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                        Returning 35 results for 'capture cause'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.Precognitive mages, a rarity among Azorius
                                                
                                            
                                                
                                                     spellcasters, are capable of capturing glimpses of the future. They are typically employed to anticipate the actions of wanted criminals, thus aiding in their capture.
GEETRA
Geetra is a precognitive mage
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheartâs next turn.
Revivify (Recharges at the Next Dawn). While holding Steel
                                                
                                            
                                                
                                                     commanding it to halt). He tries to capture and imprison evildoers, slaying them only if they cannot be apprehended.
Valor's Call
The noble adventuring party known as Valorâs Call was founded
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     gemstones into his skullâs eye sockets and teeth. Each of these soul gems possessed the power to capture the souls on which his phylactery would feed.
Acererak abandoned his physical body
                                                
                                            
                                                
                                                     Action"}. On a result of 11 or higher, the demilich takes a lair action to cause one of the following effects. It canât use the same effect two rounds in a row.
The tomb trembles violently for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
                                                
                                            
                                                
                                                     bring the machine online. However, he is also able to deactivate the machine, or even cause it to self-destructâif the characters can convince him to do so with appropriate roleplaying or Charisma checks of your determination.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    , Gadrille the Reef-Reaver, oversees the operations here. Sheâs a trusted lieutenant of Fheralai Stormsworn, who knows that Gadrille isnât exactly stable, but her unswaying devotion to the cause of the Cult of
                                                
                                            
                                                
                                                     close to the caves, wreck the ships on the magical reefs, capture the crew, and drag the wreckage into the caves. Anything worthwhile is salvaged and sold, and the prisoners are either sold to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    The Draakhorn Sounds Shortly after the crash or capture of Skyreach Castle, operatives of the Cult of the Dragon sounded the Draakhorn at the distant Well of Dragons. An ancient magic relic, the
                                                
                                            
                                                
                                                     Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     knows the whole gang has been defeated, but the characters can easily persuade or intimidate him into locking up any prisoners they capture for at least a few days. If the characters kill the
                                                
                                            
                                                
                                                     ruffians, most members of the town are grateful. One exception is the townmaster, who fears Redbrand retaliation. Harbin doesnât punish the characters but warns them not to cause trouble. Awarding Experience
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . Cultists and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of
                                                
                                            
                                                
                                                     cave at the camp. Rewards If characters capture a prisoner, award each of them 25 XP. To collect that award, the prisoner must be brought to the governor. Interrogating the prisoner independently and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    The Draakhorn Sounds Shortly after the crash or capture of Skyreach Castle, operatives of the Cult of the Dragon sounded the Draakhorn at the distant Well of Dragons. An ancient magic relic, the
                                                
                                            
                                                
                                                     Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of the
                                                
                                            
                                                
                                                     the camp. Rewards If characters capture a prisoner, award each of them 25 XP. To collect that award, the prisoner must be brought to the governor. Interrogating the prisoner independently and bringing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemiesâ clutches (see above). Rezmir is
                                                
                                            
                                                
                                                     a true believer, and the best that the characters can hope for is that their prisoner eventually stops berating and insulting them. âYour cause is hopeless. My friends will devour you, and your pitiful little attempts to deny the majesty of Tiamat will amount to nothing.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     dragonâs heads (200 gp), six moonstones of 50 gp each, and a set of 20 loose pearls, worth a total of 3,000 gp. Thereâs also 600 sp, 200 gp, and 50 pp. Developments If the characters capture Rezmir
                                                
                                            
                                                
                                                    , and the best that the characters can hope for is that their prisoner eventually stops berating and insulting them. âYour cause is hopeless. My friends will devour you, and your pitiful little attempts to deny the majesty of Tiamat will amount to nothing.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Zarielâs War By bringing Elturel to Avernus and potentially gaining a choke hold on Baldurâs Gate, Zariel aims to capture as many evil mortals as she can, turn them into devils, and swell the ranks
                                                
                                            
                                                
                                                     select group of devils and mortal followers who seek to cause strife and destabilize harmonious communities serve as Zarielâs chief corruptors. By funding evil groups, making and distributing weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     it, and then destroy it. 
   2  Capture a former follower of Kruphix who used secret knowledge for personal gain and deliver them to Kruphixâs temple for judgment. 
   3  Suppress all knowledge of
                                                
                                            
                                                
                                                     complexity, with the adventurers sometimes making choices that cause short-term harm in the service of long-term good. They might be charged with destroying secret knowledge that could help people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     agreement with your patron house.   House Missions   d12 House Mission 1 Mission 2 Mission 3   1 Cannith Escort a valuable shipment of goods Track down rare materials Advance the cause of one branch of
                                                
                                            
                                                
                                                     prospectors 12 Vadalis Capture wild animals and tame them Prevent magebred specimens from upsetting a delicate ecosystem Handle the animals drawing a massive caravan across the continent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
                                                
                                            
                                                
                                                     break into secure areas or avoid capture. Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     without destroying anything important. Experiments involving new spells, new magic items, and other innovations for the infernal arsenal regularly cause localized cataclysms in this place. This activity
                                                
                                            
                                                
                                                     who gets an opportunity to join the cause of Mephistopheles sees that invitation as proof of oneâs ascension to greatness. The downside to this arrangement is the true nature of Mephistopheles, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     through an interior door to generate a new stage (see below). Or you can ignore the later stages and let the characters capture the doppelganger (especially if the players are anxious to get to the
                                                
                                            
                                                
                                                     the different Test Market dimensions. It has been allowing servants of the Six into the various Test Markets and the ritual site, while trapping and eliminating anyone coming in to cause trouble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Viper in the Garden The following sections detail the cause of the disappearances in Excelsior, what information Varrel already has, and other details the characters might gain in their
                                                
                                            
                                                
                                                    . The Soul Trade No one in Excelsior is sure of it yet, but Sincerity is behind the disappearances in town. She uses empty iron flasks provided by the night hag Uncle Longteeth to capture victims, then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
                                                
                                            
                                                
                                                     loopholes and exceptions that can cause any legal dealings to drag out for years before a resolution is reached. Belial and his underlings also administer the procedure that determines the fate of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     is haunted by Undead because of a cursed item in the house. 15 Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock. 16 A hagâs curse is
                                                
                                            
                                                
                                                     that has just established a lair.  Levels 5â10 Adventure Situations   1d20 Situation   1 A group of cultists has summoned a demon to wreak havoc in the city. 2 A rebel lures monsters to the cause with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of 20 (24,500 XP). Lair Actions On initiative count 20 (losing initiative ties), the demilich rolls a d20. On a result of 11 or higher, the demilich takes a lair action to cause one of the following
                                                
                                            
                                                
                                                     own transformation, preparing for it by setting enchanted gemstones into his skullâs eye sockets and teeth. Each of these soul gems possessed the power to capture the souls on which his phylactery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     he faces the unwelcome task of reporting her death to her older sister, Erelal Freth, on level 12. If the characters help Spirreth overcome the forces of House Auvryndar, or if they corner and capture
                                                
                                            
                                                
                                                     carries a potion of supreme healing in a clear crystal vial (5 gp). Shindreer Argonrae Shindreer is a powerful member of her small drow house, and she has pledged its strength to the larger cause of House
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    â battle balloon. When the needle makes contact, it automatically deals sufficient damage to the balloon to create a slow-leaking puncture. This doesnât cause a sudden crash, but the battle balloon begins
                                                
                                            
                                                
                                                     ring of feather falling. The characters get another chance at Splugoth in episode 6. Mopping Up If the characters capture the Sixâs airship, they find it is in a sorry state. It will not fly much longer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Nautiloid Down Seven days ago, spacefaring mind flayers hoping to capture some interesting species for study crashed their shipâa nautiloid called the Id Ascendantâwhile trying to fly it through a
                                                
                                            
                                                
                                                     are reinforced with tough chitin. Canted Deck. The ship tilts to the south at a slight angleânot enough to hinder movement aboard the vessel, but enough to cause certain objects and liquids on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     heroes whose actions turn the tide of battle. The characters carry out specific missions: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through
                                                
                                            
                                                
                                                    . Poorly armed and disorganized subjects of a tyrant revolt. Invaders. A militaristic nation invades its benevolent neighbors. Pawns in a Game. A war rages on for decades, its original cause all but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     openings overlook the snow-covered grounds outside the stronghold.
 Unless she has cause to leave the overlook and raise the drawbridge in area O2, a duergar named Urthhild stands guard here, stamping
                                                
                                            
                                                
                                                     magic and are safe to handle.  Defeating Nildar. If the characters capture Nildar and try to talk to him, he snarls and threatens the characters in Dwarvish: âMy father is more powerful than any of you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     them elicit it. Sensory Stone Sensations  d6 Experience   1â2 Fear 3â4 Joy 5â6 Serenity  Fear. A character can cause fear in a passing commoner with a successful DC 15 Charisma (Intimidation) check
                                                
                                            
                                                
                                                    . Capture. If the characters are bested, Harmonium officers detain them with manacles that function as dimensional shackles. The manaclesâ magic fades if they are opened or destroyed. As the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     away to safety before the mists enveloped Prismeer, but he was too old to keep up with them. The centaur doesnât know the cause of the realmâs impending destruction. If the characters seem kind, he
                                                
                                            
                                                
                                                     tree that Granny Nightshade felled and used to make wooden toys. Believing the characters to be mercenaries hired by Granny Nightshade to capture Will of the Feywild and the Getaway Gang, the dryad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The giant intends to collect on the 5,000 gp reward being offered for the dwarfâs capture and is using the goblinoids and ogres as a distraction to help him bag the dwarf. While the garrison is
                                                
                                            
                                                
                                                     occupied on the west side of town, ten stealthy bugbears climb over the eastern wall and attempt to capture Worvil. If the characters already have the dwarf in custody, the bugbears try to take Worvil from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his âdivine plan.â His killings are carefully ritualized, following an exacting process of cutting open the
                                                
                                            
                                                
                                                     most useless to their immediate goals. The kuo-toa hermit is a complete pacifist. He doesnât fight or cause harm to any other creature, even refusing to defend himself or others. He gladly accompanies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    .
 Supreme Legal Authority (Costs 3 Actions). Isperia uses Supreme Legal Authority.
 
 SCOTT M. FISCHER
Lawmage The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to
                                                
                                            
                                                
                                                     capable of capturing glimpses of the future. They are typically employed to anticipate the actions of wanted criminals, thus aiding in their capture.
  GEETRA
 Geetra is a precognitive mage who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     from a prism and attacks. Pit Traps. As shown on the map, the floor has many pit traps. Contact Stone. The glyphs on the sarcophagus cause it to serve as a contact stone. Treasure. Inside the sarcophagus
                                                
                                            
                                                
                                                    , when read by anyone other than Tarul Var, cause the page to explode. The runes can be neutralized by using dispel magic on the box or the page. Alternatively, a character who makes a successful DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     citadels, members of the Doomguard launch expeditions to hunt or capture destructive monsters across the multiverse, testing their skills against terrifying creatures and deadly extremes. Buying Armor and
                                                
                                            
                                                
                                                     sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     secret with him. (Any old fact will do, as long as he doesnât know it already.) If his trust is earned or the characters capture him, Thinnings shares the following information: After using Zybilnaâs
                                                
                                            
                                                
                                                     that form the beanstalkâs base.
 The tower above is area P51. Zybilnaâs quasit, Iggrik, used a potion from his mistressâs laboratory (area P42) to grow the beanstalk and cause the tower to be lifted to
                                                
                                            
                                        






