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                        Returning 35 results for 'can with refuses'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     coffee it produces. The coffee inside is always comfortably warm, and none of the heat can be felt through the bottle.
Each time you drink the coffee, roll a d20. On a 1, the bottle refuses to
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    .
Mirror Movement. The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attack;opportunity attacks. It can move through
                                                
                                            
                                                
                                                     shade targets one creature it can see within 60 feet of itself and projects an illusion of that creatureâs greatest fear. The target must make a DC 16 Wisdom saving throw. On a failed save, the
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
                                                
                                            
                                                
                                                    ","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Innate Spellcasting. Isperiaâs innate spellcasting ability is Wisdom (spell save DC 23). Isperia can innately cast imprisonment twice per day, requiring no material components.
Inscrutable
                                                
                                            
                                                
                                                    . Isperia is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Fey Step (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the
                                                
                                            
                                                
                                                     empty seat of his infernal war machine.
Innate Spellcasting. Smilerâs innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     has urged Elkhorn to retire, but the old dwarf stubbornly refuses to do so.
Alignment. Lawful good.
Personality Trait. âAs long as I have the strength in my bones to fight evil, that is what I
                                                
                                            
                                                
                                                     will do.â
Ideal. âOne who stands idle as evil remains unchecked is no friend or ally of mine. We all have an obligation to fight atrocity and corruption, to whatever extent we can.&rdquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Deflection. The shardâs AC includes its Intelligence modifier.
Incorporeal Movement. The shard can move through creatures and objects as if they were difficult terrain. If it ends its turn
                                                
                                            
                                                
                                                     fails a saving throw, it can choose to succeed instead.
Rejuvenation. When it drops to 0 hit points, the shard disappears and leaves a Tiny cracked gemstone in its space. The gemstone matches the kind
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
                                                
                                            
                                                
                                                     Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all thingsâespecially travelers from faraway places.
Moonstone dragons can project themselves
                                                
                                            
                                                
                                                    , but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung from the heart, a lock of a loved oneâs hair, or a
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Dimensionally Bound. Nafas canât leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
                                                
                                            
                                                
                                                     retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                        
                                                    Gynosphinx
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
                                                
                                            
                                                
                                                    ","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
                                                
                                            
                                        
                                                    Androsphinx
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
                                                
                                            
                                                
                                                     that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Second
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
                                                
                                            
                                                
                                                     target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The sphinx can take 3 legendary actions, choosing from the options
                                                
                                            
                                        
                                                     Backgrounds
                                                    Curse of Strahd: Character Options
                                                    
                                                
                                            
                                                    You are haunted by something so terrible that you dare not speak of it. Youâve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you canât be slain
                                                
                                            
                                                
                                                     with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
                                                
                                            
                                                
                                                    , prophecy, clan history, and other esoteric factors. Tabaxi names can apply to both males and females, and most use nicknames derived from or inspired by their full names.
Clan names are usually based
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs
                                                
                                            
                                                
                                                     skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , a sense of self-importance still pervades their stories and inflates their vanity. It can be hard for a 16- to 26-foot-tall giant to take 3- to 7-foot-tall Humanoids and their concerns seriously. Use
                                                
                                            
                                                
                                                     flattery. 2 The giant refuses to bend over, sit, or kneel in the presence of smaller creatures. 3 The giant ignores the names of smaller creatures, referring to them with generic labels (such as âhumanâ or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , but Meletis refuses to give up its navy. How can Thassa be appeased? 
   2  During a divine conflict, one of the godsâ weapons tumbles into the sea. Thassa refuses to return the godly weapon, claiming
                                                
                                            
                                                
                                                     it as her own, much to the ownerâs ire. 
   3  Thassa turns a ship full of another godâs champions into dolphins as punishment for setting foot on one of her holy isles. Can she be persuaded to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Dying during the Test The Test of High Sorcery can be lethal, but only if thatâs part of the story the player wants to tell. A personal sacrifice within the vision that cements a characterâs beliefs
                                                
                                            
                                                
                                                     should result in the test ending and the character regaining consciousness unharmed. However, if a character forsakes all magic or refuses to engage with the test, let the player know these choices
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     theoretical mettle against the real world; Baldric, a dwarf Cleric who refuses to tie himself to a single deity when he can trade favors with them all; Lark, a tiefling Bard with as many secrets as songs; and Uggie, a pet otyugh.
                                                
                                            
                                                
                                                     confident her guidance can get them there. Called the Fallbacks, the team includes Anson, a human Fighter too stubborn to stay down; Cazrin, a self-taught, human Wizard determined to test her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     reward anyone who can impress them with a riveting tale of love and adventure from each of the archipelagoâs largest islands. 3 A storm giant has claimed a skybridge as her domain and refuses to let
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Elfsong Tavern The characters can either visit Elfsong Tavern in accordance with Captain Zodgeâs wishes or do whatever else they please. Their goals at the tavern are to make contact with a spy named
                                                
                                            
                                                
                                                     receiving their orders, Zodge sends a squad of six Flaming Fist veterans and one flameskull to escort the characters to the tavern, kill anyone who refuses to go, and report back to him. If the characters destroy or escape this squad, Zodge mobilizes two more squads to hunt them down.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
                                                
                                            
                                                
                                                     any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . The item demands to be given to someone else. If its wielder refuses to comply with the itemâs wishes, the item can do any or all of the following: Make it impossible for its wielder to attune to it
                                                
                                            
                                                
                                                    Conflict A sentient item has a will of its own, shaped by its personality and alignment. If its wielder acts in a manner opposed to the itemâs alignment or purpose, conflict can arise. When such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     days on foot, during which time Grin says very little. Any character who succeeds on a DC 15 Wisdom (Insight) check can tell that the drow mage is troubled by something, although he refuses to share his
                                                
                                            
                                                
                                                     Menzoberranzan and what they can expect to find there, he relates the information contained in âThe Way of Lolthâ section. He can also describe the major districts of the city.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     law to register with the Watchful Order of Magists and Protectors, so that they can be called on to defend the city with their magic in times of need. Waterdeepâs most prominent guilds appear on the
                                                
                                            
                                                
                                                     must possess a background, a proficiency, or a status that the guild values. For example, a character with the sailor background is welcome to join the Master Marinersâ Guild. One can practice a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     first needs to acquire a means of transportation: Characters who played the âIcingdeath and Twinkleâ quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
                                                
                                            
                                                
                                                     offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Masterâs Guide contains rules for maritime vessels and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , she attempts to force the door. When that doesnât work, she demands that Varnyr open it, but Varnyr refuses. Unless KâTulah is subdued, she attacks Varnyr to get the key. A character can try to calm
                                                
                                            
                                                
                                                    Event 4: Escape Attempt KâTulah reaches the end of her patience with being confined, and she tries to break the quarantine. This event can begin in any area. When you're ready to begin this event
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Dreamerâs Reach Magic A creature who falls asleep or uses a feature such as an elfâs Trance trait at Dreamerâs Reach can call upon the magic of the place while sleeping, activating one of the
                                                
                                            
                                                
                                                     casting time, action, or spell components. The spells tap into a collective reservoir of dreams, and the answers come as dream imagery. This reservoir can answer the casterâs questions if the subject
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     threat to the town. Among those with whom she refuses to do business are the Redbrands. She warns the characters that the ruffians are trouble and advises them to avoid the Sleeping Giant tap house
                                                
                                            
                                                
                                                    . Recovered Goods. If the characters return the stolen goods found in area 8 of the Cragmaw hideout (or if they left the goods but reveal where they can be found), Linene gives them a reward of 50 gp and promises to help the adventurers any way she can.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     coin, one can find anything in Sigilâs markets. A dizzying array of coinage flows through Sigil. It doesnât matter where a coin was mintedâif itâs made of precious metal and the weight is right, the
                                                
                                            
                                                
                                                     the Elemental Plane of Earth. Perhaps a night hag hawking rare spell components refuses all currency but fresh larvae from Hades, while a bone devil might siphon years off the buyerâs life as payment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
                                                
                                            
                                                
                                                     trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix). Also gain a set of common clothes and 1 sp. MONSTER HUNTER'S PACK 
 You can buy a monster hunterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     members can attempt to steal one or more of the boats, but doing so requires a successful DC 16 Dexterity (Stealth) check (and the kuo-toa are able to sense invisible creatures). The kuo-toa pursue any
                                                
                                            
                                                
                                                     auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     doing, arrange a different battlefield for the demon lord showdown. He refuses to go along with any effort to leave the talisman in Menzoberranzan. If the characters intend to place the dark heart as
                                                
                                            
                                                
                                                     planned, they need to find some way to convince Grin or ensure his silence. Alternatively, Grin can betray them to the nearest drow patrol, disclosing Vizeranâs plan in the hope of saving the city.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
                                                
                                            
                                                
                                                     prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
                                                
                                            
                                        






