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                        Returning 17 results for 'cantrips walker rivals'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips
                                                
                                            
                                                
                                                     Reghed Glacier. The orb was recently stolen by Nass Lantomir, one of Vellynne’s rivals in the Arcane Brotherhood. Vellynne intends to get it back before resuming her quest to find Ythryn
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    ). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
                                                
                                            
                                                
                                                     would be exterminated to the last member, and the Mark of Death would be eliminated from the world.
The line of Vol had long been rivals of the Undying Court, and many whisper even today that the
                                                
                                            
                                        
                                                    Choldrith
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    :
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, healing word, sanctuary, shield of faith
2nd level (3 slots): hold person, spiritual weapon (dagger)
Spider
                                                
                                            
                                                
                                                     the same web.
Web Walker. The choldrith ignores movement restrictions caused by webbing.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to
                                                
                                            
                                        
                                                    Drider (variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Spellcasting. The drider is a 7th-level spellcaster. Its spellcasting
                                                
                                            
                                                
                                                     spell list:
Cantrips (at will): poison spray, thaumaturgy
1st level (4 slots): bane, detect magic, sanctuary
2nd level (3 slots): hold person, silence
3rd level (3 slots): clairvoyance, dispel magic
                                                
                                            
                                        
                                                    Drow Arachnomancer
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand, poison spray
1st–5th level (3 5th-level slots): conjure animals (spiders only), crown of
                                                
                                            
                                                
                                                    , as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores movement restrictions caused by webbing.Multiattack. The drow makes two poisonous touch attacks or two bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivals’ selfish goals to gain standing with their demonic masters. Yochlol Medium
                                                
                                            
                                                
                                                     Climb. The yochlol can climb difficult surfaces, including along ceilings, without needing to make an ability check.
 Web Walker. The yochlol ignores movement restrictions caused by webs.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Web Walker. The drider ignores movement restrictions caused by webbing.
 Actions
 Multiattack. The
                                                
                                            
                                                
                                                     ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:
 Cantrips (at will): poison spray, thaumaturgy
 1st level (4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     their mettle is tested against orcs, ogres, frost giants, remorhazes, ice trolls, young white dragons, the treacherous mountain terrain, and the cruel indifference of nature. Bitter Rivals. Skytower
                                                
                                            
                                                
                                                     Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Skull Lord The skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of undead in a bid to
                                                
                                            
                                                
                                                     spellcaster. Its spellcasting ability is Charisma (spell save DC18, +10 to hit with spell attacks). The skull lord knows the following sorcerer spells:
 Cantrips (at will): chill touch, fire bolt, mage hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
                                                
                                            
                                                
                                                     industry whose influence rivals that of kings and queens. These dynastic houses derive their power from their dragonmarks: arcane sigils that are passed down through their bloodlines. A dragonmark grants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
 Cantrips (at will): chill touch, eldritch blast, mage
                                                
                                            
                                                
                                                     make an ability check.
 Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Web Walker. The drow ignores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Walker. The chitine ignores movement restrictions caused by webbing.
 Actions
 Multiattack. The chitine makes three attacks with its daggers.
 Dagger. Melee or Ranged Weapon Attack: +4 to hit
                                                
                                            
                                                
                                                    . Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The choldrith has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, thaumaturgy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     takes a liking to a humanoid, a chwinga might use its cantrips to aid the creature, or it might bestow a magical gift before departing. The aspect that attracts a chwinga to a humanoid can take any
                                                
                                            
                                                
                                                     taken. Once you do so, the charm vanishes from you. Charm of the Snow Walker. This charm has 3 charges. As an action, you can expend 1 of the charm’s charges to gain the following benefits for 24 hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     friendly and unfriendly rivals to one another, striving to outdo their peers in magic. Open conflict between members is forbidden, yet members are adroit at finding underhanded ways to needle and
                                                
                                            
                                                
                                                     is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:
 Cantrips (at will): fire bolt (see “Actions” below), mage hand, message, minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
                                                
                                            
                                                
                                                     Azorius spellcaster. Her spellcasting ability is Wisdom (spell save DC 23, +14 to hit with spell attacks). Isperia has the following cleric spells prepared:
 Cantrips (at will): guidance, light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Vol would be exterminated to the last member, and the Mark of Death would be eliminated from the world. The line of Vol had long been rivals of the Undying Court, and many whisper even today that the
                                                
                                            
                                                
                                                     20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Illmarrow has the following wizard spells prepared:
 Cantrips (at will): chill touch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
 Cantrips (at will): minor illusion
                                                
                                            
                                                
                                                     ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
                                                
                                            
                                        





