Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 10 results for 'cantrip caster'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cantrip cast
                                    
                                
                                    
                                        cantrips caster
                                    
                                
                                    
                                        cantrip chapter
                                    
                                
                                    
                                        cantrip castle
                                    
                                
                                    
                                        cantrip center
                                    
                                
                        
                    
                
                        
                                                    Spell Scroll
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     (0 - Cantrip);Cantrip
Common
13
+5
 Spell Scroll (1st Level);1st
Common
13
+5
Spell Scroll (2nd Level);2nd
Uncommon
13
+5
Spell Scroll (3rd Level);3rd
Uncommon
15
+7
                                                
                                            
                                                
                                                     Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table.
Scroll Mishap
d6
Result
1
A surge of magical energy deals the caster 1d6 force damage per level of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Cantrips A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. A cantrip's spell level is 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Cantrips A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the casterâs mind and infused the caster with the magic needed to produce the effect over and over. A cantripâs spell level is 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     a spell slot, the spellcaster can add its spellcasting ability modifier to the spellâs damage roll or healing roll, if any.
 Spellcasting. The spellcaster learns another cantrip: spare the dying
                                                
                                            
                                                
                                                     (healer) or shocking grasp (mage). The caster also gains one 5thâlevel spell slot and learns one new 5thâlevel spell: mass cure wounds (healer) or hold monster (mage). 
   11th  54 (12d8)  Spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     proficiency in the Arcana skill, and they must provide all material components required for the spell. A cantrip scribed onto a scroll works as if the caster were 1st level. The Creating Common Magic
                                                
                                            
                                                
                                                     days, which neednât be consecutive.  Creating Common Magic Items   Common Magic Item Time Cost   Spell scroll (cantrip) 8 hours 15 gp Potion of healing 8 hours 25 gp Any other common magic item 32 hours* 50 gp*  *Halved for a consumable item like a potion or scroll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level. Spell Scroll Costs  Spell Level Time Cost   Cantrip 1 day 15 gp 1st 1 day 25 gp 2nd 3 days 250 gp 3rd 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Creating a Spell When creating a new spell, use existing spells as guidelines. Here are some things to consider:   If a spell is so good that a caster would want to use it all the time, it might be
                                                
                                            
                                                
                                                    ), reducing the maximum damage and making an average result more likely.  Spell Damage   Spell Level One Target Multiple Targets   Cantrip 1d10 1d6 1st 2d10 2d6 2nd 3d10 4d6 3rd 5d10 6d6 4th 6d10 7d6 5th 8d10 8d6 6th 10d10 11d6 7th 11d10 12d6 8th 12d10 13d6 9th 15d10 14d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     with a cantrip. A magewright knows one to four cantrips or spells. Magewrights donât use spell slots. Cantrips can be used casually, but their spells are usually cast as ritualsâeven if the spell
                                                
                                            
                                                
                                                     functions. Such a divine caster is called an adept. Divine magic is a gift instead of a science, and adepts typically work on behalf of their faith rather than selling their services.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     suddenly learns some magic. A character learns one wizard cantrip of the characterâs choice and knows the cantrip for 1d8 days. 66â70 One random creature in the region crackles with sparks of light
                                                
                                            
                                                
                                                     caster must make a DC 11 saving throw using its spellcasting ability. On a failed save, the spell targets the caster instead. On a successful save, the spell functions normally. This effect then ends. 96
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     weapon or a cantrip. The target canât check for danger as it moves. 4â5 Telekinesis. The target is pushed 5 feet in a random direction and falls prone. 6â7 Slow. Until the start of its next turn, the
                                                
                                            
                                                
                                                     shadowy outlines of a dozen weapons, pendants, and other objects. An identify spell reveals that the altar imparts additional power into magic items placed on its surface. The caster must succeed on a DC 20
                                                
                                            
                                        






