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Returning 35 results for 'can concepts'.
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can contents
can concept
can connects
can conceals
Monsters
Monster Manual
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.Insectile Rapier. Melee
", "rollDamageType":"Piercing"} Piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Insectile Rapier", "rollDamageType":"Poison"} Poison damage.Leap. The bullywug can jump up to 30 feet by spending 10 feet of movement.
Monsters
Monster Manual
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.Multiattack. The bullywug
makes two Bog Staff attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
Monsters
The Wild Beyond the Witchlight
Amphibious. The knight can breathe air and water.
Speak with Frogs and Toads. The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The knight
(Recharges after a Short or Long Rest). The knight makes a loud croak while targeting one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed by the knight until the end of its next turn.
Monsters
Ghosts of Saltmarsh
Amphibious. The croaker can breathe air and water.
Speak with Frogs and Toads. The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The croaker's
within 30 feet of the croaker that can hear the song must make a DC 12 Wisdom saving throw, taking 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Glaaar","rollDamageType":"psychic
Monsters
Ghosts of Saltmarsh
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The royal&rsquo
makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Monsters
Waterdeep: Dungeon of the Mad Mage
attack roll.
Amphibious. Torbit can breathe air and water.
Speak with Frogs and Toads. Torbit can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. Torbit has
Crossbow","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one.Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.Poison
Monsters
Strixhaven: A Curriculum of Chaos
target can’t benefit from cover less than total cover), reach 5 ft. or range 120 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Spatial Blade
larger, and the professor can push the target horizontally up to 10 feet away.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Intelligence as
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.Multiattack. The ogre makes two Club attacks, two Rat-Tail Whip attacks, or one of each.
Club
rodent allies fail them, chitterlords can also turn the tide of any battle with their prodigious strength and druidic magic.Call Rats (1/Day). The ogre magically calls 1d4;{"diceNotation":"1d4
Bullywug
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The
Spells
Elemental Evil Player's Companion
and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
share complex concepts with each other, they use a broken form of Abyssal gifted to them by Yeenoghu. The gnoll language lacks a script or written form, though elite gnolls can use their limited
Language The language of gnolls, such as it is, consists of whines, cackles, and howls mixed with gestures and expressions. Gnolls use it to communicate only basic concepts, such as an alert about
Backgrounds
Guildmasters’ Guide to Ravnica
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
need. You can roll a d6 or choose from the options in the Research Options table to determine your area of research.
Research Options
d6
Clade/Project
1
Hull Clade, focused on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil Poster Map Included with this product is a poster map of Sigil. The city’s ever-changing nature and its myriad portals render concepts like distance, size, and travel time irrelevant. How long
it takes to get from point to point in Sigil is up to the DM. Prominent sites of interest are noted on the map, but countless other locations fill the city’s ever-shifting streets, which the DM can detail.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that can make it difficult to realize certain character concepts. The following subsections address that lack by adding choice to your character’s race, allowing you to customize your ability scores, languages, and certain proficiencies to fit the origin you have in mind for your character.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link
is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the
link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa God of the Sea Thassa is the god of the sea, aquatic creatures, and the unknown depths. She also holds sway over less tangible concepts such as ancient knowledge, long voyages, and gradual
change. Impassive and slow to anger, Thassa is secure in the knowledge that there are no mortals and few gods who can threaten her status. Once her ire is aroused, however, it is as unstoppable as a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
aesthetics unbound from those of mortal worlds. Just as other D&D settings highlight certain concepts but can host any genre of adventure or style of play, the same is true of Planescape. Adventures
defines you, not what others assume about you. Everything D&D. Anything from any D&D setting and anything you can imagine might appear in Planescape adventures. Characters might encounter D&D’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
extradimensional space where the dead are taken, mourned, and interred. Those who can afford it memorialize the departed with sculptures, making the City of the Dead an open-air museum that features some of
wide variety of styles and concepts created by artists at the height of their skills. One of the cemetery’s most impressive attractions is the Warriors’ Monument. This intricate, sixty-foot-high
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Languages and Dialects When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in the
languages can add an element of mystery to inscriptions and tomes that characters encounter. You might invent additional secret languages, besides Druidic and thieves’ cant, that allow members of certain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breathe air and water.
Speak with Frogs and Toads. The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The knight’s long jump is up to 20 feet
11 (+0)
CHA
14 (+2)
Saving Throws Con +3, Wis +2
Senses passive Perception 10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The knight can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Actions
Multiattack. The bullywug makes two Bog Staff
+1
Skills Nature +4, Stealth +5
Gear Component Pouch
Senses Passive Perception 13
Languages Bullywug, Common, Sylvan
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The bullywug can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Names Among mind flayers, thoughts aren’t communicated in language per se, but are instead transmitted telepathically as concepts and associations, which other humanoids interpret in
intensity of this static increases when a mind flayer refers to itself, because with the saying of its name, the illithid is communicating far more information about itself than other humanoids can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Languages Bullywug, Common, Sylvan
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to
10
Languages Bullywug, Common
CR 1/4 (XP 50; PB +2)
Traits
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
increase the number of people who, when faced with peril, will call on that god for help. It’s that trust, that reliance, that faith that gives the gods their power, not merely ideas and concepts. Mortal
beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to
the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horrifying picture of the monster in the players’ imaginations. In addition to the techniques described in the “Running Horror Games” section of chapter 4, consider these concepts as you describe a monster
here: Don’t dictate a character’s actions in response to what they see. But you can touch on the feelings that the creature provokes, leaving it up to the players to describe how they respond to those
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
70 years old. Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. Size
+ (2d4 × your size modifier) Speed. Your base walking speed is 30 feet. Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
water.
Speak with Frogs and Toads. The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The royal’s long jump is up to 20 feet and its high jump is
Skills Athletics +5, Intimidation +4, Stealth +3
Senses passive Perception 10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, ready to be unleashed. Even after these concepts are mastered, new knowledge of magic remains elusive, and a wizard must progress steadily through deeper levels of understanding, breaking through
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Factions of Sigil On the Outer Planes, belief shapes reality. Cosmic concepts such as law and chaos can imbue true believers with newfound power, and when enough creatures unite under one ideology
, their beliefs can remold the planes themselves. In Sigil, this power rests with the factions, like-minded philosophers guided by cosmic truths about the multiverse and its workings. Their philosophies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The croaker’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running
Skills Perception +4, Stealth +3
Senses passive Perception 14
Languages Bullywug
Challenge 2 (450 XP)
Amphibious. The croaker can breathe air and water.
Speak with Frogs and Toads. The croaker
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, their upper age limits remain subject to speculation. Alignment. Verdan are generally good, although their absence of racial identity and shared history can sometimes see individual verdan become
rest, you can reroll the die and must use the new roll. Limited Telepathy. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Common, Giant
Challenge 3 (700 XP) Proficiency Bonus +2
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.
Actions
Multiattack. The ogre makes
from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their rodent allies fail them, chitterlords can also turn the tide of any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
any additions to you, privately or in the moment, so you can add them to the list. When this happens, don’t refer to past survey data, defend past choices, or ask players to explain their boundaries
respect these boundaries. Make it clear that players who don’t respect these boundaries will have to leave the game. Customize Your Experience During session zero, the group can discuss ways to customize






