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                        Returning 22 results for 'cantrip were remove'.
                    
                
                        
                            
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                                        cantrips were remove
                                    
                                
                                    
                                        cantrips were resolve
                                    
                                
                                    
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                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    );holy water is sprinkled on her remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. Trenzia is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC
                                                
                                            
                                                
                                                     following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots): blur, flaming sphere
3rd level (1 slot): lightning boltMultiattack. Trenzia uses
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Friends cantrip. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). If you already know this cantrip, the card has no effect.
Dawn. This card invigorates you. For
                                                
                                            
                                                
                                                     energy. You have disadvantage on initiative rolls. This effect lasts until you finish a long rest, but it can be ended early by a Remove Curse spell or similar magic.
End. This card is an omen of
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     slot level above 3rd.
Chill Touch (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 9 (2d8
                                                
                                            
                                                
                                                    âs blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
                                                
                                            
                                                
                                                     somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
                                                
                                            
                                        
                                                    Flameskull
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The flameskull is a 5th-level spellcaster. Its spellcasting ability is
                                                
                                            
                                                
                                                    . The flameskull has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots): blur, flaming sphere
3rd level (1 slot
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
                                                
                                            
                                                
                                                     that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     effects.
 Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them
                                                
                                            
                                                
                                                     spells. The flameskull knows the following spells from the wizardâs spell list:
 Cantrip (at will): mage hand
 1st level (3 slots): magic missile, shield
 2nd level (2 slots): blur, flaming sphere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     loose them as fiery rays from its eye sockets. Eldritch Rejuvenation. A flameskullâs shattered fragments reform unless they are splashed with holy water or subjected to a dispel magic or remove curse
                                                
                                            
                                                
                                                     against spells and other magical effects.
 Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
                                                
                                            
                                                
                                                    ,* mage hand, shocking grasp*
 3/day: silent image
 1/day each: chromatic orb, crown of madness, shield
 *See âActionsâ below.
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     from the pool of healing power to remove the Poisoned condition from the creature; those points donât also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
                                                
                                            
                                                
                                                     Paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip. Level 2: Paladinâs Smite You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     from the pool of healing power to remove the Poisoned condition from the creature; those points donât also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
                                                
                                            
                                                
                                                     spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip. Level 2: Paladinâs Smite You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you
                                                
                                            
                                                
                                                    -level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your
                                                
                                            
                                                
                                                     wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your artificer spells
                                                
                                            
                                                
                                                     it using a 1st-level or a 2nd-level slot. Casting the spell doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
                                                
                                            
                                                
                                                    .
Food doesnât satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.
51
You shed light like a torch, as if you were the target of a light cantrip
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     level (3 slots): banishment, fire shield
 5th level (2 slots): Bigbyâs hand, Raryâs telepathic bond
 Actions
 Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit
                                                
                                            
                                                
                                                    , disguise self, magic missile*
 2nd level (2 slots): invisibility, levitate, phantasmal force
 *See âActionsâ below.
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     previous explorer noticed a ring on the finger, couldnât remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
                                                
                                            
                                                
                                                     cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     choose to learn either the prestidigitation or the druidcraft cantrip. Arcane Shot At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn
                                                
                                            
                                                
                                                     feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     something of sentimental value to you during your adventure. Remove one trinket from your possessions. 61â70 You were terribly frightened by something you encountered and ran away, abandoning your companions
                                                
                                            
                                                
                                                     friendly wizard gave you a spell scroll containing one cantrip (of the DMâs choice). 2 You saved the life of a commoner, who now owes you a life debt. This individual accompanies you on your travels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     peace.â Cursed Crown. Ivira canât remove the crown from her head. Any other creature that touches it must succeed on a DC 17 Wisdom saving throw or become charmed by it and use its next action to don
                                                
                                            
                                                
                                                    , starting with its earliest memories. The wearer can sense that its memories are being stolen but canât remove the crown from its head except within an antimagic field. After wearing the crown for 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Fearing Thaxaliaâs ability to wreak havoc if it escapes this zone, the Red Wizards cursed the beholder with the inability to use glyph keys. Thaxalia doesnât know the solution, but a remove curse
                                                
                                            
                                                
                                                     weapon or a cantrip. The target canât check for danger as it moves. 4â5 Telekinesis. The target is pushed 5 feet in a random direction and falls prone. 6â7 Slow. Until the start of its next turn, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the partyâs
                                                
                                            
                                                
                                                     (Sleight of Hand) check to use some kind of rope-and-hook setup to hoist up the backpack. A mage hand cantrip can also be used to retrieve the pack, and the players might come up with other suitable ideas
                                                
                                            
                                        






