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Returning 35 results for 'captains remove get to have receives'.
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Monsters
Monster Manual
Advanced Telepathy. The flumph perceives the content of any telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number
":"Stench Spray"} hours, and has the Poisoned condition while the stench lasts. Other creatures have the Poisoned condition while in a 5-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.Psychic
Monsters
Candlekeep Mysteries
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
charges daily at dawn and glows again once it has 1 or more charges.
The golem attacks anyone who tries to remove the sapphire, which is worth 25,000 gp.
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is
or a dretch, fears vargouilles only if they appear in great numbers. In the Lower Planes, vargouilles rarely get the chance to eat live prey other than vermin. More often, they lap up the ichor left
Monsters
Quests from the Infinite Staircase
"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the Remove Curse spell or
tomb according to tradition. There, they performed holy rites and accepted food and offerings from the outside.
As time went on, Nafik grew envious of Amun Sa. “Why should the pharaoh get to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave his victims confused and believing he’s on their side. Through these skills
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
): blur, flaming sphere
3rd level (1 slot): fireball
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it
Monsters
Icewind Dale: Rime of the Frostmaiden
Reghed Glacier. The orb was recently stolen by Nass Lantomir, one of Vellynne’s rivals in the Arcane Brotherhood. Vellynne intends to get it back before resuming her quest to find Ythryn
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew
Yeenoghu
Legacy
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Monsters
Out of the Abyss
","rollDamageType":"piercing"} piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained
“I get caught up in the flow of anger, and try to stoke others around me into forming an angry mob.”
21–40
“The flesh of other intelligent creatures is delicious!&rdquo
Monsters
Divine Contention
up to half its flying speed.The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and
described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Crews The characters can learn valuable information by interrogating crew members and carnival performers. Ship Captains Although Zardoz Zord (Jarlaxle Baenre) commands the fleet, each ship has its
own captain: a Bregan D’aerthe drow mage disguised as a slender, well-dressed human. These captains know of Jarlaxle’s plans. They communicate with each other and with Jarlaxle by way of sending spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature's hit points can't exceed its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
such as a cure wounds spell or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Secret Agent Feel free to roleplay the interactions here as much or as little as you are comfortable. If the characters ask to get a read on the attitudes of the two captains, Stands in Tar is pretty much
Meeting the Captains Within a few days, the two captains arrive via rowboat through the marsh to talk to the party. Their vessels are anchored out at sea, awaiting the party if they are selected as
Bugbear
Legacy
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Species
Volo's Guide to Monsters
rather than perform the work or confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties.
This
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
captains are in league with Liara Portyr of Fort Beluarian, who gives them information about vessels sailing into and out of Port Nyanzaru and helps the pirates sell their stolen cargoes. Ships flying the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Journey Back to Leilon After the meeting with Dagult Neverember, the captains are eager to return the characters to Leilon with news of the lord’s decision. During the return journey, the characters
experience the following encounters. Invisible Assassins The Talos priest Galas Windrage sends invisible stalkers to the ship the characters are traveling on, to kill the captains and officers before
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Audience with Neverember After the ships arrive in Neverwinter, the ship captains waste no time leading the characters to an audience with Lord Dagult Neverember in Castle Never. Read the following
with gold trim. Lord Dagult Neverember strokes his short, gray beard as he listens to the pleas of the captains to secure the High Road and send troops to Leilon. When they finish, the lord turns
Compendium
- Sources->Dungeons & Dragons->Monster Manual
telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number, it has the Incapacitated condition. At the end of each of its
condition while in a 5-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
information from the book as the adventure continues. To get the characters into the mystery as quickly as possible, their trip to Waterdeep unfolds with no problems or random encounters, unless you
determine otherwise. The easiest way for characters without access to teleportation magic to travel from Candlekeep to the City of Splendors is to sail up the Sword Coast. Many merchant ship captains
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Domain and the druid’s Circle of Spores. Every subclass in the Player’s Handbook also receives a mention in this chapter, indicating the guilds where characters of those subclasses might find a home. Once
you’ve chosen your race and class and recorded the benefits you get from them, you can proceed with the remaining steps of character creation as described in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mage; also see “Thornwell’s Offer,” above). The district is policed by a poorly trained militia consisting of some two hundred guards (LE humans) led by ten officers (LE human bandit captains) and one
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
recognize a devil’s deeds. Souls. Each time a devil signs a contract that pledges a mortal’s soul to the Nine Hells, that devil receives credit for the achievement. A stronger soul, such as a mighty
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
smells particularly fresh and sweet here.
A large flower grows on each northern and southern side of each square on the map except the square with the fountain. As the characters get closer, they can
see that the shimmering of the flowers comes from a large pearl set into each one. However, if any of these carnivorous flowers is attacked, or if a character tries to remove a pearl from a flower, all
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smells particularly fresh and sweet here.
A large flower grows on each northern and southern side of each square on the map except the square with the fountain. As the characters get closer, they can
see that the shimmering of the flowers comes from a large pearl set into each one. However, if any of these carnivorous flowers is attacked, or if a character tries to remove a pearl from a flower, all
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
. “I don’t get mad. I get even.”
Zindar
Medium humanoid (half-dragon), lawful good
Armor Class 13 (natural armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
might have no recourse other than to remove their armor, then drag, push, or use magic to get their metal armor and weapons through the corridor, and then suit up again. Armor pulled through the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
been going through everyone’s trash at night. Something from the swamp, I’d reckon — maybe a troll. 8 Sometimes on a moonless night, you can meet the ghost of a drowned sailor trying to get home. Lead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
. 5 To me, a tavern brawl is a nice way to get to know a new city. 6 I never pass up a friendly wager. 7 My language is as foul as an otyugh nest. 8 I like a job well done, especially if I can convince
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the world in solitude offer prayers and homage to me, and I keep an eye on them as best I can. We are not that different.
—Diancastra
Exiles d6 Adventure Hook 1 Characters get entangled in
from outside threats. 4 An adventurer receives an exclusive invitation to study a topic of interest (perhaps giants’ sagas or religion), but the invitation seems suspicious—demanding secrecy, traveling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
combat more than once, but it keeps coming back. The dragon has concluded that the only way to get rid of the homunculus for good is to forcibly remove it from the castle and trap it elsewhere. If
this magical mischief. The faerie dragon would like to get rid of Maddgoth’s homunculus, which has become a troublesome reminder of the castle’s true owner. Otto has defeated the homunculus in physical