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                        Returning 35 results for 'candle wall retain'.
                    
                
                        
                            
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                                                    Darkling Elder
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     much of its possessions.
Love of Art. Despite their curse, darklings retain a fondness for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse
                                                
                                            
                                        
                                                    Darkling
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     absorbs over the course of its lifetime explodes outward when the darkling dies, incinerating the creature and much of its possessions.
Love of Art. Despite their curse, darklings retain a fondness
                                                
                                            
                                                
                                                     for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can
                                                
                                            
                                        
                                                    Centaur
                                                    
    
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                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    In the sprawling city of Ravnica, where âopen roadâ seems like a contradiction and âopen plainâ is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
                                                
                                            
                                                
                                                    , until the next wall looms in their path and brings them to a stop.
Natureâs Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     lighting on them might overthrow the balance. These glistening arches were the cityâs only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
                                                
                                            
                                                
                                                     humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     skeleton embedded in the opposite wall holds an iron sconce with a burning red candle in it.
 The skeleton is all that remains of a dead Omuan engineer. As long as the candle remains in this cell, it
                                                
                                            
                                                
                                                     sculptural reliefs of tidal waves destroying coastal cities and ships. A merfolk skeleton embedded in one wall clutches an iron sconce fitted with a burning red candle. Suddenly, lukewarm water begins to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stone bier against the north wall and a wooden desk with a high-backed chair in the southeast corner. On one corner of the desk rests a yellowed human skull topped with a half-melted wax candle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     never drips off them onto the niche, nor do the candles ever seem to be diminished or consumed. A dispel magic cast on any candle causes all the candles to extinguish, then fall to the floor and break
                                                
                                            
                                                
                                                     upon impact. A candle taken from its niche becomes an ordinary candle that doesnât float and burns down as any normal candle would. 26b. Empty Closet Behind this door is an empty, 10-foot-square room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     sixth candle. Both the mirror and the candles radiate auras of conjuration magic to a detect magic spell or similar effect. Cracked Mirror The cracked mirror canât be pried from the wall or damaged more
                                                
                                            
                                                
                                                     opposite wall. Five unlit candles stand on the shelf, each made of yellow wax and covered with tiny black sigils. Scrawled on the wall above the mirror in dried blood are the words âPIGGY PIGGY PIGGY
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Omuans offer it urns of food and treasure as tribute. Cracks in the fresco obscure the head of the human figure in the foreground, but you can see that it grasps a lit candle.
 A search of the wall
                                                
                                            
                                                
                                                     characters must stand before the wall shrine and perform the following actions in no particular order: Donate at least 5 gp to the shrine while wearing a frog mask. Light a candle before the shrine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     leaning against the east wall. The oak hull is soft and waterlogged, as though the vessel has been underwater for years, and both halves are encrusted with barnacles.
 Mast and Anchor. The mast and anchor
                                                
                                            
                                                
                                                    -high, arched ceiling and contains three 1-foot-thick, magic curtains of translucent, shimmering green seawater. Each watery curtain stretches from floor to ceiling and wall to wall. Sound passing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     bookshelves line the south wall. A rolling wooden ladder allows one to more easily reach the high shelves. The desk has several items resting atop it: an oil lamp, a jar of ink, a quill pen, a tinderbox
                                                
                                            
                                                
                                                    , and a letter kit containing a red wax candle, four blank sheets of parchment, and a wooden seal bearing the Durst familyâs insignia (a windmill). The desk drawer is empty except for an iron key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     opportunity for the characters to get information from the patrons, which leads them to âCandle Lane,â where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
                                                
                                            
                                                
                                                     Xoblob Shop When the characters enter, they quickly get a sense of the strangeness of the place: A cloud of lavender-scented purple smoke trails out of the shopâs door as you peer inside. Every wall is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     characters in Terran. The creature is bored and eager to strike up a conversation, if only to ask about the weather. 4 A black pudding oozes from a hole in the wall and attacks. 5 The characters find a
                                                
                                            
                                                
                                                     Tiny clockwork device that was left behind by a svirfneblin miner. The device produces a miniature flame that can be used to light a candle, torch, or campfire. Using the device requires an action. 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     the back wall of each alcove is made visible by the candlelight. Each verse is presented below, accompanied by a parenthetical explanation that shouldnât be shared with the players or their characters
                                                
                                            
                                                
                                                     correct name. For example, âWhat is your catâs name?â is a valid question for verse 3. The spirit then answers, âFifi,â and she spells it aloud. Candles Each candle is a simple, 6-inch-tall wax taper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     prevent creatures from using magic to exit Candlekeep. Anyone who tries to fly over the wall into Candlekeep is stopped short. Magical flight is dispelled, and the subject floats slowly to the ground
                                                
                                            
                                                
                                                     easily reach the conclusion that certain creatures are exempt from this magical restriction. Fire Suppression. Flames larger than a candle are suppressed within the keep. (The fireplace in the Hearth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     imposing wall. Hulking sentries mind the barrier and oversee an open gate into town. As you near the gate-town, your mimir chimes, and its eye sockets flicker like a dying candle flame.
 Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
                                                
                                            
                                                
                                                     retain the tale in mind until you bestow the taleâs effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into
                                                
                                            
                                                
                                                     have varied ways of naming and visualizing this interface. By any name, without the Weave, raw magic is locked away and inaccessible; the most powerful archmage canât light a candle with magic in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     dragon has accumulated litters the floor, as well as many items that are broken beyond repair.
 Secret Door. A secret door in the north corner of the east wall opens into area 43b. (The homunculus is
                                                
                                            
                                                
                                                     include candles and candle snuffers, potted mushrooms, mortars and pestles, lamps, belts, pentacle pendants, recipe books, sticks of colored chalk, kettles, cauldrons, spoons, stuffed animals, spools of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , darklings retain a fondness for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colors in a painting or a jewel. Elder Transformation. A wise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Other efreet delight in fireâs beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
                                                
                                            
                                                
                                                     following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
 At Will: Detect Magic, Elementalism
 1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     memorialized. Crypt Hauntings The crypts retain the echoes of the mind flayersâ invasion, and these echoes make the spirits within the crypt uneasy. Where the text references a crypt haunting, roll a
                                                
                                            
                                                
                                                     ghostly image of a dwarf zombie lurches from a wall, puts a rotted finger to its lips, then uses its other hand to peel back its ribcage and reveal a gem hidden in its chest cavity. The zombie then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     are certainly those among them who might try if they could see a way to retain their own powers.
 The Silence. When the squabbling of the gods threatened the world once more despite Kruphixâs warning
                                                
                                            
                                                
                                                     to duplicate. The naiadâs journey is celebrated in hushed chants as blindfolded initiates are led across a boundaryâoften stepping into a river or over a low stone wall, an act that symbolizes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
                                                
                                            
                                                
                                                    , scorching ray, stinking cloud, wall of fire
 Great Old One patron: clairvoyance, detect thoughts, dissonant whispers, dominate person, Evardâs black tentacles, hunger of Hadar, phantasmal force, sending, Tashaâs hideous laughter, telekinesis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     river of fresh water from freezing. The river exits the cave through a 2œ-foot-wide fissure in the south wall, gaining speed as it moves through the narrow passage toward area M5. Any Medium or smaller
                                                
                                            
                                                
                                                    . M5. Underdark Shaft, Level 1 Wooden planks and struts form a walkway along the wall of a seemingly bottomless vertical shaft. A narrow waterfall cascades down the northeast wall, and the sound of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pseudodragon companion, Ipses, stays close to its master. Light. Dozens of wax candles light the room, perched atop candle holders or affixed to skulls, petrified rats, and other miscellaneous objects
                                                
                                            
                                                
                                                     east wall.
 Stairs. A spiral staircase climbs to area 18.
 If the characters discover the lich here, see the âRoleplaying Ezzatâ sidebar for guidelines on determining his reaction. The characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Mirrors. A security mirror hangs in the southeast corner overlooking the games area. Another security mirror hangs on the north wall, above the chairs in the lounge area. A3: Dis This section contains
                                                
                                            
                                                
                                                     the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     attempt to ambush any non-Returned who enter the catacombs. These Returned are fanatics and fight to the death. The stone slab on the east wall can be moved aside to allow access to area 5, but any
                                                
                                            
                                                
                                                     images are of robed figures lamenting the loss of their eyes.  Secret Door. In the back wall of crypt D is a slightly askew secret door. Any character who looks into crypt D and succeeds on a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Centaur 
 RYAN PANCOAST
 In the sprawling city of Ravnica, where âopen roadâ seems like a contradiction and âopen plainâ is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
                                                
                                            
                                                
                                                     the next wall looms in their path and brings them to a stop. Natureâs Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Haven Locations The following locations are keyed to the map of the Haven of the Red Quill.  Map 16.1: haven of the red quill View Player Version H1. Deep Stairwell The wall near the top of the
                                                
                                            
                                                
                                                     a thick layer of rot and debris, within which can be seen scraps of leather, the husks of countless dead insects, and bits of rusted metal. A doorway in the far wall has collapsed and is fully blocked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
 There is a table against the south wall, forming an L-shape with the bench. A book is open on the table.
 Also on the table is a candlestick, with a tiny stump of unlit candle still in it, and a
                                                
                                            
                                                
                                                     west walls here. There appear to be no intact bottles left in the racks and shattered bottles cover the floor.
 Against the east wall, at the foot of the stairs, rest two large metal storage bins that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     save for two small, bare tables standing against the west wall and an ornate rug in front of the window. Resting next to the rug is a wooden candlestick holding the melted stump of a red candle. A long
                                                
                                            
                                                
                                                     several deer are mounted on the walls.
 A mimic disguised as a stuffed deer head has attached itself to a blank wooden plaque mounted on a secret door in the south wall. Markos trained the mimic to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     room, illuminated by four torches set in wall cressets, has been cleaned out to serve as quarters for four hill giants. If they survived or escaped the assault on the steading, Chief Nosnra and his
                                                
                                            
                                                
                                                     held for ransom. He is a human commoner whose goods have all been seized by the giants, and thus he can pay his rescuers only with eternal gratitude. Cell 4C. The cell is empty. On the west wall is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     drawn to the mine by the meenlocksâ unwholesome presence and attack all creatures except the meenlocks. M3. Northern Wing This tunnel winds back toward the entrance, and the south wall of the chamber at
                                                
                                            
                                                
                                                     the cave-in. Mounds of broken rock block the tunnel, piled from ceiling to floor. The other parts of the cave-in were passable after the collapse, but this seems an impenetrable wall of earth
                                                
                                            
                                        






