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Returning 12 results for 'capable when reverts'.
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capable when revered
capable when reveals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires.
Any conflagration larger than its body acts as a gateway to
AttacksChange Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
True Polymorph
Legacy
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Spells
Basic Rules (2014)
form. It retains its alignment and personality.
The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had
before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
its alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed
. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
its alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed
. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it
reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it
reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires. Any conflagration larger than its body acts as a gateway to Gehenna
speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires. Any conflagration larger than its body acts as a gateway to Gehenna
speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
they are fully capable of modifying forests to their own liking, they find it easier and vastly more entertaining to take something belonging to smaller and weaker beings. Map 5.10: green dragon lair
zombies take their turn immediately after this lair action. Each one reverts to an inanimate corpse after 1 minute, when the dragon uses this lair action again, or when the zombie is destroyed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
they are fully capable of modifying forests to their own liking, they find it easier and vastly more entertaining to take something belonging to smaller and weaker beings. Map 5.10: green dragon lair
zombies take their turn immediately after this lair action. Each one reverts to an inanimate corpse after 1 minute, when the dragon uses this lair action again, or when the zombie is destroyed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
It reverts to its original form. 3 A new peryton hatches from each heart. 4 A portal opens to the Lower Planes. Peryton Medium Monstrosity, Chaotic Evil
AC 13 Initiative +3 (13)
HP 33 (6d8 + 6
cowards. They usually flee if they’re outnumbered by creatures capable of seeing them on the Ethereal Plane or pursuing them there. They make exceptions for ghosts and similar spirits, which phase
Compendium
- Sources->Dungeons & Dragons->Monster Manual
It reverts to its original form. 3 A new peryton hatches from each heart. 4 A portal opens to the Lower Planes. Peryton Medium Monstrosity, Chaotic Evil
AC 13 Initiative +3 (13)
HP 33 (6d8 + 6
cowards. They usually flee if they’re outnumbered by creatures capable of seeing them on the Ethereal Plane or pursuing them there. They make exceptions for ghosts and similar spirits, which phase