Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'can with rotating'.
Other Suggestions:
can with rating
can with rotting
can with rooting
can with rotation
can with roaring
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
tiny rotating saws mounted at the tips of its forelimbs. A horror can also discharge bolts of lightning from a short lightning rod embedded in its body.
When a clockwork horror dies, the magic that
.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep.Multiattack. The horror makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.
Bite
equipment
An iconic handgun, the Revolver stores six bullets in a rotating cylinder. This weapon is favored by Gunslingers for its reliability and stopping-power.
This weapon has the following mastery
property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
takes any damage.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The horror makes one Bite attack and two Rotating Saw attacks, or it makes two
Lightning Jolt attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Rotating Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
takes any damage.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The horror makes one Bite attack and two Rotating Saw attacks, or it makes two
Lightning Jolt attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Rotating Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Ziklight. When another creature gets in its way, a clockwork horror attacks that creature with its razor-sharp mandibles and two tiny rotating saws mounted at the tips of its forelimbs. A horror can also
, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first clockwork horror was the brainchild of a thri-kreen artificer. A horror can also
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
32. Rotating Crawlways Any character searching for traps or secret doors in this tunnel notices a narrow seam in the stonework with a successful DC 15 Wisdom (Perception) check. This seam marks one
end of a 25-foot-long section of crawlway (marked “Tunnel A” on map 5.3) that rotates. If the check succeeds by 5 or more, the character can deduce that the seam represents a point where two sections
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Ziklight. When another creature gets in its way, a clockwork horror attacks that creature with its razor-sharp mandibles and two tiny rotating saws mounted at the tips of its forelimbs. A horror can also
, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first clockwork horror was the brainchild of a thri-kreen artificer. A horror can also
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
32. Rotating Crawlways Any character searching for traps or secret doors in this tunnel notices a narrow seam in the stonework with a successful DC 15 Wisdom (Perception) check. This seam marks one
end of a 25-foot-long section of crawlway (marked “Tunnel A” on map 5.3) that rotates. If the check succeeds by 5 or more, the character can deduce that the seam represents a point where two sections
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G7. Autoloading Crossbow Platform Bolted to the floor of this room is a rotating platform equipped with four heavy crossbows that reload automatically. Each crossbow comes with twenty bolts. Mounted
the chair can use an action to rotate the device up to 360 degrees counterclockwise and fire up to two of its crossbows in any direction. Each crossbow makes the following attack. Heavy Crossbow
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G7. Autoloading Crossbow Platform Bolted to the floor of this room is a rotating platform equipped with four heavy crossbows that reload automatically. Each crossbow comes with twenty bolts. Mounted
the chair can use an action to rotate the device up to 360 degrees counterclockwise and fire up to two of its crossbows in any direction. Each crossbow makes the following attack. Heavy Crossbow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can teleport the golem up to their level, or send one of their own into the pit. Advice from the Spirits Any characters inhabited by the spirits of Moa or Papazotl receive advice when entering this
The two statues facing the pit represent Azuth (god of wizardry) and Torm (god of courage and self-sacrifice). Either can be identified with a successful DC 12 Intelligence (Religion) check. A detect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can teleport the golem up to their level, or send one of their own into the pit. Advice from the Spirits Any characters inhabited by the spirits of Moa or Papazotl receive advice when entering this
The two statues facing the pit represent Azuth (god of wizardry) and Torm (god of courage and self-sacrifice). Either can be identified with a successful DC 12 Intelligence (Religion) check. A detect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
oceans. Concentric rings of brass constrain the device, all rotating and bearing their own lesser spheres. One of those spheres has sharp points and appears sunlike. Carvings of tall, headless humanoids
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
automatons menace you with rotating saws that extend from their forelimbs. They appear to speak to each other using clicking noises that seem oddly familiar.
The clockwork horrors are speaking Thri-kreen
to one another, so thri-kreen characters understand what they say as they attack. The creatures mockingly praise the characters for bringing a spelljamming helm onto the tyrant ship, so the horrors can take command of the vessel once the characters are all dead.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
automatons menace you with rotating saws that extend from their forelimbs. They appear to speak to each other using clicking noises that seem oddly familiar.
The clockwork horrors are speaking Thri-kreen
to one another, so thri-kreen characters understand what they say as they attack. The creatures mockingly praise the characters for bringing a spelljamming helm onto the tyrant ship, so the horrors can take command of the vessel once the characters are all dead.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
oceans. Concentric rings of brass constrain the device, all rotating and bearing their own lesser spheres. One of those spheres has sharp points and appears sunlike. Carvings of tall, headless humanoids
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
shafts of light streaking in from the enchanted windowpanes far above. Grandloft teems with balconies, loges, booths, daises, and other spaces where orators can perform their craft. Inklings, the
college’s mascots, flit around the high ceiling, and enchanted spotlights automatically focus on any mage who uses powerful magic. The Rose Stage The Rose Stage is a rotating circular platform on the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
shafts of light streaking in from the enchanted windowpanes far above. Grandloft teems with balconies, loges, booths, daises, and other spaces where orators can perform their craft. Inklings, the
college’s mascots, flit around the high ceiling, and enchanted spotlights automatically focus on any mage who uses powerful magic. The Rose Stage The Rose Stage is a rotating circular platform on the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
circle is the heart of the Kingfisher Festival’s events. Here, townsfolk share food and drink while a rotating series of enthusiastic local musicians take to the stage and encourage the crowd to
dance. From the various stalls in the circle, characters can buy a variety of fish-filled pastries, sweet drinks, and kingfisher-shaped crafts for 3 cp each.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
circle is the heart of the Kingfisher Festival’s events. Here, townsfolk share food and drink while a rotating series of enthusiastic local musicians take to the stage and encourage the crowd to
dance. From the various stalls in the circle, characters can buy a variety of fish-filled pastries, sweet drinks, and kingfisher-shaped crafts for 3 cp each.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Rotating the wheel opens the secret door, but it also opens the floor in front of the wheel to reveal a 10-foot-square pit, at the bottom of which can be seen a pale shimmer of bones. There is a 1-foot
up to a blank wall that is the location of a secret door. This door can be opened by turning the wheel in the foyer. The wheel turns only after the lever is pushed up, and then only in one direction
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Rotating the wheel opens the secret door, but it also opens the floor in front of the wheel to reveal a 10-foot-square pit, at the bottom of which can be seen a pale shimmer of bones. There is a 1-foot
up to a blank wall that is the location of a secret door. This door can be opened by turning the wheel in the foyer. The wheel turns only after the lever is pushed up, and then only in one direction
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rest that night. Day 2 Challenge: Jester (Reversed). When reversed, this card can represent misfortunes piling up in a way that might be humorous if it weren’t so disastrous. Imagine the worst
rotating through the party) make a DC 10 Constitution saving throw. Day 2 Reward or Ruin: Fool. If the characters succeed on the majority of these saving throws, they stumble across a treasure: a Hat
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rest that night. Day 2 Challenge: Jester (Reversed). When reversed, this card can represent misfortunes piling up in a way that might be humorous if it weren’t so disastrous. Imagine the worst
rotating through the party) make a DC 10 Constitution saving throw. Day 2 Reward or Ruin: Fool. If the characters succeed on the majority of these saving throws, they stumble across a treasure: a Hat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
longer capable of physical actions of any consequence, his mind is as active and sharp as ever. He never sleeps, using a rotating staff of attendants to spread his commands and counsel to all githzerai
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
longer capable of physical actions of any consequence, his mind is as active and sharp as ever. He never sleeps, using a rotating staff of attendants to spread his commands and counsel to all githzerai
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bearing one line of the poem. The book is open to pages 4 and 5 when the characters first arrive. Hidden in the leg of the lectern, on the side facing the east wall, is a secret compartment that can be
compartment can also be opened with a knock spell, or with a successful DC 20 Dexterity check made by a character using thieves’ tools. Opening the compartment in either manner triggers the trap (see
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bearing one line of the poem. The book is open to pages 4 and 5 when the characters first arrive. Hidden in the leg of the lectern, on the side facing the east wall, is a secret compartment that can be
compartment can also be opened with a knock spell, or with a successful DC 20 Dexterity check made by a character using thieves’ tools. Opening the compartment in either manner triggers the trap (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
can be opened and closed to meet the needs of the order. The walls of the living quarters are made of paper on wood frames, offering little privacy. The dwelling is within view of the Jagged Sanctum
Jade Tigress and Steel Crane sleep on proper beds in these two rooms. L2c. Kitchen All members of the order participate in a rotating schedule for duties such as washing dishes and preparing meals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
react to these unique tastes. Leadership Each Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
react to these unique tastes. Leadership Each Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
can be opened and closed to meet the needs of the order. The walls of the living quarters are made of paper on wood frames, offering little privacy. The dwelling is within view of the Jagged Sanctum
Jade Tigress and Steel Crane sleep on proper beds in these two rooms. L2c. Kitchen All members of the order participate in a rotating schedule for duties such as washing dishes and preparing meals
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep
doors to access the rotating sanctum (area P14) pull open. If the sanctum hasn’t been rotated into position (see areas P9 and area P13), the doors are blocked by solid stone. Otherwise, they open
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep
doors to access the rotating sanctum (area P14) pull open. If the sanctum hasn’t been rotated into position (see areas P9 and area P13), the doors are blocked by solid stone. Otherwise, they open
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
empty, but cries of pain can be heard coming from beyond the door. 7b. Unused Torture Chamber The walls of this room are lined with coiled whips, daggers, and other menacing tools. A small table in the
(Religion) check can ascertain the circle’s purpose, which is to send drow to the Abyss as part of a ritual known as the Test of Lolth. Any drow who fails this test returns from the Abyss horrifically