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Returning 35 results for 'cape wearing reflection'.
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Magic Items
Dungeon Master’s Guide
This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until the next dawn.
When you teleport with
Magic Items
Dungeon Master’s Guide
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s
Magic Items
Phandelver and Below: The Shattered Obelisk
Ancient runes are stitched in silver thread along the hem of this grayish-purple cape.
The cape has 3 charges. As a bonus action while wearing the cape, you can expend 1 of its charges to enlarge
unarmed strike, you can add your proficiency bonus to the attack’s damage.
These benefits last for 10 minutes or until you use another bonus action to dismiss them. The cape regains 1d3 expended charges daily at dawn.
Monsters
Van Richten’s Guide to Ravenloft
from the reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
Cape of the Mountebank
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you
Mirror of Life Trapping
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
it. It remains activated until you use an action to speak the command word again.
Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed
on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. This saving throw is made with advantage if the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cape of the Mountebank Wondrous Item, Rare This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until
the next dawn. When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn. Conceptopolis Candle of Invocation, Cape of the Mountebank, Carpet of Flying
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cape of the Mountebank Wondrous Item, Rare This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until
the next dawn. When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn. Conceptopolis Candle of Invocation, Cape of the Mountebank, Carpet of Flying
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cape of the Mountebank Wondrous Item, Rare This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while wearing the cape, you can expend 1 of its charges to enlarge yourself, granting yourself the following benefits: Your size increases by one category—from Medium to Large, for example. If there
Cape of Enlargement Wondrous Item, Very Rare (Requires Attunement) Ancient runes are stitched in silver thread along the hem of this grayish-purple cape. The cape has 3 charges. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while wearing the cape, you can expend 1 of its charges to enlarge yourself, granting yourself the following benefits: Your size increases by one category—from Medium to Large, for example. If there
Cape of Enlargement Wondrous Item, Very Rare (Requires Attunement) Ancient runes are stitched in silver thread along the hem of this grayish-purple cape. The cape has 3 charges. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cape of the Mountebank Wondrous Item, Rare This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Brooch of Shielding Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Right
to Left: Boots of Striding and Springing, Cape of the
Mountebank, Brooch of Shielding, and Bracers of Defense
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Brooch of Shielding Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Right
to Left: Boots of Striding and Springing, Cape of the
Mountebank, Brooch of Shielding, and Bracers of Defense
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. Upon arrival at Cassalanter Villa, each carriage is met by a dozen guards in House Cassalanter livery, who unload the sacks of gold and place them in area C29.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
snooty apothecary wearing a colorful cape If the characters need help finding Tarina, a tavern regular, they are directed to the second floor (see “Dealing with Tarina”).
Map 1.2: Elfsong Tavern View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. Upon arrival at Cassalanter Villa, each carriage is met by a dozen guards in House Cassalanter livery, who unload the sacks of gold and place them in area C29.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
snooty apothecary wearing a colorful cape If the characters need help finding Tarina, a tavern regular, they are directed to the second floor (see “Dealing with Tarina”).
Map 1.2: Elfsong Tavern View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual Nature
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual Nature
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Approaching the Hall of Illusions.” A wooden mannequin of a grinning, raven-haired young woman in witch’s attire and a green flowing cape hovers inside a glass cabinet. At the top of the cabinet, a sign
reads “Tasha the Wizard—Known for Her Hideous Laughter.”
A halfling couple holds hands as they approach the glass cabinet. One of the halflings is wearing butterfly face paint. As he drops to one knee
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Approaching the Hall of Illusions.” A wooden mannequin of a grinning, raven-haired young woman in witch’s attire and a green flowing cape hovers inside a glass cabinet. At the top of the cabinet, a sign
reads “Tasha the Wizard—Known for Her Hideous Laughter.”
A halfling couple holds hands as they approach the glass cabinet. One of the halflings is wearing butterfly face paint. As he drops to one knee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s twelve extradimensional cells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). The mirror is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature
: Shapechanger. The roper can use its action to polymorph into a stone object or back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). The mirror is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature
: Shapechanger. The roper can use its action to polymorph into a stone object or back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s twelve extradimensional cells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s twelve extradimensional cells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s twelve extradimensional cells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reflection. Anyone who doesn’t appreciate my beauty is a fool.” 21–40 “Sex is a great solution to all of life’s problems. Why doesn’t anyone else get this?” 41–60 “My appetite for delicious, pleasurable
use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or