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                        Returning 33 results for 'cantrips woods receive'.
                    
                
                        
                            
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                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                    ":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
                                                
                                            
                                                
                                                     is possessing the body of ClaugiyliamatarThe forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
                                                
                                            
                                                
                                                     1 year passes, the revenant kills you, or you use a Wish spell to banish it permanently to the afterlife.
Warrior. Your Strength score increases by 2 to a maximum of 22.
Well. You learn three cantrips of your choice from any spell list.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spell list. Cantrips At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known
                                                
                                            
                                                
                                                    , incorporating lengths of oak or yew or sprigs of mistletoe.
 Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spell list. Cantrips At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known
                                                
                                            
                                                
                                                     lengths of oak or yew or sprigs of mistletoe.
 Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
                                                
                                            
                                                
                                                     goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuthâs lair, the dragonâs many animal spies alert him to the partyâs approach. He waits at the mouth of
                                                
                                            
                                                
                                                     against Frightful Presence likely flee back into the woods, where spiders might be waiting. On the dragonâs next turn, it retreats back to area 2 to await the heroesâ next move.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuthâs lair, the dragonâs many animal spies alert him to the partyâs approach. He waits at the mouth of
                                                
                                            
                                                
                                                     against Frightful Presence likely flee back into the woods, where spiders might be waiting. On the dragonâs next turn, it retreats back to area 2 to await the heroesâ next move.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any classâs spell list
                                                
                                            
                                                
                                                     (the three neednât be from the same list). While the book is on your person, you can cast those cantrips at will. They donât count against your number of cantrips known. If they donât appear on the
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a humanâs weapon can kill one of them, so a tribe has little
                                                
                                            
                                                
                                                     found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     by the ability to cast at least two cantrips, typically drawn from the sorcerer or wizard spell list. A common wandslinger also knows a single 1st-level spell, which they can cast once per long rest
                                                
                                            
                                                
                                                    . An exceptional wandslinger may know up up to three spells of up to 3rd level. A wandslingerâs spells and cantrips are almost always combat spells with an immediate effect, such as fire bolt, ray of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any classâs spell list (the three
                                                
                                            
                                                
                                                     neednât be from the same list). While the book is on your person, you can cast those cantrips at will. They donât count against your number of cantrips known. If they donât appear on the warlock spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands â including woods infused with the power of the Feywild.  Wilderness
                                                
                                            
                                                
                                                     they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     them. Circle of the Shepherd Features  Druid Level Feature   2nd Speech of the Woods, Spirit Totem 6th Mighty Summoner 10th Guardian Spirit 14th Faithful Summons   Speech of the Woods At 2nd level
                                                
                                            
                                                
                                                     choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Worshipers of Karametra gather for a feast once a month, on the evening of the full moon, that celebrates the godâs role in parenthood and community. New parents receive gifts and blessings, and young
                                                
                                            
                                                
                                                     couples sneak away into the woods in hopes of finding sweet berries and sweeter kisses.  (ERIC DESCHAMPS) MYTHS OF KARAMETRA
 Karametra rarely engages in legendary undertakings. It is her unshakable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single
                                                
                                            
                                                
                                                    . Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
 Cantrips (at will): acid splash, fire bolt, ray of frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , the god of war, to receive his divine power. From their homeland of Kayolin, the five siblings each set out on their own path to bring Kiri-Jolithâs message directly to the Dragon Armies. Hriggâs path
                                                
                                            
                                                
                                                    .
 6th 38 (7d8 + 7) Potent Cantrips. Hrigg adds his Wisdom modifier to the damage he deals with any cantrip. 7th 44 (8d8 + 8) Spellcasting. Hrigg gains one 2nd-level spell slot. He also learns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     mayhem, slaughtering adults and stealing children before retreating back into the woods. Others have tried to combat the werewolf menace, with little success. The Misty Forest lies thirty miles east
                                                
                                            
                                                
                                                     of Daggerford. Before the characters embark on their quest, those who have faction allegiances receive additional information described in the sections that follow. Take the players aside, and read
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray â or to their doom. Even the High Kingâs rangers walk the forest with
                                                
                                            
                                                
                                                     embattled Ffolk of Caer Moray struggle to keep the port town open so that Dynnegall, farther inland, can receive vital goods and supplies. These supplies sometimes include reinforcements to deal with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the following wizard spells prepared:
 Cantrips (at will): mage hand, minor illusion, ray of frost (see âActionsâ below)
 1st level (4 slots): color spray, expeditious retreat, sleep
 2nd level (2
                                                
                                            
                                                
                                                     Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their strategies often emulate the favored servants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     spellcasting. The information below details how you use those rules as an Arcane Trickster.
 Cantrips. You know three cantrips: Mage Hand and two other cantrips of your choice from the Wizard spell
                                                
                                            
                                                
                                                     list (see that classâs section for its list). Mind Sliver and Minor Illusion are recommended.
 Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Inner Circles Various special quests in chapter 2 can lead adventurers to Moongleam Tower in the city of Everlund. If the characters receive none of these quests, you can still use this encounter by
                                                
                                            
                                                
                                                     (NG male Calishite human mage) dwells in the villa and renews the hallucinatory terrain spell every day at highsun (he has that spell prepared instead of ice storm). He uses his cantrips to frighten away squatters and other unwanted intruders.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     monolithic presence oppressive at this distance. The ground here is rocky, uneven, and tiring to navigate. Even the wolves avoid this neck of the woods. Soon, you climb above the blanket of fog that
                                                
                                            
                                                
                                                    . Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic, mage armor, magic missile, shield
 2nd level (3 slots): mirror image, misty step, web
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , he was owed better than he received. When he didnât receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
                                                
                                            
                                                
                                                     Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
 Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
 1st
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     chooses to act pleasant rather than annoying). Forest gnomes believe that they can speak to the animals of the woods and on the wing because Baervan teaches their souls how to do so before they are
                                                
                                            
                                                
                                                     afterlife. GIFTS FROM THE GODS
 The gnome gods enjoy traveling about the multiverse in the guise of ordinary gnomes. Those who offer them aid or treat them with respect might receive a modest token of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
                                                
                                            
                                                
                                                     to banish it permanently to the afterlife. Warrior. Your Strength score increases by 2 to a maximum of 22. Well. You learn three cantrips of your choice from any spell list.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
 Cantrips (at will): minor illusion
                                                
                                            
                                                
                                                    . Those who donât shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Reidoth makes camp when she visits Thundertree. Reidoth is an elderly human woman with long, white hair who doesnât use two words when one word will do. Though she doesnât receive many visitors, she is
                                                
                                            
                                                
                                                    . She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
 If the party helps Reidoth by chasing off Venomfang, the druid privately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     noncombatant hatchlings, which scurry away from intruders. Characters receive no XP for slaughtering them. Southeast Chamber. Three troglodytes recently returned from the hunt are relaxing in the
                                                
                                            
                                                
                                                     following sorcerer spells:
 Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
 1st level (6 slots): burning hands, shield, sleep
 2nd level (3 slots): invisibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     by stealing objects, and if these crimes go unpunished, they begin stealing people. Enslaved creatures receive the worst treatment the goblins can dish out while still getting decent performance out of
                                                
                                            
                                                
                                                     origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding darkvision and the Nimble Escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     forest critters) warn her of their presence. She decides on a whim to leave her lair and confront them. The characters hear something enormous approaching them through the dark woods and tangled
                                                
                                            
                                                
                                                     armed and dangerous. Deliver him to the Axe of Mirabar to receive payment.â Characters who make inquiries in Longsaddle find no leads, but they might find the brigand in Xantharlâs Keep to the north
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     this wood will receive prophetic dreams. In truth, Gwaeron never visits those who come seeking him, though he appears unexpectedly in the grove on rare occasions. To avoid angering Gwaeron, the law in
                                                
                                            
                                                
                                                     Triboar forbids cutting any wood from these trees or hunting any creature in the woods. Many of the trees in Gwaeronâs Slumber are trapped in a perpetual autumnal state, with leaves in dazzling shades
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     places, deep within the woods of the Eldeen Reaches and Droaam. The common people of Khorvaire still see lycanthropes as a dire threat. Most folks donât understand that good-aligned lycanthropes exist
                                                
                                            
                                                
                                                     down to a mind flayer!â 6 âDyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     cumulative. If you have temporary hit points and receive more of them, you donât add them together, unless a game feature says you can. You decide which temporary hit points to keep. As an example
                                                
                                            
                                                
                                                     and damage rolls. Second, neither green-flame blade nor booming blade works with Extra Attack or any other feature that requires the Attack action. Like other spells, these cantrips require the Cast
                                                
                                            
                                        






