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Returning 35 results for 'cancel wielding regain'.
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chance willing regain
channel wielding region
channel willing regain
conceal willing regain
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Magic Items
Dungeon Master’s Guide
;Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect
Stone of Greater Absorption;Greater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a
Magic Items
Bigby Presents: Glory of the Giants
instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1).
If the
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Murgaxor includes his Constitution modifier while he isn’t wearing armor or wielding a shield.
Oriq Mask. Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor
creature, it can’t regain hit points until the start of Murgaxor’s next turn.
Blood Boil (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Blood Boil"}. Murgaxor
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Y’demi includes her Constitution modifier while she isn’t wearing armor or wielding a shield.
Oriq Mask. Y’demi wears an Oriq mask. While wearing the mask, Y
the target is a creature, it can’t regain hit points until the start of the Y’demi’s next turn.
Blood Boil (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of the blood mage includes its Constitution modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The blood mage wears an Oriq mask. While wearing the mask
damage. If the target is a creature, it can’t regain hit points until the start of the blood mage’s next turn.
Blood Boil (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge
Monsters
Quests from the Infinite Staircase
be wielding a melee weapon.Drelnza is the vampire daughter of Iggwilv the Witch Queen;Iggwilv. She is the Witch Queen’s greatest treasure, an immortal warrior who guards some of her mother&rsquo
Tsojcanth, rising to dispatch those few who make it to Iggwilv’s hoard. As a consequence of Drelnza’s prolonged rest, she has yet to regain some of her vampiric powers.
In the years before
Monsters
Dragonlance: Shadow of the Dragon Queen
", "rollType":"damage", "rollAction":"Forsaken Brand", "rollDamageType":"necrotic"} necrotic damage, and if the target is a creature, it can’t regain hit points until the start of Soth’s
.
In battle, Soth is a terror, wielding the last remnant of the Cataclysm’s fires to devastating effect. He usually uses his spellcasting ability only as part of his legendary actions.Necrotic, Poison
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
Once the stone has
cancel it.
Ioun Stone of Agility;Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
Ioun Stone of Awareness;Awareness
changing between different fighting techniques in the midst of battle. You gain the following benefits:
One Handed. While wielding a versatile weapon in one hand, your quick movements and agile defense
allow you to regain ground even when your enemy advances. Once before the start of your next turn when you’re missed by a melee attack from a creature within your reach, the attacker takes
Lucky
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
You regain your expended luck points when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
head. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only
has left, the stone can’t cancel it. Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. Awareness (Rare). You can’t be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
head. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only
has left, the stone can’t cancel it. Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. Awareness (Rare). You can’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
head. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only
has left, the stone can’t cancel it. Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. Awareness (Rare). You can’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
head. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only
has left, the stone can’t cancel it. Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. Awareness (Rare). You can’t be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. Superior Technique You learn one maneuver of your
is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Thrown Weapon Fighting You can draw a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. Superior Technique You learn one maneuver of your
is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Thrown Weapon Fighting You can draw a
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Martial Melee weapons that have the Light property You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed
Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC. Level 1: Unarmored Defense While you aren’t wearing armor or wielding a Shield, your base Armor
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Martial Melee weapons that have the Light property You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed
Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC. Level 1: Unarmored Defense While you aren’t wearing armor or wielding a Shield, your base Armor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rarity and effects. Conceptopolis Ioun Stones Absorption (Very Rare) While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a
) While this marbled lavender and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal
) piercing damage.
Reactions
Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers. Level 2: Monk’s Focus Your focus and martial training allow you to harness a well of extraordinary
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers. Level 2: Monk’s Focus Your focus and martial training allow you to harness a well of extraordinary
Compendium
- Sources->Dungeons & Dragons->Divine Contention
a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its
within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers. Level 2: Monk’s Focus Your focus and martial training allow you to harness a well of extraordinary
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal
) piercing damage.
Reactions
Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its
within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers. Level 2: Monk’s Focus Your focus and martial training allow you to harness a well of extraordinary
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rarity and effects. Absorption (Very Rare) While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A
and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rarity and effects. Absorption (Very Rare) While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A
and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rarity and effects. Conceptopolis Ioun Stones Absorption (Very Rare) While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a
) While this marbled lavender and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The blood mage wears an Oriq mask. While wearing the mask, the blood mage can’t be targeted by any divination magic or perceived
. The blood mage makes two Blood Lash attacks.
Blood Lash. Melee Spell Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) necrotic damage. If the target is a creature, it can’t regain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The blood mage wears an Oriq mask. While wearing the mask, the blood mage can’t be targeted by any divination magic or perceived
. The blood mage makes two Blood Lash attacks.
Blood Lash. Melee Spell Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) necrotic damage. If the target is a creature, it can’t regain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. As a consequence of Drelnza’s prolonged rest, she has yet to regain some of her vampiric powers. In the years before Iggwilv’s disappearance, Drelnza acted as general to a battalion of demons bound to
its turn, Drelnza moves up to her speed without provoking opportunity attacks.
Parry. Drelnza adds 5 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon.
Craig Elliott