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                        Returning 35 results for 'can wakened record'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken
                                                
                                            
                                                
                                                    . Once this property is used, it canât be used again until the next dawn.
Scaled Ornament (Ascendant);Ascendant (Legendary). The Ascendant ornament has the Stirring and Wakened properties. In
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.
Dragon-Touched Focus (Wakened);Wakened (Very Rare). The Wakened focus has the Slumbering and
                                                
                                            
                                                
                                                     Stirring properties, and while you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it canât be used to cast that spell again
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Slumbering vessel, you can fill a Stirring vessel with mead, a potion of fire breath, or a potion of healing (greater).
Dragon Vessel (Wakened);Wakened (Very Rare).In addition to the options for a
                                                
                                            
                                                
                                                     Slumbering or Stirring vessel, you can fill a Wakened vessel with wine, a potion of flying, or a potion of healing (superior).
Dragon Vessel (Ascendant);Ascendant (Legendary). In addition to the options for
                                                
                                            
                                        
                                                     Magic Items
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     designated creature. The illusory experience is fleeting and harmless, however real it might feel in the moment.
Record Sensation. You can use your reaction to record a short sensation lasting no
                                                
                                            
                                                
                                                    This small, smooth stone contains the essence of a single experience.
As an action, you or a willing creature you designate can touch the stone and experience the sensation as if it happened to the
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Weapon (Wakened);Wakened (Very Rare) . The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage
                                                
                                            
                                                
                                                     dealt by the weapon increases to 2d6.
As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     are the eyes of the multiverse. They use their magic to contact ancient stellar entities such as Acamar, Caiphon, and Hadar, hoping to learn their secrets, then record these secrets in journals. They
                                                
                                            
                                                
                                                     Wildspace to plunder the multiverse of its magic and riches.RadiantAstral Step (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Astral Step"}. The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    . Roll a d20 and record the number rolled. Once in the next 8 hours, immediately after a creature within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can use your
                                                
                                            
                                                
                                                    The illustrations on this deck of oracle cards move or change subtly when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
                                                
                                            
                                                
                                                     spying on the living to take knowledge from them as well. A berbalang can create a spectral duplicate of itself and send the duplicate out to gather information on other planes by watching places where
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws against spells
                                                
                                            
                                                
                                                     hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it canât be thawed, harmed by fire, animated, or raised from the dead.
Special Equipment. Avarice wields a staff
                                                
                                            
                                                
                                                     Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Also at rank 1, you are the beneficiary of a whisper jar â a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record othersâ stories and your own
                                                
                                            
                                                
                                                     observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who canât
                                                
                                            
                                                
                                                     are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
                                                
                                            
                                        
                                                    Berbalang
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the
                                                
                                            
                                                
                                                     duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     throw, you can use your reaction to give that creature advantage on the saving throw. Wakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a
                                                
                                            
                                                
                                                     Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it canât be used to cast that spell again until the next dawn. The spells are determined by the family of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Increasing Power A hoard item left to steep in a dragonâs hoard absorbs power from the hoard. Older dragonsâ hoards are charged with more magic and can empower hoard items to higher states
                                                
                                            
                                                
                                                     state. If there are one or more hoard items steeping in a dragonâs hoard, the dragon is aware of them. The dragon also knows what these hoard items are and what state (Slumbering, Stirring, Wakened
                                                
                                            
                                        
                                                    Ritual Caster (Warlock)
                                                    
    
        Legacy
    
    
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Hoard Magic Items Iâve let adventurers put their toys in my hoard to steep once or twice. I can never get a good nightâs sleep while theyâre there, though. Itâs like an itch.
 -Fizban
 Certain
                                                
                                            
                                                
                                                     magic items can absorb the ambient magic of a dragonâs hoard. The mightier the dragon, the more powerful the item becomes when it is steeped in the dragonâs hoard. These items, called hoard items, have
                                                
                                            
                                        
                                                    Ritual Caster (Druid)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Bard)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Sorcerer)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Wizard)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Cleric)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your familyâs estate in Waterdeep to settle what you
                                                
                                            
                                                
                                                    )
2
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
3
Independence. I must prove that I can handle myself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . (You also add your Constitution modifier, which youâll determine in step 3.) This is also your hit point maximum. Record your characterâs hit points on your character sheet. Also record the type of
                                                
                                            
                                                
                                                     Hit Die your character uses and the number of Hit Dice you have. After you rest, you can spend Hit Dice to regain hit points (see âRestingâ in chapter 8, "Adventuring").
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
                                                
                                            
                                                
                                                     are also available if youâre playing online or using digital devices at the table. Campaign Journal Throughout this book youâll find tracking sheets you can use to make your work as a DM easier. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
                                                
                                            
                                                
                                                     are also available if youâre playing online or using digital devices at the table. Campaign Journal Throughout this book youâll find tracking sheets you can use to make your work as a DM easier. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     record of adventures, which you can refer to if your own log is incomplete.) NPC Notes. Record statistics and roleplaying notes for any NPC the characters interact with more than once. For example, your
                                                
                                            
                                                
                                                     tavern, the staff, layout of the building, and decor shouldnât change much from one visit to the next. That said, changes can occur as a result of the charactersâ actions or of actions they learn about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     record even existed to begin with. Even a comprehend languages spell turns up gibberish from what is left. The adventurers can spend as much time as they like attempting to decipher the vague scrawl
                                                
                                            
                                                
                                                     odd chamber appear to have, at one time, been smoothed out and finished, allowing whoever inhabited this structure to record large amounts of information in some strange language upon the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Mapping A character not focused on any other task â including watching for danger while traveling â can record the groupâs progress through the Underdark and create a map of the route. Such a map can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    Mapping It can be difficult to keep track of all the corridors, turns, areas, and other features of a dungeon setting, and the player characters could soon get turned around without a map. Ask for a
                                                
                                            
                                                
                                                     volunteer to be the party mapper. Itâs the mapperâs job to listen carefully to your description of each area, noting its size and exits, and to record that information by sketching on a sheet of paper.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Dungeon State This adventure describes each area as it exists when the characters first arrive in the Doomvault. As they explore, they change the dungeonâs state. Record the state each area is in
                                                
                                            
                                                
                                                     when the characters leave. You need to track which rooms have been explored, which monsters have been defeated, which secrets remain undiscovered, what treasure has been taken, and so on. If the characters return to an area, your notes can remind you what is different from the original text.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    : armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie
                                                
                                            
                                                
                                                    .
 On your character sheet, record all the features that your class gives you at 1st level.
 Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     can have one trinket at no cost (see the Trinkets table at the end of this chapter). Record your chosen equipment on your character sheet. Equipment is described in chapter 6, but for now you can
                                                
                                            
                                                
                                                     your characterâs background, and write it on your character sheet. You can choose any of the backgrounds detailed in chapter 4, and your DM might offer additional backgrounds as options. The background
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ). Record your chosen equipment on your character sheet. Equipment is described in âEquipmentâ, but for now you can just write it all down and look up the specifics in that chapter later. Thereâs also space
                                                
                                            
                                                
                                                     your characterâs background, and write it on your character sheet. You can choose any of the backgrounds detailed in âCharacter Originsâ, and your DM might offer additional backgrounds as options. The
                                                
                                            
                                        






