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                        Returning 35 results for 'cantrips watch record'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
                                                
                                            
                                                
                                                     creatures, using berbalangs to spy on their enemies and to watch over their creches on the Material Plane.Spectral Duplicate (Recharges after a Short or Long Rest). The berbalang creates one spectral
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    +5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): blade ward, light, mage hand, message
1st level (4
                                                
                                            
                                                
                                                     secretive, confiding only in Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations.
A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
                                                
                                            
                                                
                                                     returned to Easthaven, he ordered his companion to stay with the Dzaan's Simulacrum;simulacrum and watch over it and the buried Netherese spire.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
                                                
                                            
                                                
                                                     named Krintaas. When Dzaan returned to Easthaven, he ordered his companion to stay with the simulacrum and watch over it and the buried Netherese spire.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt (see âActionsâ below), mage hand
                                                
                                            
                                                
                                                     fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
                                                
                                            
                                        
                                                    Berbalang
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    . Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
                                                
                                            
                                                
                                                     found a way to coexist with berbalangs, and sometimes use the creatures to spy on their enemies and to watch over their crĂšches on the Material Plane.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     players record this gain on their character sheets. What the Goblins Know
 If the characters capture or charm any of the goblins here, the goblins can be persuaded to divulge some useful information
                                                
                                            
                                                
                                                     messenger told him that someone named the Black Spider was paying the Cragmaws to watch out for the dwarf Gundren Rockseeker, capture him, and send him and anything he was carrying back to King Grol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
                                                
                                            
                                                
                                                     in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
                                                
                                            
                                                
                                                     in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your classâs feature table in âCharacter Classesâ, and write down the level 1 features. The class
                                                
                                            
                                                
                                                     armor or a Shield (or both), calculate your AC using the rules in âEquipmentâ. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your classâs feature table in chapter 3, and write down the level 1 features. The class features
                                                
                                            
                                                
                                                     Shield (or both), calculate your AC using the rules in chapter 6. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations. A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he inherited from his
                                                
                                            
                                                
                                                     the following wizard spells prepared:
 Cantrips (at will): blade ward, light, mage hand, message
 1st level (4 slots): comprehend languages, identify, mage armor, shield
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     way to learn the basics of D&D is to watch people play it. The Internet offers videos of D&D play that show off the tremendous range of possibilities the game offers. As you watch, pay attention to the
                                                
                                            
                                                
                                                     information about your character, you need a character sheet, which can be as simple as a piece of paper you write notes on or as feature-rich as a digital record. The DM might also find these accessories
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     forged a pact with the Wind Dukes of Aaqa and will use their power to protect my brother and the aarakocra who watch over us.â
 Flaw. âI am a princess and must be addressed with the proper respect. I
                                                
                                            
                                                
                                                     expended spell slots when she finishes a short or long rest. She knows the following warlock spells:
 Cantrips (at will): eldritch blast, mage hand
 1st level (2 slots): charm person, protection from evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Archdruid Archdruids watch over the natural wonders of their domains. They seldom interact with civilized folk unless there is a great threat to the natural order, and their lairs are often guarded
                                                
                                            
                                                
                                                     attacks). It has the following druid spells prepared:
 Cantrips (at will): druidcraft, mending, poison spray, produce flame
 1st level (4 slots): cure wounds, entangle, faerie fire, speak with animals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Pursuit of knowledge drives everything berbalangs
                                                
                                            
                                                
                                                     interesting creature. Some githyanki have been able to strike deals with the creatures, using berbalangs to spy on their enemies and to watch over their crĂšches on the Material Plane. Berbalang
 Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Courthouse: Autumn The characters have learned that Fenerus Stormcastle is in the custody of the City Watch at a courthouse in the Castle Ward. If they try to speak with him, they are met by the
                                                
                                            
                                                
                                                     until someone tipped off the City Watch; he suspects that another member of the Blood Hawk Posse gave him up. The timing is unfortunate for him, since he was planning to earn a small fortune by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     soft wind blowing through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. Tortle
 Medium humanoid (tortle), lawful good
 Armor Class 17 (natural)
 Hit Points
                                                
                                            
                                                
                                                     (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
 Cantrips (at will): druidcraft, guidance, produce flame
 1st level (4 slots): animal friendship, cure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     are the fastest in the race, and overall have the best record. The reigning champion is the Pegasus of Highwater, whose supporters wear white and silver. The Hippogriff is tied to Overlook and
                                                
                                            
                                                
                                                     Daggerwatch in Upper Dura, and its colors are white and gold. Detractors often say that the Sharn Watch favors the Hippogriff and that House Vadalis helps the Pegasus, but the referees always insist that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
 1st level (4 slots): cure wounds
                                                
                                            
                                                
                                                    , +6 to hit with spell attacks). She has the following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying
 1st level (4 slots): divine favor, guiding bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     below it. Few made any lasting record of their explorations, and their names are forgotten. But in the year 893 DR (using the Dalereckoning calendar, about 600 years before the present day), a band of
                                                
                                            
                                                
                                                     Sumber Hills, and they intended to set a permanent watch over the area. History didnât cooperate. A generation or two after the Knights of the Silver Horn established their strongholds, an orc horde swept
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     sins entered the court record. Even Primusâs patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
                                                
                                            
                                                
                                                     but unleashes an inescapable punishment upon any devil that breaches such a contract. He Who Would Rule Asmodeus wants to rule the cosmos. Under his watch, he believes, the universe would take on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     human), a city watch veteran who rigidly enforces the rules  Investigating Security Measures The museum is protected by several security measures after it closes at 8 p.m. Alarms. Audible alarm spells
                                                
                                            
                                                
                                                     alarm sounds, any guards in the area plus 1d3 other guards from that floor hear it and investigate. The characters can find a record of the museumâs payment for these spells, including their specific
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     when he must do so, and thus is never seen entering or leaving. Manshoon aims to rule Waterdeep and replace the City Watch with Black Network mercenaries that are loyal to him alone. By bribing and
                                                
                                            
                                                
                                                     prepared:
 Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic, mage armor, magic missile, shield
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
                                                
                                            
                                                
                                                     the highest number possible for each die. In addition, you learn the spare the dying cantrip, which doesnât count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     chamber door, though tower mages can bypass it. Krowen has assigned a brusque but reliable apprentice named Nespril Menk (LG male Damaran human mage) to watch over this circle during the day, and a
                                                
                                            
                                                
                                                     (NG male Calishite human mage) dwells in the villa and renews the hallucinatory terrain spell every day at highsun (he has that spell prepared instead of ice storm). He uses his cantrips to frighten away squatters and other unwanted intruders.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
                                                
                                            
                                                
                                                     is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:
 Cantrips (at will): fire bolt (see âActionsâ below), mage hand, message, minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
                                                
                                            
                                                
                                                     watch over their crĂšches on the Material Plane. Berbalang
 Medium aberration, neutral evil
 Armor Class 14 (natural armor)
 Hit Points 38 (11d8 - 11)
 Speed 30 ft., fly 40 ft.
   STR
 9(-1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     silent and watch another crew fall victim to the monster of Maer Dualdon.â
 Tali is a neutral good half-elf researcher (scout) who is in Icewind Dale to study how changes in climate alter the nature
                                                
                                            
                                                
                                                    .â
 Tali asks the characters to record everything they can perceive about the creature if they spot it, including its size, physical attributes, and general nature. Tali also makes it clear that few people have survived an encounter with the monster and encourages the characters to be careful.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     welcome the diseased and the dying so that they might watch and record their deaths. If such unfortunates seek release from pain through death, the monks provide it. They view death as a gift that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours. When the characters approach the camp, read: As the evening grows dark, you
                                                
                                            
                                                
                                                     following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
 1st level (4 slots): charm person, mage armor, shield, sleep
 2nd level (3 slots): misty step, suggestion
 3rd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     provides direction for every arena of life; it is the only compass I need.â
 Bond: âI canât stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
                                                
                                            
                                                
                                                     Azorius spellcaster. Her spellcasting ability is Wisdom (spell save DC 23, +14 to hit with spell attacks). Isperia has the following cleric spells prepared:
 Cantrips (at will): guidance, light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     after hours and proceeds more than 10 feet down the hall causes the portraits to watch the interloper and whisper. If a character proceeds more than 20 feet down the hall without addressing the
                                                
                                            
                                                
                                                    , being a heavier scrawl. These notes provide a piecemeal record of Dean Tullus discovering Murgaxorâs orb and suggest something unusual with Tullusâs behavior. Treasure. The curios decorating the room have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the world claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. On other planes, ki-rins that serve good deities go wherever they are commanded
                                                
                                            
                                                
                                                     following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. Itâs the gnomesâ job to greet
                                                
                                            
                                                
                                                     of the Griswill Garrison (lawful neutral, gnome guards) stand watch in this room. When itâs time for a visitorâs appointment in the Questionerâs Hall (area T4), the guards walk across the bridge and
                                                
                                            
                                        






