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                        Returning 35 results for 'canary wand remaining'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following day, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient Chaotic Evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and
                                                
                                            
                                                
                                                    Crafted and wielded by Orcus, this ghastly wand slips from the demon lordâs grasp from time to time. When it does, it magically appears wherever the demon lord senses an opportunity to achieve
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
                                                
                                            
                                                
                                                     they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
                                                
                                            
                                        
                                                    Wand of Orcus
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and darkvision out
                                                
                                            
                                                
                                                    The ghastly Wand of Orcus rarely leaves Orcusâs side. The device, as evil as its creator, shares the demon lordâs aims to snuff out the lives of all living things and bind the Material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     canât use it again until the next dawn. While holding the wand, Orcus can summon any kind of Undead, not just skeletons and zombies. These Undead donât perish at dawn the following day, remaining until
                                                
                                            
                                                
                                                    Wand of Orcus Wand, Artifact (Requires Attunement) Crafted and wielded by Orcus, this ghastly wand slips from the demon lordâs grasp from time to time. When it does, it magically appears wherever the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
 The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
                                                
                                            
                                                
                                                     Tethyrian human). Cavil is armed with a +1 wand of the war mage. If the characters donât attack immediately, Cavil tosses a few words at them before ordering the thugs to attack: âWell met!â says the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining. Characters must be 11th level or higher to pass through this gate (see
                                                
                                            
                                                
                                                    . Most of their armor and weapons are damaged beyond repair.
 Falkir Gravelfist and his band perished at the foot of a mirror gate that would have been their salvation â had they a magic wand to activate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     crunching sound echoes throughout the cavern and his skull-topped wand clatters onto the floor.
 Demogorgon casts aside the limp form, which melts away as Orcus returns to the Abyss that spawned him
                                                
                                            
                                                
                                                     players specifically stated they were remaining close to the demon lord. Demogorgon has been wounded during the fight, giving the characters an edge in the battle to come. Apply the following penalties
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the graven image of a human wizard wielding a wand. The rules of this gate are as follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with three archmages, one of whom appears to be Halaster. Turbulence is losing badly and has only 3 hit points remaining. Before the archmages can finish her off, the tiefling shouts, âI surrender!â On
                                                
                                            
                                                
                                                     stands atop a stone dais and depicts Halaster Blackcloak in a robe covered with unblinking eyes. He clutches a staff.
 West Statue. This statue depicts a long-haired woman armed with a gnarled wand. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     first time in eight years. One or more characters might be Witchlight hands or troubadours who have spent years traveling with the carnival; the remaining party members are assumed to be visitors who
                                                
                                            
                                                
                                                     they lost. The magic item otherwise functions normally. Ability to Keep Secrets. The character is unable to keep a secret. The hag who claimed this prize has since used it to create a wand of secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pupil, Ezria, who he believes was captured while scouting the githyanki forces on level 16. If the characters agree to find Ezria, Yrlakka and his remaining pupils tag along unless the characters
                                                
                                            
                                                
                                                     would rather complete the quest by themselves. If Ezria is rescued and reunited with his companions, Yrlakka rewards the characters with the wand in his possession (see âTreasureâ below). If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
                                                
                                            
                                                
                                                     introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wandâs charges to cast the prestidigitation cantrip. This wand canât be recharged. 3 Packet of pixie dust (see appendix A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     sealed door. At that point, any remaining mummies disappear as they fall back into stasis, and the sealed door opens. Treasure. A character who succeeds on a DC 15 Intelligence (Investigation) check
                                                
                                            
                                                
                                                     comes from an iron wand embedded in the north wall (see âFrescoâ below). Fresco. Characters who examine the fresco that spans the north wall notice the following: The dragon is as big as one would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     became one of the dragonâs frozen trophies (see area D16). Frozen Gear. The Bedroll, Backpack, and cooking implements are Finkletonâs remaining equipment and are all encased in ice. The ice encasing them
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     in his position, Shoor feels the need to demonstrate his skill and effectiveness to his mistress and to find ways to please her. As Ilvaraâs lieutenant, Shoor carries a wand of viscid globs (see
                                                
                                            
                                                
                                                    . Because of his injuries, Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws. Drow Warriors The remaining drow males garrisoning Velkynvelve are named Balok, Bemeril
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     points remaining. Magic shackles on his legs prevent him from using any of his actions. The dragon is hostile to his captors but friendly toward anyone who removes his shackles. The shackles can be
                                                
                                            
                                                
                                                     the characters and shares the information in the âSecrets of Longevityâ section below before transforming into a canary and flying out of the chamber through area S5. Mages. Three mages work here. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     3rd-level spell slots trying to reach Dzaan with sending spells, to no avail, and has expended other spell slots to help it survive the perils of the spire. It uses its remaining spell slots sparingly
                                                
                                            
                                                
                                                     Arcana +6, History +6
 Senses passive Perception 12
 Languages Common, Draconic, Dwarvish, Elvish, Orc
 Challenge 4 (1,100 XP)
 Special Equipment. Vellynne wears bracers of defense and carries a wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     black dragon. Here she has built her hoard, having slowly collected most of the remaining loot from Khundrukar. From the lake, Nightscale can swim to the Sinkhole, climb up to the Glitterhame, or fly
                                                
                                            
                                                
                                                    . Nightscale has accumulated considerable wealth from her plunder of Khundrukar. Her hoard contains 6,200 sp, 1,430 gp, two garnets worth 20 gp each, a black pearl worth 50 gp, a wand of magic missiles, a +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     are below decks to avoid damage. One of the mephits activates a wand of magic detection. Round 2 If any harpoons have hit, the Sixâs crew begin to reel them in using the airshipâs Harpoon Haul, pulling
                                                
                                            
                                                
                                                     on board. Round 4 and Beyond Any remaining goblins emerge to board the battle balloon and attack the characters. The hobgoblin captain rides her hippogriff into battle. The mephits assume that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (1,000 gp), seven garnets (100 gp each), a suit of mithral armor (chain mail), and a near-perfect replica of the Wand of Orcus that emits green light from the skull at its tip. Any character who tries
                                                
                                            
                                                
                                                     to attune to this Wand of Orcus realizes itâs a fake, though it does emit magical light comparable to that created by a continual flame spell. The Dark Duchess is trapped in the iceâanother victim of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     chosen number, the remaining number of cards fly from the deck and take effect simultaneously. Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and
                                                
                                            
                                                
                                                     has remaining. Maze. You gain 1d3 levels of exhaustion. Mine. A pile of 2d6 gems (each worth 5,000 gp) and 1d10 chunks of precious ore (each worth 2,500 gp) appears at your feet. Monstrosity. A Large or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
                                                
                                            
                                                
                                                     fragile bones of an almiraj (Iâjinâs animal form; see appendix D), as well as its spiral horn, which functions as a wand of wonder. The horn turns to dust and is destroyed if it leaves the Tomb of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     upright dragon. In the dragonâs mouth rests an empty tray.
 The room once held items of importance to the old dragon cult. The remaining features are dust-covered and worthless. 47. Belakâs Laboratory Two
                                                
                                            
                                                
                                                    . Sir Braford uses Shatterspike (see appendix A) to destroy his foeâs weapon, if possible. Belak casts barkskin on himself, possibly before melee occurs. He also makes early use of his wand of entangle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     help her complete the delivery. Development If the characters leave any prisoners here, Vanifer sacrifices the remaining captives to the magma roper (area W4) within a day. If the prison is empty, the
                                                
                                            
                                                
                                                     perch are 160 pp, eleven red garnets (100 gp each), a potion of invulnerability, and a wand of fear. W12. Fire Portal  This titanic cavern is filled with a lake of gently undulating magma. A rough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (see âWyrmdoom Cragâ). You can add additional prisoners to the cellblock, at your discretion. The remaining cells are otherwise empty. X29. Deep Duerraâs Temple When one or more characters enter the
                                                
                                            
                                                
                                                    .
 The unarmed and unarmored duergar shackled to the chair is Nefrun, the former captain of the guard. She has 7 hit points remaining. Her torturers are two duergar mind masters (see appendix C) wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Torwyn (LN female dwarf priest with no remaining spell slots and the iconic documancer feature; see âIconic Faction Featuresâ in appendix B). She brought a curse down on her ship, the Krakenâs Lament
                                                
                                            
                                                
                                                     Davena (N female human bandit captain with 12 hit points remaining). The characters can help Davena or they can sneak past and leave her to her doom with a successful DC 10 group Dexterity (Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Arcane Octad (see "Rite of the Arcane Octad"), they must craft a wand from the wood of this tree. Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the
                                                
                                            
                                                
                                                     limit to how many times it can be used is how many eyeballs the party has remaining. Y12. Wellspring of Answers A deep well plunges through the city floor into darkness. Five crystal benches encircle it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     brandishes a gnarled piece of bleached wood. âI am a powerful wizard. My wand annihilates all those who make me uptight. Go away. Leave Gorkoh alone, and thereâs no annihilate. Gorkoh is merciful.â He thrusts
                                                
                                            
                                                
                                                     his wand several times in your direction.
 Gorkoh continues to bluff, pretending his gnarled stick of polished driftwood is a magic wand. A character who succeeds on a DC 10 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     chapter 2), and the other is buried elsewhere in the glacier (see chapter 6). The remaining twelve spires are intact, though two are almost buried in ice. There is a 20 percent chance per tower that 1d3
                                                
                                            
                                                
                                                     the ceiling is in Draconic and reads âFirst, shield thy heart with a wand from the Nether Oak.â This is a passage from the Rite of the Arcane Octad (see "Rite of the Arcane Octad"). Y5. Prison A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     suffering, martyrdom, and perseverance. He offers succor and calming words to those who are in pain, oppressed, or in great need. Treasure. Mennek carries a wand of binding. Keys. Mennek has a glyph
                                                
                                            
                                                
                                                     Ghaunadaur. The acid consumes him utterly as unholy energy pulses out to touch the walls, producing two gray oozes at the center point of each wall. The oozes treat all creatures remaining here as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     neat piles labeled in Draconic: âkeep,â âtrade,â and âdump.â Many of these items were gifts from travelers or admirers; the remaining items the dragon acquired during her efforts to better understand
                                                
                                            
                                                
                                                     itâs worth 750 GP. If the genie dies, her body dissolves into mist, leaving behind her silk clothing (worth 250 GP), two black pearl gemstones (worth 500 GP each), and a Wand of Lightning Bolts. N11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the lordâs minions garner, if they will join the war on humankind. Treasure. The oni wears a necklace of fireballs with five beads remaining that it will not hesitate to use. The oni also bears a pouch
                                                
                                            
                                                
                                                     be taken to the fire giantsâ stronghold and given as gifts to the powers behind the uprising. Treasure. In the iron box are a pearl of power, a set of Nolzurâs marvelous pigments, and a wand of paralysis.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    , stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
                                                
                                            
                                                
                                                    . Treasure. Claugiyliamatarâs treasure hoard contains a +2 war pick, a wand of magic detection, a spell scroll of speak with dead, seven emeralds worth 1,000 gp each, 1,339 pp, and 14,235 gp. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . He is badly injured and has 1 hit point remaining. Wulgreda and Gervor are happy just to be released, although they ask the party to help them get to safety. Orna wants to go her own way, but she is
                                                
                                            
                                                
                                                     (the key is in his pocket). His trove includes 230 sp, a pouch of six azurites worth 10 gp each, Ornaâs plate armor, Gervorâs studded leather armor and longsword, and a wand of magic missiles (fully
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
                                                
                                            
                                                
                                                     that hang down from holes in the sixty-foot-high ceiling. Three of the cages are occupied. Suspended in midair outside each cage is a pixie holding a tiny, gilded wand.
 Zargash (see appendix B) is
                                                
                                            
                                        






