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Returning 35 results for 'calls warned remaining'.
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Monsters
Quests from the Infinite Staircase
incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day). The pech casts Stone
buildings, objects, and raw materials, making them phenomenal excavatorsâand, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens
Monsters
Curse of Strahd
remaining damage. This tether lasts until initiative count 20 on the next round or until Exethanter or the target is no longer in the Exethanterâs lair.
Exethanter calls forth the spirits of
Monsters
Waterdeep: Dungeon of the Mad Mage
takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lichâs lair.
The lich calls forth the spirits of
Monsters
Curse of Strahd
/Day). Strahd magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;swarms of rats, provided that the sun isn
, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can
Lich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in
the lichâs lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Tomb of Annihilation
damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until
initiative count 20 on the next round or until the lich or the target is no longer in the lichâs lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
; means âmagicâ in the Goblin tongue. Should ye happen upon goblins chanting âbooyahg booyahg booyahg,â be warned! There might be a powerful sorcerer lurking in their midst
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
taproom, the troll rises to its full height of 9 feet and rolls initiative. The stirges also roll initiative, but only the three flying above the troll pose a threat. The remaining stirges are bloated
himself. As he attacks, he calls on the characters to focus on slaying the stirges and then douse the troll with lamp oil and set it on fire when it falls. Yagra joins the fight if sheâs conscious
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lichâs lair. The lich calls forth the spirits of creatures that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
have more of the temple to explore. The four remaining prisoners include three unarmed commoners and a child noncombatant. Their names are Jalrax, Durz, Seffra, and Ashlan. They were part of a caravan
for the characters and ready to fight. If they have not been warned, the gricks remain alert but the cultists are distracted as they try to cast a spell under the cult fanaticâs watchful eye. Familiar
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters arrive, four soldiers are on patrol in areas L8 and L12, and the remaining six tin soldiers are inside their domiciles, behind closed doors. Each of these six Constructs is a Small (3-foot-tall
calls for them. If the characters witness the soldiers emerge, read: The beat of a drum erupts from out of the woodwork as all six small doors spring open at once. A troop of cask-shaped tin soldiers
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
spell canât have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
involved in casting the spell canât have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
unload; come to the ship.â (The ship confirms a reply with this signal.) The arrangement calls for someone aboard the ship to flash the first signal. The shore party replies by flashing the second signal
ship sends a boat in the other direction. These two vessels alternate in transferring contraband between the ship and the shore, with one of them remaining in the shore cave at the end of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of the adventure). Dean Tullus spread the curse to several students during the recent reception, and Murgaxor is now testing his magicâs power. The one remaining opponent reacts as follows: âWhat⊠what
so would mean openly admitting that they snuck into the Furygale Repository. Should Strixhaven faculty members find out about the characters sneaking into the repository, the characters are warned that further rule-breaking will result in disciplinary consequences.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tomes in area T5. After this, or if the characters are hostile toward it, Ylch telepathically calls upon the lingering crew of the Girscamen to aid it and then attacks. Sunken Souls. At the abolethâs
. After 2 rounds she defeats that flameskull, then aids the characters against any remaining foes. Once the aboleth is defeated, the remaining flameskulls flee to area T1 and then out of the trench
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
avoiding the traps set for them by their rivals. Tribe of the Bear One of the Bear tribeâs two remaining chieftains, Wolvig Barrundson, recently fell under the sway of evil and formed an alliance with a
supernatural entity known as the Ice Witch. Her demise also spelled Wolvigâs doom, allowing the sole remaining chieftain, GĂŒnvald Halraggson, to declare himself the Bear King. He tries to be honorable
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
.
The wights take their orders from the wraith in area N1, and the wraith has instructed the wights to attack trespassers on sight. However, a character who calls for a cessation of hostilities can, with
a successful DC 13 Charisma (Persuasion) check, convince the wights not to attack on their next turn and answer a few questions instead. This ploy works once, after which further calls for peace fall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
square with great haste, disappearing into their hovels. As spear-toting guards with grim faces move with purpose toward the southwest gate, you hear a booming voice from that direction as it calls out
giant bodyguards, and her two winter wolves, the remaining frost giants abandon their assault on Bryn Shander and retreat westward, toward the Sea of Moving Ice, where a giant longship waits to transport
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
are exhausted and have recently seen battle. If the soldiers spot the characters, their leader calls a halt and approaches the characters. Characters quickly recognize Cudgel Ironsmile (introduced in
introduction, in the coming days, Cudgel allies herself and her remaining troops with Kalamanâs military. Other Survivors. At your discretion, other folk from Vogler who were lost during the Dragon Armyâs
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
behest of their leader, a psionic goblin who calls himself Ruxithid the Chosen. To keep the town safe, the characters must travel to Zorzulaâs Rest, defeat Ruxithid, and rescue the kidnap victims. Once
crossroads. Soon, the characters discover that a mind flayer named Qunbraxel is coordinating the fanaticsâ obelisk retrieval efforts. The characters confront Qunbraxel in Gibbet Crossing. The remaining
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
toad-like bipeds chase a frantic puppy.
Four additional Bullywug Warriors are trying to recapture Nosey, but they quickly turn to attack intruders instead. If a bullywug dies, one remaining
subjects in exchange for a place at Kelekâs side when Kelek becomes all-powerful. Irascible and impatient, King Gurgle is unhappy that Kelekâs ritual is taking so long. If the king was warned about the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
walls that can be yanked out of place to release a surge of water down the main passage of the lair. If the goblins in area H7 are warned about the approaching characters, they start knocking away the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventurers are beneath her, so rather than pursuing them, she uses her Acid Breath once, then calls for any Dragon Army troops remaining in the camp to pursue the characters. Akhviri doesnât follow the characters beyond the camp.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Schnai (âsnowâ). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
horrific monsters in equally dangerous environments, while remaining suspicious of the decadence of the cities and nations of the south.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dagdraâs ledger, three items at a time (see the Dagdraâs List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm â and the ship is headed straight toward them
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sarcophagus moves, slamming against the lid, as the unnatural flames on the dais blaze with wild intensity.
When the characters enter this room, any remaining scenes from the âVisions in Fireâ section
destroyed. Sarlamir speaks as he attacks, making it clear heâs compelled by Sothâs magic. In a hollow voice, the armored skeleton proclaims the following: The cursed knight, Lord Soth, calls to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Of the four remaining Reghed tribes, the Tribe of the Elk is the largest and the most tolerant of outsiders. Itâs also the tribe of the hero Wulfgar, son of Beornegar. Members of the Elk Tribe view
melee attack, plus 11 (2d10) cold damage if Bjornhild uses Aurilâs Blessing.
Tribe of the Wolf The Wolf Tribe is the smallest of the four remaining Reghed tribes, and even its most optimistic
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
battle damage and has 220 hit points remaining. The nautiloid is also missing its spelljamming helm and its ballistae, and its mangonel is broken. Nautiloid Deck PlansView Unlabeled Version The Lucent
their number. If a character approaches within 10 feet of the sutured door, the neh-thalggu calls out for help in Common, begging to be freed. It pretends to be a human pirate named Jaspar Graves and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Preparing for the Maw If the characters agree to help the dwarves, Grasha casually adds that, in addition to the draconians, they might have to deal with monsters she calls âfang worms.â Grasha doesnât know
. The remaining hoard includes 1,200 cp, 8,000 sp, 2,300 gp, 60 pp, twelve assorted gems worth 50 gp each, an ornate chalice worth 1,000 gp, and a pair of boots of levitation. Victory! Once the draconians
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Keoland have observed the Wild Flame Pact â a treaty that calls for mutual defense against the Dreadwoodâs horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
description from that adventure for this place. The lizardfolk here view the area around the swamp as their domain. They threaten intruders to warn them off, attacking only those who insist on remaining in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
dragon apparently not aligned with the yuan-ti, makes this forest her lair. It is good terrain for her; tall redwoods and coarse pines create a dense, dark canopy. Dhosun warned me that the ruins of
Najara through the Forest of Wyrms because, though serpent-infested, it is a woodland yet, and I am at home in such places. I moved through its shadows, remaining deep enough within the forest to avoid
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
text assumes that the characters are staying at Northfurrowâs End (area G8). A mighty yell shatters the nightâs silence. âWeâre under attack!â the voice calls out. âTo arms! To arms!â Gathering your wits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow
destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). Strahd magically calls 2d4 swarms of bats or swarms of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
winner if the Fiends slay each other, or if the character is otherwise the only one remaining at the table. A character who wins the game can collect 3 platinum chips from a tiefling attendantâeven if
Parade) wants the characters dead and gone. She calls on her two invisible bodyguards lurking in alcoves near the door: an eater of knowledge (that has consumed 5 brains) and a maelephant (see






