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Returning 35 results for 'can with report'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Can’t Catch Me. The gingerbrute has advantage on any ability checks or saving throws it makes to avoid or end the grappled or the restrained condition on itself.
Sweet Victory. Once the
gingerbrute is destroyed, a creature can use its action to eat all the remains and gain 5 temporary hit points. The remains crumble away after 24 hours if not eaten.Multiattack. The gingerbrute makes two
Monsters
Planescape: Adventures in the Multiverse
Immutable Form. The kolyarut is immune to any spell or effect that would alter its form.
Legendary Resistance (4/Day). If the kolyarut fails a saving throw, it can choose to succeed instead.
Magic
;2: Disarm. The target drops one item it is holding of the kolyarut’s choice.
3–4: Imbalance. The target can’t take reactions until the start of the kolyarut’s next turn.
5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious (Hybrid Form Only). The deep scion can breathe air and water.Multiattack. The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks.
Battleaxe. Melee
certain, but when it works, the magic transforms an air-breathing person into a shapeshifter that can take on an aquatic form.
A deep scion emerges from the depths in service to their underwater master
Monsters
The Wild Beyond the Witchlight
atop Telemy Hill, not too far from Slanty Tower.
Sir Talavar explains that he must be set free so that he can return to his queen and report the news that Zybilna has been overthrown by the
Superior Invisibility. As a bonus action, Sir Talavar can magically turn invisible until his concentration ends (as if concentrating on a spell). Any equipment Sir Talavar wears or carries is
Spells
Xanathar's Guide to Everything
. The devil appears in an unoccupied space that you can see within range. The devil disappears when it drops to 0 hit points or when the spell ends.
The devil is unfriendly toward you and your companions
if it thinks it can prevail, or trying to tempt you to undertake an evil act in exchange for limited service. The DM has the creature’s statistics.
On each of your turns, you can try to issue a
Backgrounds
Baldur’s Gate: Descent into Avernus
influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also
your responsibilities for a month.
Flaming Fist. If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and you’re required to take a
Monsters
Planescape: Adventures in the Multiverse
Legendary Resistance (4/Day). If the baernaloth fails a saving throw, it can choose to succeed instead.
Magic Resistance. The baernaloth has advantage on saving throws against spells and other
magical effects.Multiattack. The baernaloth makes one Anguishing Bite attack and one Claw attack. It can also use Teleport.
Anguishing Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType
Backgrounds
Baldur’s Gate: Descent into Avernus
, and a pouch containing 10 gp
Feature: Ship’s Passage
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
Backgrounds
Guildmasters’ Guide to Ravnica
You’re an entertainer at heart, a performer with a flair for the dramatic and a love of the spotlight. You’ve spent years honing your craft, mastering a demanding set of skills so you can
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
monsters
hunt silently without alerting prey. They can also make a high-pitched whistling sound that echoes throughout the caverns where they live. Some Darklands natives report that groups of gogiteths sometimes join together in eerie, discordant songs.Poison
", "rollDamageType":"Piercing"} Piercing damage at the start of each of its turns, and the gogiteth can’t Bite another target.
Leg. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType
monsters
Thoughtsense. The cauthooj can pinpoint the location of creatures with an Intelligence score of 3 or higher within 60 feet of them. Multiattack. The cauthooj uses Warbling Song, then makes two
. Wisdom Saving Throw: DC 16, each creature that can hear the cauthooj in a 120-foot Emanation originating from the cauthooj. Creatures immune to the Charmed condition automatically succeed on the save
Sailor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
’s Passage
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good
Pirate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
you go, people are afraid of you due to your reputation. When you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
monsters
roll as a 5 or 15. It may also apply this effect to up to six willing creatures it can see.Multiattack. The Yithian makes two Snapping Claw attacks.
Snapping Claw. Melee Attack Roll: +11;{"diceNotation
Yithian can expend a use to take one of the following actions. The Yithian regains all expended uses at the start of each of its turns.
Attack. The Yithian makes a Snapping Claw attack.
Spell. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Reporting to Captain Zodge Once the characters wipe out the Vanthampur family and its devil-worshiping cult, they can return to Captain Zodge to deliver their report, surrender their Flaming Fist
badges, and receive any payment owed to them. Zodge is gratified to learn that the Vanthampurs are no longer his concern. If the characters report that one or more family members are still alive, Zodge promises to hunt them down and punish them for their crimes.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Reporting to Captain Zodge Once the characters wipe out the Vanthampur family and its devil-worshiping cult, they can return to Captain Zodge to deliver their report, surrender their Flaming Fist
badges, and receive any payment owed to them. Zodge is gratified to learn that the Vanthampurs are no longer his concern. If the characters report that one or more family members are still alive, Zodge promises to hunt them down and punish them for their crimes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the battle, the characters can return to the city and report to whichever faction they chose before the final encounter.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the battle, the characters can return to the city and report to whichever faction they chose before the final encounter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for scandalous and titillating secrets that famous people would rather hide. 3 Local News. You care about the local community and report on local events and government. 4 International Affairs. You
report on the activities of national governments and their relationships. 5 Crime. You work with police and inquisitives—or do some inquisitive work yourselves—to report on criminal activity. 6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for scandalous and titillating secrets that famous people would rather hide. 3 Local News. You care about the local community and report on local events and government. 4 International Affairs. You
report on the activities of national governments and their relationships. 5 Crime. You work with police and inquisitives—or do some inquisitive work yourselves—to report on criminal activity. 6
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Reporting to Tarto Once all orientation tasks are complete, the characters can report back to Boatswain Tarto. One character of the players’ choosing must deliver a spoken report of their orientation
. If they perform well, give this character inspiration. The Last Task After hearing the report, Tarto informs the group that there’s one last task they must perform before they’re dismissed for lunch
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Reporting to Tarto Once all orientation tasks are complete, the characters can report back to Boatswain Tarto. One character of the players’ choosing must deliver a spoken report of their orientation
. If they perform well, give this character inspiration. The Last Task After hearing the report, Tarto informs the group that there’s one last task they must perform before they’re dismissed for lunch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Grim Report When the characters return to Castle Kalaman, Marshal Vendri is in a meeting with the city’s newly elected leader, Governor Fuline Thren. However, the marshal has left standing orders to
welcomes the characters. Unless they recently contacted her via the sending spell or similar magic, she had thought they were lost. She’s eager to hear their private report on what happened in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Grim Report When the characters return to Castle Kalaman, Marshal Vendri is in a meeting with the city’s newly elected leader, Governor Fuline Thren. However, the marshal has left standing orders to
welcomes the characters. Unless they recently contacted her via the sending spell or similar magic, she had thought they were lost. She’s eager to hear their private report on what happened in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp Reconnaissance When the characters or other scouts return to Vogler, they’re directed to report to Mayor Raven, who has been at the Brass Crab with Becklin and other concerned villagers all
night. Raven is shocked by the report about the enemy camp. She wants to know more about the nature and disposition of this force, and she’s aware Vogler can’t defend itself against anything more than a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp Reconnaissance When the characters or other scouts return to Vogler, they’re directed to report to Mayor Raven, who has been at the Brass Crab with Becklin and other concerned villagers all
night. Raven is shocked by the report about the enemy camp. She wants to know more about the nature and disposition of this force, and she’s aware Vogler can’t defend itself against anything more than a
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Concluding the Adventure The characters can take any captives, leave the catacombs, and report to Lord Neverember without further incident. Lord Neverember is grateful for the characters’ efforts and
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Concluding the Adventure The characters can take any captives, leave the catacombs, and report to Lord Neverember without further incident. Lord Neverember is grateful for the characters’ efforts and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demon lords can make their way out of the Underdark to report to a grateful alliance of surface-world factions that the threat is ended. Major loose threads left hanging at the end of the final battle include the following.
Loose Threads The conclusion of Out of the Abyss can be relatively quick and straightforward if Vizeran’s scheme is successful and the heroes are victorious. The survivors of the battle against the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demon lords can make their way out of the Underdark to report to a grateful alliance of surface-world factions that the threat is ended. Major loose threads left hanging at the end of the final battle include the following.
Loose Threads The conclusion of Out of the Abyss can be relatively quick and straightforward if Vizeran’s scheme is successful and the heroes are victorious. The survivors of the battle against the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
before these fiends find their own way out of the depths, threatening the existence of the surface world. Characters belonging to factions might feel compelled to report to their superiors. Others can
share what they’ve learned with well-connected NPCs who can get the word out. The attention gained by the characters as a result leads into the events of chapter 8.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
before these fiends find their own way out of the depths, threatening the existence of the surface world. Characters belonging to factions might feel compelled to report to their superiors. Others can
share what they’ve learned with well-connected NPCs who can get the word out. The attention gained by the characters as a result leads into the events of chapter 8.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found in Old Sharn’s ruins. When the characters have all the information they need from Alden to find Garra, the Orien heir offers them a sum of 50 gp to leave his name and House Orien out of their report
Persuasion) check gets Alden to raise this amount to 100 gp. If the characters report Alden’s actions to the Sharn Watch, he manages to bury the scandal on his own, and the characters become his enemies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Adventure Hooks Here are some hooks you can use to lure characters to the Snout of Omgar: While traveling by ship around the Chultan peninsula, the characters are caught in a storm and washed ashore
on the Snout of Omgar, not too far from High Horn (see “High Horn”).
The commander of Fort Beluarian, Liara Portyr, hires the adventurers to explore the ruins of the Typhoon Palace and report back