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Returning 10 results for 'cancel damage'.
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chance damage
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Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Ioun Stone of Absorption;Absorption (Very Rare
). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
Once the stone has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your
head. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pushes the encounter one step in the appropriate direction. If the characters have both a benefit and a drawback, the two cancel each other out. Situational drawbacks include the following: The whole
party is surprised, and the enemy isn’t. The enemy has cover, and the party doesn’t. The characters are unable to see the enemy. The characters are taking damage every round from some environmental
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your
head. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
can add your Intelligence modifier, instead of your Strength or Dexterity modifier, to the attack and damage rolls. You can change the armor’s model whenever you finish a Short or Long Rest if you have
from your armor. The demolisher counts as a Simple Melee weapon with the Reach property, and it deals 1d10 Force damage on a hit. If you hit a creature that is at least one size smaller than you with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it once was. The tapestry has AC 5, 33 hit points, immunity to poison damage, and vulnerability to fire damage. If it is reduced to 0 hit points, the tapestry is destroyed. The characters gain no XP
magically reduced creature is subjected to the chamber’s enlarge effect, or a magically enlarged creature is subjected to the reduce effect, the two alterations cancel each other out, and the creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls. You can change the armor’s model whenever you finish a short or long
counts as a simple melee weapon while you aren’t holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the target it hits from regaining Hit Points until the end of your next turn. This is true even if the target takes none of the Necrotic damage, whether because of Immunity or some other reason. Using
by any means, including teleportation. If the damage from Disintegrate reduces an Orc to 0 Hit Points, can Relentless Endurance prevent the Orc from turning to ash? Yes. The Disintegrate spell turns
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature might deal enough damage with a single action to take out adventurers of a lower level. For example, an ogre has a challenge rating of 2, but it can kill a 1st-level wizard with a single blow
benefit or drawback pushes the encounter one step in the appropriate direction. If the characters have both a benefit and a drawback, the two cancel each other out.
Situational drawbacks include the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
AC is 17; barkskin isn’t relevant in this case. Does the blinding smite spell deal extra radiant damage on every successful attack I make while I’m concentrating on the spell, or only on the first






