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Returning 35 results for 'captives will resort'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
components and using Charisma as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)
1/day each: feeblemind, globe of
.
Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an army has proven too strong to overcome. Once summoned, oinoloths
Monsters
Mordenkainen Presents: Monsters of the Multiverse
components and using Charisma as the spellcasting ability (spell save DC 17):
At will: animal friendship (snakes only)
3/day each: darkness, entangle, fear, polymorph, suggestionAs part of their quest
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand
3/day each: darkness, dimension door, dispel magic
vast stores of treasure, knowledge, and captives on their islands. Some of these prisoners are the descendants of people captured generations before; they might know of no other world outside their
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Tomb of Annihilation
(at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
wants to âimprisonâ the Soulmonger; that way, its unique magic can be studied while itâs safely quarantined from the world. She argues that destroying it should be a last resort
Dwarf
Legacy
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Species
Basic Rules (2014)
to depend on the elves. No telling what an elf will do next; when the hammer meets the orcâs head, theyâre as apt to start singing as to pull out a sword. Theyâre flighty and
subraces or one from another source.
DUERGAR
In cities deep in the Underdark live the duergar, or gray dwarves. These vicious, stealthy slave traders raid the surface world for captives, then sell
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
yuan-ti know they canât resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prefer to use the potions only as a last resort. Hekaton or Serissa also gives the party a claw of the wyrm rune (see appendix B) recovered from a shipwreck near Maelstrom. Like the potions, this item is a gift; the characters can do with it what they will.
, swearing that Iymrithâs deception will not go unpunished. She reaches out to the adventurers one more time, imploring them to join her as she confronts the dragon. An ancient blue dragon is more than
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters.
Before the party enters Loomlurch, Will of the Feywildâif he is presentâoutlines his plan for rescuing Granny Nightshadeâs child captives (see âGetaway Gang Raidâ). Characters who have not earned Willâs assistance must devise their own plan for getting inside.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It led the gnolls to Icewind Dale, promising abundant food. What the gnolls got instead was an unending winter and barely enough nourishment to sustain them. The gnolls are forced to resort to
take care of Chyzka for them. Once the fang of Yeenoghu is dead, the gnolls will allow Chyzkaâs slayers to leave the chasm unmolested while they dine on Chyzkaâs remains. The charactersâ actions give
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. The adventure contains some possible answers. Keep track of the fate of important giants and their allies or captives. Escaping adversaries will generally flee to the next higher-ranking stronghold
(from the steading to the rift and from the rift to Snurreâs hall); freed captives may join forces with their rescuers (this is a good way to introduce replacement player characters). This assumes
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Body Horror Villains Villains of this genre present as tragic figures, whether theyâre hereditary cannibals, captives enduring some forced metamorphosis, scientists looking to reverse death, or
flesh of the faithful
9 A house that remembers having tenants and will do anything to regain them
10 A grieving mortician who sculpts every face she encounters into the countenance of her lost love
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firenewt Warlock of Imix Firenewt warlocks of Imix command firenewt warriors to prove their worth by going on raids to bring back treasure and captives. The warlocks take the choicest loot as a tithe
and water.
Innate Spellcasting. The firenewtâs innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the spirit leave.
7 The ghost was murdered by someone they loved in life.
8 The ghost seeks vengeance on someone who spurned them in life.
All who die in Mordent become captives to the will of Lord Wilfred Godefroy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep has a problem that canât be handled by diplomats or the cityâs other armed forces, the Open Lord has the option to mobilize Force Grey. Such action is usually taken as a last resort, since
Hands) are arrested for a crime, the Open Lord or the Blackstaff will usually intervene on their behalf and facilitate their release. Force Grey support comes in these ways: Adventurers who are arrested
Kobold
Legacy
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Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
comedic preparations sometimes give rescuers time to locate and free the captives before the kobolds settle down for the main course.
Hatred
Because the gnome god Garl Glittergold trapped the kobold
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a massive feast ritual. Giants, gnolls and creatures from the Hill Giant Encounters table (see chapter 3) stand between the captives and freedom. Safe Haven The characters travel with refugees fleeing
from disaster. The survivors are exhausted and starving when they stumble upon the grove. The unicorn who watches the grove and her centaur subjects will shelter the refugees if the characters agree
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
they slay their enemies only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers. While redeemers are idealists, they are no fools. Redeemers know that
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. While the hammerhead ship is faster than the githyanki ship, the characters will still be in range of its weapons if they choose to flee. Evil Shadows Two shadowsâformer crew members of the flying
nearest creatures. Roll a d20 for the shadowsâ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, other elves. To the dark elves, raiding the surface for captives and treasure isnât just a cultural and military tradition, but also an economic necessity. Some raids are major operations that involve
, while at other times they slip into a village, knock out their targets with poison, and spirit their captives away without even waking the neighborhood dogs. Sometimes a raid uses both tactics; one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
scarecrows and thereby lure the tin soldiers into the garden. The Escape. While everyone is distracted, the characters will free the captives from the workshop (area L4) while Will climbs into the textile
mill (area L12) to free the captives there. Once the children are set free, everyone will run back to Little Oak. Willâs plan is sketchy, but he likes to live by the seat of his pants. Regardless of how
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
who speak Common. When they canât find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. Theyâre now waiting for it
back in a ponytail. Syleen enjoys taking risks, living as though each day will be her last. She lies compulsively and always assumes sheâs being lied to.
Runa Vokdottir. A muscular woman with black
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
giants, or if survivors from the steading reached them, they will be on the alert. Furthermore, the frost giants will organize traps, ambushes, and last-ditch defenses against continuing forays into
their stronghold, taking full advantage of the treacherous terrain (ice slides, rigging tunnels to collapse on the party, and so forth). They will also make active efforts to locate the charactersâ base
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
point of being nearly helpless. They will defend themselves if harmed, but they offer no resistance otherwise. 9. Barracks This room holds twenty-four unarmed orc captives (six orcs, eighteen orc
guard room are two bugbears, initially located in the eastern end of the area. If not engaged immediately, they will raise an alarm by striking a large brass gong that hangs near the door. If they are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
she gains leverage (whether over the deal-maker or someone else). When a hag is presented with an unusual spell, a rare magic item, or a person who has a strange magical gift, she will sniff it, shake
when the true price of the deal is revealed. If a hagâs life is threatened, she will pretend to be weak and helpless if she thinks it will spare her life or buy her time to retaliate or escape. Sheâll
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, perhaps burning farmland and devouring livestock, demanding tribute from a village, or holding captives for ransom. Alternatively, a dragon might have established a new lair in the remote wilderness
acquire the needed item. Alternatively, a dragon might seek adventurers to recover items stolen from the dragonâs hoardâwith a threat that local folk will suffer if the characters fail. Sometimes the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamiaâs desires. Lamia
casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Disguise Self (can appear as a Large or Medium biped
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
last resort, Iymrith will goad Mirran and Nym into attacking the adventurers, since she knows that Uthor and his guards will quickly turn on anyone who harms his nieces. Iymrith wonât attack the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
unless provoked. They attack only as a last resort, preferring to use their Sleep Gaze to subdue foes, then flee. They are notably more reluctant to fight spellcasters and characters using silvered or
effect, Korvala refuses to divulge information about the ritual. Personality Trait. âWhen I have a goal in mind, I will do everything to be sure it gets completed.â Ideal. âMy pack should be able to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
who befriended Vargan years ago, saying that though Varganâs ultimate fate is still unknown, the day will come when light will banish darkness.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Creating Factions Factions and organizations that you create for your campaign should grow out of the stories that are important to the world. Create organizations that your players will want to
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)
1/day each: feeblemind, globe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
wonât lower herself to negotiate with them, nor will she give them the means to reach Maelstrom. If the characters pry into her business, she tells them that sheâs conducting an extensive survey to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
canât resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti agents infiltrate enemy
. Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in human society, so they gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
thrown into the arena (area 15a) without their weapons and forced to fight to the death against the nagasâ thralls. 15a. Arena The Ssethian Scourges sometimes have their thralls fight captives for their
â).
Chest. A wooden chest stands against the east wall.
The nagas donât fear death, but they do fear the loss or theft of their rod of rulership and will do everything they can to safeguard it. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.â If a hag is forced to resort to such measures, she immediately begins to plot her retaliation against those that caused her to flee. Like a vampire or a demon, a hag has a long life over which to
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemyâs family. Hags hate to be in debt to someone whoâs done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
â Elminster






