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Returning 35 results for 'can were ravens'.
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can were raven
Monsters
The Book of Many Things
, the beast might rise again as an Undead. Falcons, ravens, and other birds of prey that suffer this fate are known as harrow hawks, and they prowl abandoned battlefields and cemeteries, looking for
corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another.
The Grim Harrow—a band of Undead beings created by the Deck
Monsters
Curse of Strahd
Mimicry. The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a
Only). The wereraven makes two weapon attacks, one of which can be with its hand crossbow.
Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
Storm King's Thunder
;touched” by spirits. It takes a month for a shaman to assemble a sacred bundle, and a shaman can use only one such bundle at a time. A sacred bundle benefits only the shaman who created it, and
it doesn’t replace the normal components of a spell.
In addition to the spells that all Uthgardt shamans can cast, a shaman of a particular tribe gains additional spells based on tribal
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Multiattack. The witch makes two Poison Dagger attacks. It can replace one of these attacks with Spellcasting.
Poison Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
point it can see within 30 feet of itself. The air there magically solidifies into a mirrorlike pane, then shatters in a 15-foot cone originating from that point. Each creature in that area must make a DC
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Spiked Chain attacks. It can use
grapple ends, the target is restrained, and the shadar-kai can’t grapple another target.
5–6: Topple. The target is knocked prone.Those who have fought shadow dancers describe the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Magic Resistance. The shadar-kai has advantage on saving throws against
spells and other magical effects.
Soul Thirst. When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature’s hit point maximum. While the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.
Shadow Spear. Melee or Ranged
invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the realm, knighthood is among the highest honors one can receive. Knights of the realm, who are all addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of
species—including griffon;griffons in Ardenvale, giant owl;giant owls in Vantress, and giant ravens (use the giant vulture stat block) in Locthwain. Some knights also wield powerful magic drawn
Monsters
Curse of Strahd
Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30
witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.
Strahd doesn’t
monsters
"} Necrotic damage.
Harbinger of Doom (2/Day). The ravencraft lets out a wail of anguish commingling with the croaking of ravens. Wisdom Saving Throw: DC 11, one creature within 60 feet. Failure: 5 (1d10
death and can keep further death at bay, or they can chill the hearts of their foes with cries of torment from beyond the grave.Poison
races
Mordenkainen Presents: Monsters of the Multiverse
Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they often joke
most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.
Creating Your Character
At 1st level, you choose whether your character is a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ravenkind During daylight hours, skittish ravens perch atop the chalet and alight on the tombstones in its graveyard. They nervously stare and squawk at visitors but pose no threat to the characters
; when night falls, the ravens fly off, and an eerie silence settles over the house until sunrise, when they return. As the characters will discover, these birds are actually wereravens (see the end of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarm of Ravens Swarm of Ravens
Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 24 (7d8 − 7)
Speed 10 ft., fly 50 ft.
STR
6 (−2)
DEX
14 (+2)
CON
8
, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 15
Languages —
Challenge 1/4 (50 XP)
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Kenku Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they
most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Kenku Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they
most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarm of Ravens Swarm of Ravens
Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 24 (7d8 − 7)
Speed 10 ft., fly 50 ft.
STR
6 (−2)
DEX
14 (+2)
CON
8
, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 15
Languages —
Challenge 1/4 (50 XP)
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ravenkind During daylight hours, skittish ravens perch atop the chalet and alight on the tombstones in its graveyard. They nervously stare and squawk at visitors but pose no threat to the characters
; when night falls, the ravens fly off, and an eerie silence settles over the house until sunrise, when they return. As the characters will discover, these birds are actually wereravens (see the end of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corpses. When Pietra sought to speak with them, her voice emerged from their mouths. The Relentless sails a domain that can overlap any body of water in any other domain. Some domains border the Sea of
was at various points during his lengthy life. Isle of the Ravens. A storm of ravens surrounds this forested islet. Hidden amid the feathered gale, an impossibly tall tower stretches into the sky. This
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corpses. When Pietra sought to speak with them, her voice emerged from their mouths. The Relentless sails a domain that can overlap any body of water in any other domain. Some domains border the Sea of
was at various points during his lengthy life. Isle of the Ravens. A storm of ravens surrounds this forested islet. Hidden amid the feathered gale, an impossibly tall tower stretches into the sky. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarms The swarms presented here aren’t ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and
rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
winery’s upper level. Underneath these side balconies are several doors, some of which hang open. Beneath the sloping roof stretch thick rafters, upon which scores of ravens have quietly gathered. They
watch you with great interest. Four swarms of ravens perch on the rafters but don’t attack the characters under any circumstances. Unless they have been drawn outside, twenty-four twig blights and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
winery’s upper level. Underneath these side balconies are several doors, some of which hang open. Beneath the sloping roof stretch thick rafters, upon which scores of ravens have quietly gathered. They
watch you with great interest. Four swarms of ravens perch on the rafters but don’t attack the characters under any circumstances. Unless they have been drawn outside, twenty-four twig blights and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ravens that roost here are harmless, but they watch the characters with great interest. If the characters look out the windows, you can use the following text to describe what they see in the distance. To
Q53. Beacon of Argynvostholt Wooden stairs climb to the tower’s peak, which has a stone floor and a thirty-foot-high pitched roof. Ravens roost on crisscrossing rafters, coming and going through
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
questions. She rules from her Raven Throne within the Fortress of Memories, a mazelike castle deep within the bleakness of the Shadowfell. From there she sends out her ravens to find interesting souls she can
images: a terrible shadow that clawed at their innermost thoughts, a pale and regal elf who exploded into an untold number of ravens, a shambling tangle of slick roots and sticks that overwhelmed them with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keeper Rookeries Keeper cells strive to correspond and share discoveries between communities and domains. To facilitate this, the wereravens have taught some Keepers how to raise messenger ravens
this rare service only to group members and their allies. Keeper ravens as a means of correspondence is detailed in “Life in the Domains of Dread” earlier in this chapter. Keeper Adventures The Keeper
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
questions. She rules from her Raven Throne within the Fortress of Memories, a mazelike castle deep within the bleakness of the Shadowfell. From there she sends out her ravens to find interesting souls she can
images: a terrible shadow that clawed at their innermost thoughts, a pale and regal elf who exploded into an untold number of ravens, a shambling tangle of slick roots and sticks that overwhelmed them with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarms The swarms presented here aren’t ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and
rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keeper Rookeries Keeper cells strive to correspond and share discoveries between communities and domains. To facilitate this, the wereravens have taught some Keepers how to raise messenger ravens
this rare service only to group members and their allies. Keeper ravens as a means of correspondence is detailed in “Life in the Domains of Dread” earlier in this chapter. Keeper Adventures The Keeper
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ravens that roost here are harmless, but they watch the characters with great interest. If the characters look out the windows, you can use the following text to describe what they see in the distance. To
Q53. Beacon of Argynvostholt Wooden stairs climb to the tower’s peak, which has a stone floor and a thirty-foot-high pitched roof. Ravens roost on crisscrossing rafters, coming and going through
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
Vistani Lore Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistana’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
Vistani Lore Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistana’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, a pale and regal elf who exploded into an untold number of ravens, a shambling tangle of slick roots and sticks that overwhelmed them with dread, or an unknown presence that pulled them screaming
the bleakness of the Shadowfell (see chapter 6). From there she sends out her raven servants to find interesting souls she can pluck from the planes of existence. Once these souls are in the Shadowfell, she watches as they attempt to unravel the mystery of their being. DIANA CEARLEY The Raven Queen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, a pale and regal elf who exploded into an untold number of ravens, a shambling tangle of slick roots and sticks that overwhelmed them with dread, or an unknown presence that pulled them screaming
the bleakness of the Shadowfell (see chapter 6). From there she sends out her raven servants to find interesting souls she can pluck from the planes of existence. Once these souls are in the Shadowfell, she watches as they attempt to unravel the mystery of their being. DIANA CEARLEY The Raven Queen
Orc
Legacy
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Species
Volo's Guide to Monsters
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
also watched over by two swarms of ravens that swoop down to attack anything that threatens the wagon or the characters. Development The characters can trade the six barrels of wine for a much-needed
treasure in the possession of the Keepers of the Feather or the Vistani (see chapter 5, areas N2q and N9i), or they can use it to buy their way into the walled village of Krezk (chapter 8).