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Returning 15 results for 'caltrops were roll'.
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Magic Items
Dungeon Masterâs Guide
the hat. Roll 1d4 to determine the object: on a 1, a Dagger; on a 2, a Rope with a Grappling Hook tied to one end; on a 3, a bag of Caltrops; on a 4, a gem worth 50 GP.
81â85
A creature
out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemist's Fire; on a 3, a Crowbar; on a 4, a lit Torch.
66â70
You suffer a bout of âmagic
magic-items
Icewind Dale: Rime of the Frostmaiden
plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after
24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the itemâs last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
darkvision and the Nimble Escape traits common to all goblins. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Playerâs Handbook to determine the wild magic effect.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a Dagger; on a 2, a Rope with a Grappling Hook tied to one end; on a 3, a bag of Caltrops; on a 4, a gem worth 50 GP. 81â85 A
swarm disperses after 1 minute. 61â65 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemistâs Fire; on a 3, a Crowbar; on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
just happened. 56â60 A harmless swarm of butterflies fills a 10-foot Cube within 30 feet of yourself. The swarm disperses after 1 minute. 61â65 You pull a nonmagical object out of the hat. Roll 1d4
for 1 hour. 71â75 You have the Petrified condition until the end of your next turn. 76â80 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a Dagger; on a 2, a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
containers can be determined randomly by using the following table. Roll 3d4 to determine the number of different items among the contents, then roll d100 for each item and refer to the table to
determine its nature. Either apply the result of the roll or use it as inspiration for something along the same lines. Giantâs Bag Contents d100 Item in Bag 01â03 Old axe blade for use as hand chopper 04
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
turn. 76â80 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a Dagger; on a 2, a Rope with a Grappling Hook tied to one end; on a 3, a bag of Caltrops; on a 4, a
30 feet of yourself. The swarm disperses after 1 minute. 61â65 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemistâs
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
turn. 76â80 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a Dagger; on a 2, a Rope with a Grappling Hook tied to one end; on a 3, a bag of Caltrops; on a 4, a
30 feet of yourself. The swarm disperses after 1 minute. 61â65 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemistâs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle â 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest 25 lb. 5 GP Climberâs Kit 12 lb. 25 GP Clothes, Fine 6 lb. 15 GP
Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP) As a Utilize action, you can spread Caltrops from their bag to
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
make an attack roll, you can increase the spellâs range by 60 feet. Tough Origin Feat Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever
creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantripâs damage (if any) but suffers no additional effect from the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglarâs Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle â 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest
) A Burglarâs Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Object Transformation d100 New Object 01â10 Bag of 20 caltrops (2 lb.) 11â25 Bar of soap (1/4 lb.) 26â35 Clay bowl containing 20 candied plums (1 lb.) 36â50 Dead, rotting fish (2 lb.) 51â60 Full
.â 41â65 âAh, one of lifeâs great mysteries.â 66â80 âCan you please rephrase the question?â 81â00 âHold, please.â This answer is followed by 1d10 minutes of instrumental music, during which time the oracle answers no further questions. When the music ends, roll again on this table.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making
traits common to all goblins. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Playerâs Handbook to determine the wild magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
every 12 hours the characters spend in the dungeon, roll a d20 and refer to the following table if the characters are in an accessible hallway or room at that time.
d20 Encounter
1 1d6
-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Intimidation +5
Senses passive Perception 11
Languages Common
Challenge 3 (700 XP)
Indomitable (2/Day). Mortlock can reroll a saving throw that he fails. He must use the new roll.
Actions
cultists have not yet disbursed, including ten daysâ worth of rations, a bag of twenty caltrops, three flasks of alchemistâs fire, six sets of manacles, four tinderboxes, nine daggers, and four






