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Returning 21 results for 'cantrips wants rangers'.
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Monsters
Acquisitions Incorporated
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
Monsters
Curse of Strahd
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
;while trying not to expose the secret society to their mutual enemy. He thinks the wereravens might prove helpful when the time comes. Van Richten also wants to take out as many of Strahd’s spies
Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
) piercing damage and is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1
Valindra Shadowmantle
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monsters
Tomb of Annihilation
). When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level.
Valindra has the following wizard spells prepared:
Cantrips
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
expended.
Spellcasting. Walnut is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following druid spells prepared:
Cantrips
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, there is no better choice than a member of the order. Druids, rangers, and barbarians make up most of the Emerald Enclave, but any character with a strong affinity for nature can find a place in the order
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, there is no better choice than a member of the order. Druids, rangers, and barbarians make up most of the Emerald Enclave, but any character with a strong affinity for nature can find a place in the order
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, there is no better choice than a member of the order. Druids, rangers, and barbarians make up most of the Emerald Enclave, but any character with a strong affinity for nature can find a place in the order
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
potions of longevity. Spite hides the true measure of his magical talent by pretending to know only cantrips and 1st-level spells. This ruse has fooled the other students and most of his instructors, but
brother, and it’s the only being in whom Spite confides. Spite wants to get his hands on a spellbook hidden in Halaster’s private sanctuary (area 45b), and he’ll use any kind of distraction to get it. Spite
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of wereravens that oppose Strahd—while trying not to expose the secret society to their mutual enemy. He thinks the wereravens might prove helpful when the time comes. Van Richten also wants to take
spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Rictavio has the following cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
do all the talking. Her guardians — Biart, Orm, and Malin — look like rangers, and they become more nervous the longer any conversation lasts. Reinforcements. Camp Hc3 arrives first, but camp Hc5 might
. The sprites can’t be trusted to refrain from pranks, and Gariena wants no trouble. Reinforcements. Camp Hc4 arrives, attacking intruders first, then trying to finish off Gariena and the sprites. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Daggerford, along the Trade Way) when the werewolves attacked. Yarak was slain, and Davra wants revenge; she wants the head of the werewolf pack leader. She is too tied up with “business” to engage in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
kingdom of Synnoria, the home of the Llewyr elves, plus a few small shield dwarf settlements, and the ruins of Caer Corwell, the former Ffolk settlement on Gwynneth. High King Derid wants to reclaim the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Grumink is a vile outlaw who stops at nothing to get what he wants. Most thieves don’t bother to take on heavily-armed opponents, preferring to avoid unnecessary fights. Grumink delights in building his
Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
lair inside!” Talking with Clystran So long as the characters aren’t hostile to Clystran, he wants to know all about them. Use the following topics to guide the conversation with him: Clystran wants to
casting helpful cantrips and brewing alchemical tinctures. The Mosaic. Spiraling through Heart’s Hollow is the Mosaic, a sloped pathway lined with colorful stones. Every person who visits the village
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as follows, and every quest the characters complete earns them a 500 gp gemstone as payment: Urlam suspects that Othovir (see area T11) is hiding a secret, and he wants to know what it is. To complete
Othovir to learn the truth. Urlam is convinced that Tolmara Hysstryn (see area T14) has a secret, and he wants to know what it is. The characters can complete this quest by finding Tolmara’s dead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
against being charmed or frightened.
Spellcasting. Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13). He has the following cleric spells prepared:
Cantrips (at
system allows meals to be delivered to Duke Vanthampur’s bedroom (area V17). A tiny bell near the dumbwaiter rings whenever the duke wants food sent up to her. Slobberchops the tressym prowls the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13; +5 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): detect magic, faerie fire, thunderwave
, and Mwaxanaré is accustomed to getting everything she wants. Against Asharra’s wishes, the princess forged a pact with the Wind Dukes of Aaqa, ancient beings of the Outer Planes, to become a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
1st
can impart the following bits of information:
The wizard lives below this area. He wants to use Idalla for a study on prolonging life. (False.) The wizard told Idalla a bit of the history of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
: Spellcasting. Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will
usurped control of the Durbuluk tribe, Grenl hates them. She also wants to protect her tribe, so she is willing to negotiate a truce if Durnn falls. Grenl also hates and envies Belak, and she wants






