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                                                     Magic Items
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     designated creature. The illusory experience is fleeting and harmless, however real it might feel in the moment.
Record Sensation. You can use your reaction to record a short sensation lasting no
                                                
                                            
                                                
                                                    This small, smooth stone contains the essence of a single experience.
As an action, you or a willing creature you designate can touch the stone and experience the sensation as if it happened to the
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     are the eyes of the multiverse. They use their magic to contact ancient stellar entities such as Acamar, Caiphon, and Hadar, hoping to learn their secrets, then record these secrets in journals. They
                                                
                                            
                                                
                                                     Wildspace to plunder the multiverse of its magic and riches.RadiantAstral Step (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Astral Step"}. The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    . Roll a d20 and record the number rolled. Once in the next 8 hours, immediately after a creature within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can use your
                                                
                                            
                                                
                                                    The illustrations on this deck of oracle cards move or change subtly when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
                                                
                                            
                                                
                                                     spying on the living to take knowledge from them as well. A berbalang can create a spectral duplicate of itself and send the duplicate out to gather information on other planes by watching places where
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws against spells
                                                
                                            
                                                
                                                     hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it canât be thawed, harmed by fire, animated, or raised from the dead.
Special Equipment. Avarice wields a staff
                                                
                                            
                                                
                                                     Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Boon of Immortality. Iggwilv is immune to any effect that would age her, and she canât die from old age.
Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to
                                                
                                            
                                                
                                                     immediately after hers, and canât summon other demons. They remain until they die or until Iggwilv dismisses them as an action.
Spellcasting. Iggwilv casts one of the following spells, requiring
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Also at rank 1, you are the beneficiary of a whisper jar â a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record othersâ stories and your own
                                                
                                            
                                                
                                                     observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who canât
                                                
                                            
                                                
                                                     are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     lightning are all closely guarded secrets. For those wishing to get some of this crackling power, be warned that wizards charge a hefty fee for even the smallest bottle. Wizards who bottle lightning can be
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
20
20
20
Use with caution. Handle with care. You have been warned. Orange slime is highly combustible, even in small globules. It is also quite
                                                
                                            
                                                
                                                     volatile. With the slightest agitation, the sticky, gelatinous substance can reduce stone and concrete to rubble. Most towns and villages prohibit orange slime, and its discovery is often met with panic. If
                                                
                                            
                                        
                                                    Berbalang
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the
                                                
                                            
                                                
                                                     duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang
                                                
                                            
                                        
                                                    Ritual Caster (Warlock)
                                                    
    
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Druid)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Bard)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Sorcerer)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Wizard)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                    Ritual Caster (Cleric)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                    . The spell must be on the spell list for the class you chose, the spellâs level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your familyâs estate in Waterdeep to settle what you
                                                
                                            
                                                
                                                    )
2
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
3
Independence. I must prove that I can handle myself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . (You also add your Constitution modifier, which youâll determine in step 3.) This is also your hit point maximum. Record your characterâs hit points on your character sheet. Also record the type of
                                                
                                            
                                                
                                                     Hit Die your character uses and the number of Hit Dice you have. After you rest, you can spend Hit Dice to regain hit points (see âRestingâ in chapter 8, "Adventuring").
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
                                                
                                            
                                                
                                                     are also available if youâre playing online or using digital devices at the table. Campaign Journal Throughout this book youâll find tracking sheets you can use to make your work as a DM easier. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
                                                
                                            
                                                
                                                     are also available if youâre playing online or using digital devices at the table. Campaign Journal Throughout this book youâll find tracking sheets you can use to make your work as a DM easier. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     characters remain quiet and keep their distance, they can move away without being noticed by the cannibals. If this encounter occurs at night, 3d6 tribal warriors try to sneak into the adventurers
                                                
                                            
                                                
                                                    â camp and murder them. Any character on guard is warned of the attack with a successful DC 10 Wisdom (Perception) check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     record of adventures, which you can refer to if your own log is incomplete.) NPC Notes. Record statistics and roleplaying notes for any NPC the characters interact with more than once. For example, your
                                                
                                            
                                                
                                                     tavern, the staff, layout of the building, and decor shouldnât change much from one visit to the next. That said, changes can occur as a result of the charactersâ actions or of actions they learn about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     record even existed to begin with. Even a comprehend languages spell turns up gibberish from what is left. The adventurers can spend as much time as they like attempting to decipher the vague scrawl
                                                
                                            
                                                
                                                     odd chamber appear to have, at one time, been smoothed out and finished, allowing whoever inhabited this structure to record large amounts of information in some strange language upon the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Mapping A character not focused on any other task â including watching for danger while traveling â can record the groupâs progress through the Underdark and create a map of the route. Such a map can
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     appreciation for the finer things!
â Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
                                                
                                            
                                                
                                                    .
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    Mapping It can be difficult to keep track of all the corridors, turns, areas, and other features of a dungeon setting, and the player characters could soon get turned around without a map. Ask for a
                                                
                                            
                                                
                                                     volunteer to be the party mapper. Itâs the mapperâs job to listen carefully to your description of each area, noting its size and exits, and to record that information by sketching on a sheet of paper.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Dungeon State This adventure describes each area as it exists when the characters first arrive in the Doomvault. As they explore, they change the dungeonâs state. Record the state each area is in
                                                
                                            
                                                
                                                     when the characters leave. You need to track which rooms have been explored, which monsters have been defeated, which secrets remain undiscovered, what treasure has been taken, and so on. If the characters return to an area, your notes can remind you what is different from the original text.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    : armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie
                                                
                                            
                                                
                                                    .
 On your character sheet, record all the features that your class gives you at 1st level.
 Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     can have one trinket at no cost (see the Trinkets table at the end of this chapter). Record your chosen equipment on your character sheet. Equipment is described in chapter 6, but for now you can
                                                
                                            
                                                
                                                     your characterâs background, and write it on your character sheet. You can choose any of the backgrounds detailed in chapter 4, and your DM might offer additional backgrounds as options. The background
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ). Record your chosen equipment on your character sheet. Equipment is described in âEquipmentâ, but for now you can just write it all down and look up the specifics in that chapter later. Thereâs also space
                                                
                                            
                                                
                                                     your characterâs background, and write it on your character sheet. You can choose any of the backgrounds detailed in âCharacter Originsâ, and your DM might offer additional backgrounds as options. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     about the characters and their accomplishments.  At various times in the adventure, you will be advised to jot down information on the Story Tracker, as events that happen in earlier chapters can give
                                                
                                            
                                                
                                                     characters an advantage in later chapters. The Story Tracker also allows you to record important details. For example, if a character falls under a curse, noting the specifics of the curse on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     map. As the characters explore the carnival, you can keep a record of key events using the adventureâs Story Tracker.
                                                
                                            
                                                
                                                     appears in this chapter is a smaller version of the carnival poster map. Read the chapter and familiarize yourself with the carnivalâs attractions. The characters can go anywhere at any time, so you
                                                
                                            
                                        






