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                        Returning 32 results for 'cantrips working regions'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
                                                
                                            
                                                
                                                     restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and trails around town, dreaming of
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
                                                
                                            
                                                
                                                     through her veins.
Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated herself into Strahd’s court, working as a maid in Castle Ravenloft. She came to know the
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    ). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
                                                
                                            
                                                
                                                     — an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     artificer spells prepared:
Cantrips (at will): light, mending, message, shocking grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf's
                                                
                                            
                                                
                                                     as a priest in the service of Moloch, where he rose through the ranks before eventually taking over the temple as a working laboratory. Most of his experiments have involved the pursuit of new forms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spell list. Cantrips At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known
                                                
                                            
                                                
                                                     shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
 Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and artisans. A clan of orcs called the Jhorash’tar live among the Ironroot Mountains. The Jhorash’tar have been slowly crowded into the least hospitable regions of the mountains. A few dwarven clans
                                                
                                            
                                                
                                                     are still working to master the techniques of their ancestors, while warlocks strive to harness the powers of the daelkyr. Mror communities are shaped by the artifacts they possess or by their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spell list. Cantrips At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known
                                                
                                            
                                                
                                                    . Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
 Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
                                                
                                            
                                                
                                                     them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     federation, covering a territory the size of half the Sword Coast in the Forgotten Realms campaign setting. A large territory might overlap with other Acquisitions Incorporated regions, though you are
                                                
                                            
                                                
                                                     theoretically working with (and perhaps overseeing) smaller franchises rather than working against them. You can ship your goods to any destination, and can assign staff to a city to which you ship goods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Other Heads of State The head of almost any nation described in chapter 2 could be your patron. For some nations and regions, it’s impossible to speak of a “head of state,” but you might enjoy the
                                                
                                            
                                                
                                                     patronage of a powerful clan leader or other prominent figure—perhaps working to make that person a viable head of state in the long run. The Heads of State table offers suggestions for the kind of work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Skull Lord The skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of undead in a bid to
                                                
                                            
                                                
                                                     spellcaster. Its spellcasting ability is Charisma (spell save DC18, +10 to hit with spell attacks). The skull lord knows the following sorcerer spells:
 Cantrips (at will): chill touch, fire bolt, mage hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Wide Magic, Not High Magic While magic is widespread, the scope of magic is limited. Low-level spells are a part of everyday life, but high-level magic remains remarkable. Common Magic. Cantrips and
                                                
                                            
                                                
                                                     showpiece of a House Cannith forgehold. It’s more likely that such items will be acquired as rewards for working with a powerful organization than simply found for purchase in a store. Of course
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
                                                
                                            
                                                
                                                     class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , Prophetess, ran a popular inn and restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and
                                                
                                            
                                                
                                                     spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:
 Cantrips (at will): guidance, sacred flame, spare the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , working toward some mysterious end. There can be little doubt that this ancient dragon is one of the most intelligent beings on Ravnica and one of the world’s most powerful spellcasters. He is just as
                                                
                                            
                                                
                                                     hit with spell attacks). He has the following wizard spells prepared:
 Cantrips (at will): fire bolt, light, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): detect magic, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
                                                
                                            
                                                
                                                    . It knows the following warlock spells:
 Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation
 1st–2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     herself into Strahd’s court, working as a maid in Castle Ravenloft. She came to know the castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad
                                                
                                            
                                                
                                                     attacks). Madam Eva has the following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, thaumaturgy
 1st level (4 slots): bane, command, detect evil and good, protection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). He has the following wizard spells prepared:
 Cantrips (at will): acid splash, mage hand, minor illusion, prestidigitation
 1st
                                                
                                            
                                                
                                                     slots): blight, wall of fire
 5th level (1 slot): telekinesis
 When the characters arrive, Withers is working at his desk. Seven crawling claws follow him around and obey his commands. Withers is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     takes a liking to a humanoid, a chwinga might use its cantrips to aid the creature, or it might bestow a magical gift before departing. The aspect that attracts a chwinga to a humanoid can take any
                                                
                                            
                                                
                                                     chwingas living in Icewind Dale or other cold regions can bestow using their Magical Gift action. Charm of Biting Cold. This charm has 3 charges. As a bonus action, you can expend 1 of the charm’s charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     
   6  2 trolls (attitude: 1d10 + 3) terrified to disobey the orders of 1 fire giant (attitude: 1d6) 
   7  1 soot-caked iron golem (attitude: 1d6) 
   8  1 fire giant smith (attitude: 1d10) working on
                                                
                                            
                                                
                                                     encounters that can occur in underground regions or at surface locations suffering an invasion from the depths. These encounters also fit well for places warped by the strange corruption of the Far
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     is. Grumink is currently working for an oni named Obratu, who seeks the treasure vaults of Besilmer’s long-lost summer palace. The oni believes that the palace lies near the Shrine of the Tender Oath
                                                
                                            
                                                
                                                     Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
 Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
 1st
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     their own destruction. Nagpas show great patience in their plots and have several schemes working simultaneously, each at different stages of completion, so if one plan goes awry, they can shift their
                                                
                                            
                                                
                                                    :
 Cantrips (at will): chill touch, fire bolt, mage hand, message, minor illusion
 1st level (4 slots): charm person, detect magic, protection from evil and good, witch bolt
 2nd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Lady Illmarrow Lady Illmarrow is a legend—an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a
                                                
                                            
                                                
                                                     20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Illmarrow has the following wizard spells prepared:
 Cantrips (at will): chill touch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     occupies. He can share any of the local names for Northern Wastes regions, like “Wormgut” and “Giant’s Spine,” shown on map 5.1. He also considers himself an expert on the fauna of the Northern Wastes
                                                
                                            
                                                
                                                     casting helpful cantrips and brewing alchemical tinctures. The Mosaic. Spiraling through Heart’s Hollow is the Mosaic, a sloped pathway lined with colorful stones. Every person who visits the village
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Azorius spellcaster. Her spellcasting ability is Wisdom (spell save DC 23, +14 to hit with spell attacks). Isperia has the following cleric spells prepared:
 Cantrips (at will): guidance, light
                                                
                                            
                                                
                                                    ). The lawmage has the following wizard spells prepared:
 Cantrips (at will): fire bolt, friends, light, message
 1st level (4 slots): alarm, expeditious retreat, shield
 2nd level (3 slots): arcane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     followers of a ki-rin might travel incognito across the land, seeking news of growing evil and working behind the scenes, or might be champions of their master’s cause, out to defeat villainy wherever it
                                                
                                            
                                                
                                                     following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     single character 1 hour. Multiple characters working together can reduce the time proportionately. The noise created by smashing down the doors is loud enough to alert all the Scaly Eye members, who
                                                
                                            
                                                
                                                     spellcasting ability is Charisma (spell save DC 17; +9 to hit with spell attacks). She has the following sorcerer spells prepared: Cantrips (at will): light, mage hand, mending 1st level (4 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     thousands of years working to develop rituals that tap into this energy, allowing them to preserve their greatest citizens as undying. The Face of Death. The light of Irian sustains the spirit, but it
                                                
                                            
                                                
                                                    :
 Cantrips (at will): guidance, mending, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): bless, command, create or destroy water
 2nd level (3 slots): augury, calm emotions, hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . They are single-minded and stubborn, working tirelessly to undermine their enemies. They get along well with the Cult of the Crushing Wave, but they hate the Howling Hatred cult — elemental air is
                                                
                                            
                                                
                                                     (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
 Cantrips (at will): acid splash, blade ward, light, mending, mold earth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     him will be beaten, blinded, or beheaded. Guides working for Jobal leave their contact information on message boards outside inns and taverns or at the harbormaster’s office in Port Nyanzaru. Several
                                                
                                            
                                                
                                                     leads adventurers through undead-infested regions. As he travels through the jungle, Qawasha calls out the names of unusual flora and fauna around him. The druid also has a knack for camping in places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
 Cantrips (at will): minor illusion
                                                
                                            
                                                
                                                     working forge bellows or moving coal. However, there is one role at which the strongest among them can excel and gain rank: the dreadnought. Weapons of War. Dreadnoughts are massively powerful fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the
                                                
                                            
                                                
                                                     the tower became a top priority. It is now safe to pass through Leilon, and it is once again a working town, but all who live there owe allegiance to Lord Neverember. Lizard Marsh Instead of flowing
                                                
                                            
                                        





