in similar attire. They look at you curiously.
In life, the six ghosts were a group of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
away from open hostilities with Thay. With the restoration of the Weave, the ongoing changes to the political landscape, and calls for elven independence within the nation, it is unclear what sort of
nations and governments, a number of collective terms exist for other regions across Faerûn. Not all such names are used universally, and opinions vary as to which lands qualify in which groups. Here are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and “war stories” of their working days, and get drunk. It’s not a place for refined dining. A dozen
. He knows there are evil and secretive groups in the Sumber Hills — the rumors can’t all be false — but he isn’t sure just what is out there. Adventurers who could go investigating where he dares not
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and play here. This appears to be a large nursery, with adult lizardfolk and hatchlings distributed throughout the area in small groups. The young play or sleep while the adults chat, drink, and oil
escapes, it goes there and calls for help. Treasure. The guards carry no valuables. The scaleshield keeps the keys to the cells in area 43 on her belt. 43. Prisoner Cell Entry Hall A short flight of steep
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
calls out to the corpse in Draconic, as though the wizard were still alive. The dragon isn’t hungry or spoiling for a fight. But if one or more characters refuse to cower before her, Arveiaturace
burying the other wreckage under earth. The giants hurl rocks and tombstones at any “small folk” they see. The giants are spread out such that the characters can fight them in three groups, each group
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
their efforts against the fire cult. Miraj isn’t above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a “mud sorcerer” because he