Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'candle wall reveals'.
Other Suggestions:
candle will reveal
candles wall repeats
candle well rivals
candle will revel
candle will rivals
Magic Items
Dungeon Master’s Guide
vanish, and the pot of pigment is wasted.
When the work is done, all the painted objects and terrain features become real. Thus, painting a door on a wall creates an actual door, which can be opened to
reveals they’re made from paste, cookies, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy dissipates as soon as you complete the painting, doing no harm.
Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor
a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.
If you paint a form of energy such as fire or
Nolzur's Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor
a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.
If you paint a form of energy such as fire or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skeleton embedded in the opposite wall holds an iron sconce with a burning red candle in it.
The skeleton is all that remains of a dead Omuan engineer. As long as the candle remains in this cell, it
sculptural reliefs of tidal waves destroying coastal cities and ships. A merfolk skeleton embedded in one wall clutches an iron sconce fitted with a burning red candle. Suddenly, lukewarm water begins to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skeleton embedded in the opposite wall holds an iron sconce with a burning red candle in it.
The skeleton is all that remains of a dead Omuan engineer. As long as the candle remains in this cell, it
sculptural reliefs of tidal waves destroying coastal cities and ships. A merfolk skeleton embedded in one wall clutches an iron sconce fitted with a burning red candle. Suddenly, lukewarm water begins to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omuans offer it urns of food and treasure as tribute. Cracks in the fresco obscure the head of the human figure in the foreground, but you can see that it grasps a lit candle.
A search of the wall
characters must stand before the wall shrine and perform the following actions in no particular order: Donate at least 5 gp to the shrine while wearing a frog mask. Light a candle before the shrine
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omuans offer it urns of food and treasure as tribute. Cracks in the fresco obscure the head of the human figure in the foreground, but you can see that it grasps a lit candle.
A search of the wall
characters must stand before the wall shrine and perform the following actions in no particular order: Donate at least 5 gp to the shrine while wearing a frog mask. Light a candle before the shrine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone bier against the north wall and a wooden desk with a high-backed chair in the southeast corner. On one corner of the desk rests a yellowed human skull topped with a half-melted wax candle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone bier against the north wall and a wooden desk with a high-backed chair in the southeast corner. On one corner of the desk rests a yellowed human skull topped with a half-melted wax candle.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
candle, then floating the lit candle in a vessel of holy water. If a creature imbued with one of Valin’s organs spends an entire long rest within 5 feet of the candle, the candle is consumed, Valin’s
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
candle, then floating the lit candle in a vessel of holy water. If a creature imbued with one of Valin’s organs spends an entire long rest within 5 feet of the candle, the candle is consumed, Valin’s
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters from above. 2 The characters hear the clicks and clacks of three hook horrors several minutes before these predators appear and attack. 3 A galeb duhr reveals itself and tries to converse with the
characters in Terran. The creature is bored and eager to strike up a conversation, if only to ask about the weather. 4 A black pudding oozes from a hole in the wall and attacks. 5 The characters find a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters from above. 2 The characters hear the clicks and clacks of three hook horrors several minutes before these predators appear and attack. 3 A galeb duhr reveals itself and tries to converse with the
characters in Terran. The creature is bored and eager to strike up a conversation, if only to ask about the weather. 4 A black pudding oozes from a hole in the wall and attacks. 5 The characters find a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sixth candle. Both the mirror and the candles radiate auras of conjuration magic to a detect magic spell or similar effect. Cracked Mirror The cracked mirror can’t be pried from the wall or damaged more
opposite wall. Five unlit candles stand on the shelf, each made of yellow wax and covered with tiny black sigils. Scrawled on the wall above the mirror in dried blood are the words “PIGGY PIGGY PIGGY
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sixth candle. Both the mirror and the candles radiate auras of conjuration magic to a detect magic spell or similar effect. Cracked Mirror The cracked mirror can’t be pried from the wall or damaged more
opposite wall. Five unlit candles stand on the shelf, each made of yellow wax and covered with tiny black sigils. Scrawled on the wall above the mirror in dried blood are the words “PIGGY PIGGY PIGGY
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
never drips off them onto the niche, nor do the candles ever seem to be diminished or consumed. A dispel magic cast on any candle causes all the candles to extinguish, then fall to the floor and break
upon impact. A candle taken from its niche becomes an ordinary candle that doesn’t float and burns down as any normal candle would. 26b. Empty Closet Behind this door is an empty, 10-foot-square room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
never drips off them onto the niche, nor do the candles ever seem to be diminished or consumed. A dispel magic cast on any candle causes all the candles to extinguish, then fall to the floor and break
upon impact. A candle taken from its niche becomes an ordinary candle that doesn’t float and burns down as any normal candle would. 26b. Empty Closet Behind this door is an empty, 10-foot-square room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. More Halaster Statues This area is identical to area 24, with the added feature of an illusory wall to the west. A detect magic spell cast on the western wall reveals that the wall gives off an
aura of illusion magic. It has no substance, and creatures and objects can pass right through it. The illusory wall can be removed with a successful dispel magic spell (DC 14).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. More Halaster Statues This area is identical to area 24, with the added feature of an illusory wall to the west. A detect magic spell cast on the western wall reveals that the wall gives off an
aura of illusion magic. It has no substance, and creatures and objects can pass right through it. The illusory wall can be removed with a successful dispel magic spell (DC 14).
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
east wall. A fireplace built into the south wall features an elegantly carved mantelpiece. Treasure. A detect magic spell reveals an aura of conjuration magic emanating from the fireplace mantel. Any
W12. Master Bedroom A four-poster bed stands between two shuttered windows against the west wall. Other furnishings include a desk and chair against the north wall and an empty wardrobe against the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W10. Glassblower’s Workshop A dirty window in the south wall allows dim light to enter this room. Wine bottles are manufactured here, as evidenced by the tools lying about, the wooden rack full of
freshly blown glass bottles along the south wall, the hearth built into the southwest corner, and the barrel of sand standing next to it. A staircase descends underground, and between it and the rack of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W10. Glassblower’s Workshop A dirty window in the south wall allows dim light to enter this room. Wine bottles are manufactured here, as evidenced by the tools lying about, the wooden rack full of
freshly blown glass bottles along the south wall, the hearth built into the southwest corner, and the barrel of sand standing next to it. A staircase descends underground, and between it and the rack of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
east wall. A fireplace built into the south wall features an elegantly carved mantelpiece. Treasure. A detect magic spell reveals an aura of conjuration magic emanating from the fireplace mantel. Any
W12. Master Bedroom A four-poster bed stands between two shuttered windows against the west wall. Other furnishings include a desk and chair against the north wall and an empty wardrobe against the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M9. Dead End Leaning against the back wall of this tunnel is a dead human miner with a pickaxe. Inspection of the corpse reveals that the miner was stabbed to death.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M9. Dead End Leaning against the back wall of this tunnel is a dead human miner with a pickaxe. Inspection of the corpse reveals that the miner was stabbed to death.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
peering out from the dark wall above a basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The journal
also reveals that the Green Dragon Mask is already at the Well of Dragons, under Severin’s protection and ready to be assembled into the Mask of the Dragon Queen.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
peering out from the dark wall above a basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The journal
also reveals that the Green Dragon Mask is already at the Well of Dragons, under Severin’s protection and ready to be assembled into the Mask of the Dragon Queen.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
peering out from the dark wall above a small basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The
journal also reveals that the Green Dragon Mask is already at the Well of Dragons, under Severin’s protection and ready to be assembled into the Mask of the Dragon Queen.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
peering out from the dark wall above a small basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The
journal also reveals that the Green Dragon Mask is already at the Well of Dragons, under Severin’s protection and ready to be assembled into the Mask of the Dragon Queen.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the west wall pushes open to reveal a corridor. Characters who follow this corridor come to a stone staircase that descends 40 feet to area 1 on level 10.
A detect magic spell reveals an illusory
wall for what it is. An illusory wall has no substance, and creatures and objects can pass right through it. Each illusory wall can be dispelled with a successful dispel magic (DC 14). The yugoloths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Illusory Walls This 10-foot-high hallway is closed off to the west and east by illusory walls. A detect magic spell reveals that the walls are illusions without substance, and creatures and
objects can pass right through them. An illusory wall can be removed with a successful dispel magic spell (DC 14).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the west wall pushes open to reveal a corridor. Characters who follow this corridor come to a stone staircase that descends 40 feet to area 1 on level 10.
A detect magic spell reveals an illusory
wall for what it is. An illusory wall has no substance, and creatures and objects can pass right through it. Each illusory wall can be dispelled with a successful dispel magic (DC 14). The yugoloths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Illusory Walls This 10-foot-high hallway is closed off to the west and east by illusory walls. A detect magic spell reveals that the walls are illusions without substance, and creatures and
objects can pass right through them. An illusory wall can be removed with a successful dispel magic spell (DC 14).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Where’s Halaster? This room is empty except for an enormous red velvet curtain that covers the northwest wall. A pull-rope on one side of the curtain allows it to be drawn back. Hanging on the
wall behind the curtain are fifteen paintings, each one 5 feet long and 3 feet tall, arranged in three rows of five. Each painting depicts a graduating class of dour-faced Dweomercore wizards. Most of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Where’s Halaster? This room is empty except for an enormous red velvet curtain that covers the northwest wall. A pull-rope on one side of the curtain allows it to be drawn back. Hanging on the
wall behind the curtain are fifteen paintings, each one 5 feet long and 3 feet tall, arranged in three rows of five. Each painting depicts a graduating class of dour-faced Dweomercore wizards. Most of