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Returning 35 results for 'captain wearing reading'.
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Magic Items
Waterdeep: Dragon Heist
A badge of the Watch is given only to those who have earned the trust of the Open Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep’s City Watch, bears the emblem of
Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than 1
Monsters
Mythic Odysseys of Theros
Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within
—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
Monsters
Spelljammer: Adventures in Space
Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple
leader of a criminal enterprise, the lord of a plasmoid community, or the captain of a spelljamming ship. Regardless of the roles they secure for themselves, plasmoid bosses need no small amount of charm
Monsters
Sleeping Dragon’s Wake
rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
Monsters
Curse of Strahd
size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.
While in mist form, Strahd can’t take any
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Ambusher. The doppelganger has advantage on attack rolls against any creature it has surprised
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
Merrenoloth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
effects.
Magic Weapons. The merrenoloth's weapon attacks are magical.
Teleport. As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet
at the end of each of its turns, ending the effect on itself on a success.Lair Actions
Any ship a merrenoloth is contracted to captain becomes the creature's lair. When fighting on the ship, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bandits A marauding gang of bandits confronts the party. The gang consists of a bandit captain and 3d6 + 2 bandits, all wearing cloaks and mounted on riding horses. There is a 25 percent chance that
the bandits attack without provocation. Otherwise, the captain promises not to attack in exchange for a toll (no less than 100 gp worth of treasure). If the characters pay up, the captain bids them a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bandits A marauding gang of bandits confronts the party. The gang consists of a bandit captain and 3d6 + 2 bandits, all wearing cloaks and mounted on riding horses. There is a 25 percent chance that
the bandits attack without provocation. Otherwise, the captain promises not to attack in exchange for a toll (no less than 100 gp worth of treasure). If the characters pay up, the captain bids them a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
End Simulation After two full rounds of combat have been resolved, end the combat by reading or paraphrasing the following: A thunderous explosion shakes the ship, filling the air with splinters of
Wildspace simulation would be disorienting—to test your ability to function under pressure.
A hulking figure emerges from the center of the explosion: a hadozee with a missing wing flap wearing a military
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
End Simulation After two full rounds of combat have been resolved, end the combat by reading or paraphrasing the following: A thunderous explosion shakes the ship, filling the air with splinters of
Wildspace simulation would be disorienting—to test your ability to function under pressure.
A hulking figure emerges from the center of the explosion: a hadozee with a missing wing flap wearing a military
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawer. C13. Captain Dapplewing’s Study This large office serves as both parlor and study. Antique furnishings line the walls, along with the sculpted heads of several magic creatures. A heavy table
and a desk are covered in scattered documents.
Once Captain Dapplewing’s study, this large office is often used for sensitive discussions among faculty members. The decor has stayed the same since
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. When the captain is close enough to be heard, read or paraphrase the following boxed text: A human solider wearing rust-red plate armor flies through the air. He comes to a halt, hovering several dozen
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. When the captain is close enough to be heard, read or paraphrase the following boxed text: A human solider wearing rust-red plate armor flies through the air. He comes to a halt, hovering several dozen
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawer. C13. Captain Dapplewing’s Study This large office serves as both parlor and study. Antique furnishings line the walls, along with the sculpted heads of several magic creatures. A heavy table
and a desk are covered in scattered documents.
Once Captain Dapplewing’s study, this large office is often used for sensitive discussions among faculty members. The decor has stayed the same since
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep’s City Watch, bears the emblem of Waterdeep and is meant to be worn or carried. While wearing the badge, you gain a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep’s City Watch, bears the emblem of Waterdeep and is meant to be worn or carried. While wearing the badge, you gain a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
faculty throughout. Map 3.4: captain dapplewing’s manor View Player Version C1. Veranda A mahogany roof covers this porch, which is bounded by a low rail and outfitted with fine wicker furniture
. Above the double door hangs a sign done in fine calligraphy: “Captain Dapplewing’s Manor.”
A search of the veranda and a successful DC 15 Wisdom (Perception) check turns up a key to the front door
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
faculty throughout. Map 3.4: captain dapplewing’s manor View Player Version C1. Veranda A mahogany roof covers this porch, which is bounded by a low rail and outfitted with fine wicker furniture
. Above the double door hangs a sign done in fine calligraphy: “Captain Dapplewing’s Manor.”
A search of the veranda and a successful DC 15 Wisdom (Perception) check turns up a key to the front door
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Recover Sassy Sally Jane Once the characters are prepared, they can make their way to Captain Dapplewing’s Manor. It’s easy to find on the central campus, since a well-lit path leads right up to the
the central campus fades into the verdant grounds of Captain Dapplewing’s Manor, you see a small group of your peers congregated underneath a massive oak tree in the manor’s front yard.
One student
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Recover Sassy Sally Jane Once the characters are prepared, they can make their way to Captain Dapplewing’s Manor. It’s easy to find on the central campus, since a well-lit path leads right up to the
the central campus fades into the verdant grounds of Captain Dapplewing’s Manor, you see a small group of your peers congregated underneath a massive oak tree in the manor’s front yard.
One student
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gowns and wearing dirt-encrusted jewelry (see “Treasure” below). They rise to attack anyone who approaches Strahd’s coffin. A detect magic spell reveals that the western and eastern alcoves radiate
inside the tomb. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it lies in the center alcove. If your card reading indicates an encounter with Strahd in this area, he is in his coffin, ready to attack anyone who opens the lid.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
eyepatch-wearing captain has an imp that perches on his shoulder and wreaks havoc with his moral compass. Drashk also has permission to negotiate trade deals with the storm giant king on behalf of the
hire a brooding Waterdhavian captain named Zaldar Floshin (NG male half-elf mage). His ship, the Kelpie’s Kiss, has a sprite named Arrow as its first mate and fifteen crewmembers (N male and female
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gowns and wearing dirt-encrusted jewelry (see “Treasure” below). They rise to attack anyone who approaches Strahd’s coffin. A detect magic spell reveals that the western and eastern alcoves radiate
inside the tomb. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it lies in the center alcove. If your card reading indicates an encounter with Strahd in this area, he is in his coffin, ready to attack anyone who opens the lid.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a short, stocky human female wearing a holy symbol of Umberlee around her neck. Creatures. Captain Athgar (NE male human veteran) is as mean as the ocean is deep. The devotee of Umberlee is called
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
eyepatch-wearing captain has an imp that perches on his shoulder and wreaks havoc with his moral compass. Drashk also has permission to negotiate trade deals with the storm giant king on behalf of the
hire a brooding Waterdhavian captain named Zaldar Floshin (NG male half-elf mage). His ship, the Kelpie’s Kiss, has a sprite named Arrow as its first mate and fifteen crewmembers (N male and female
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a short, stocky human female wearing a holy symbol of Umberlee around her neck. Creatures. Captain Athgar (NE male human veteran) is as mean as the ocean is deep. The devotee of Umberlee is called
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Glasya Goals: Power gained by turning a system against itself, yielding power that isn’t only absolute but legitimate on a cultural and legal basis Typical Cultist: Bandit, bandit captain
anything it is wearing and carrying, magically becomes invisible until the end of its next turn. Infernal Ring Leader. As a reaction when this creature is hit by an attack, it can choose one ally it can see within 5 feet of it and cause that ally to be hit by that attack instead.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tavern Patrons If the characters come to Elfsong Tavern in search of Captain Zodge’s contact, Tarina, they find her playing cards upstairs in area E7. Among the dozens of other patrons, they notice a
snooty apothecary wearing a colorful cape If the characters need help finding Tarina, a tavern regular, they are directed to the second floor (see “Dealing with Tarina”).
Map 1.2: Elfsong Tavern View Player Version
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Glasya Goals: Power gained by turning a system against itself, yielding power that isn’t only absolute but legitimate on a cultural and legal basis Typical Cultist: Bandit, bandit captain
anything it is wearing and carrying, magically becomes invisible until the end of its next turn. Infernal Ring Leader. As a reaction when this creature is hit by an attack, it can choose one ally it can see within 5 feet of it and cause that ally to be hit by that attack instead.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tavern Patrons If the characters come to Elfsong Tavern in search of Captain Zodge’s contact, Tarina, they find her playing cards upstairs in area E7. Among the dozens of other patrons, they notice a
snooty apothecary wearing a colorful cape If the characters need help finding Tarina, a tavern regular, they are directed to the second floor (see “Dealing with Tarina”).
Map 1.2: Elfsong Tavern View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
human survivors from the wreckage and the water, the tortles tried to make the humans feel at home.
The ship’s captain was a charismatic woman whom the tortles admired. She worshiped a sea goddess and
told stories about terrifying sea monsters, great ship battles, and magnificent island palaces. The tortles built the Typhoon Palace for her so that she could feel at home on the island.
The captain
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
loyal captain returned to Ghalasine at once but found herself unable to enter the city. Charmayne had anticipated Naevys’s return and prepared accordingly by invoking a powerful ward that prevents