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Returning 15 results for 'caltrops ways reborn'.
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Cultists
The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired
âin malign ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.Necrotic
monsters
adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
monsters
their hands as a sign of devotion.
Cultists
The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three
particularly the city of Baldurâs Gateâin malign ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventuring Equipment As adventurers explore, their equipment can help them in many ways. For example, they can reach out-of-the-way places with a Ladder, perceive things they wouldnât otherwise
notice with a Torch or another light source, bypass locked doors and containers with Thievesâ Tools, and create obstacles for pursuers with Caltrops. See âEquipmentâ for rules on many items that are
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Adventuring Equipment As adventurers explore, their equipment can help them in many ways. For example, they can reach out-of-the-way places with a Ladder, perceive things they wouldnât otherwise
notice with a Torch or another light source, bypass locked doors and containers with Thievesâ Tools, and create obstacles for pursuers with Caltrops. See chapter 6 for rules on many items that are useful
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
goblin tribe has to nobility is the caste of lashers â families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
example of Corellonâs wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
prevent her onslaught. This act rent the elves asunder. Lolth and Corellon parted ways, Lolth to become a demon lord in the Abyss and Corellon to become the de facto leader of a pantheon that could no
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonâs true identity. Silver dragons associate with just about any creatures, though, as long as theyâre confident those creatures have good intentionsâor could be convinced to change their ways. Silver
teaching them poetry.
6 Ogres keep a young silver dragon wyrmling as a pet, and the dragon has become dedicated to changing the ogresâ nefarious ways.
Young Silver Dragon Connections d6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
shows up. Lashers. The closest thing a goblin tribe has to nobility is the caste of lashers â families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
suggests additional ways characters on other worlds might become entangled in the schemes and experiments of the Chamber, by way of agents whose awareness extends beyond Eberron. Chamber Adventure Hooks
sageâs notes.
2 A dragon of the Chamber is convinced that dragonmarked Humanoids on Eberron have echoes on other worlds of the Material Plane, and seeks ways to identify them.
3 A dragon of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
time and place where they live in monumental ways. When they fall from power or pass away, the ghost of their presence lingers. Determine the kind of leader that influences the new or passing era
1 A criminal enterprise 2 Monsters or a unique monster 3 A planar threat 4 A past adversary reawakened, reborn, or resurgent 5 A splinter faction 6 A savage tribe 7 A secret society 8 A traitorous
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
people in gruesome ways. Heâs brought to heel only by the combination of Bane and Myrkul. Bhaalâs cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
noble is lying. His mother is dead, his patriar father is ailing, and his three younger siblings crave their inheritance, which they would rather split three ways than four. The trading coster that
cultists have not yet disbursed, including ten daysâ worth of rations, a bag of twenty caltrops, three flasks of alchemistâs fire, six sets of manacles, four tinderboxes, nine daggers, and four






