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Returning 35 results for 'capture want relate'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
for the spell), webThe retriever is a potent, spider-like Construct conceived and built by Underdark followers of Lolth for one original purpose—to prowl the Abyss and capture demons for these
over or sold to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Fire genasi often get themselves into difficulty with their fiery tempers. Like their air genasi cousins, they sometimes flaunt their perceived superiority over common folk. But they also want
natural homes. They go where they want, do what they want, and rarely feel bound to anything. Good backgrounds for water genasi include hermit and sailor.
Genasi Names
Genasi use the naming conventions
Backgrounds
Baldur’s Gate: Descent into Avernus
entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to
me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded
I love.
2
Someone stole my precious instrument, and someday I’ll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and measure my deeds
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have
.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and measure my deeds against that person’s.
5
I will do anything to prove myself superior to my
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
needles all over the floor — petty, vengeful acts that humiliate, injure, or anger the gnomes, but not so much that the gnomes want to hunt down and kill the kobolds. Because of the kobolds&rsquo
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
supplies to Barthen’s. Elmina pays the agreed amount (10 gp to each character) and takes possession of the wagon and its supplies. If the characters tell her of Gundren Rockseeker’s capture, Elmina
details of the mine from Sildar Hallwinter, a character who succeeds on a DC 10 Intelligence (History) check can relate the information from the first two paragraphs of chapter 1. Elmina also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
paintings, particularly illuminations on manuscripts, tapestries that relate stories, and any such attempt to use art to capture the truth. Followers of Deneir believe that information not recorded and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
supplies to Barthen’s. Elmina pays the agreed amount (10 gp to each character) and takes possession of the wagon and its supplies. If the characters tell her of Gundren Rockseeker’s capture, Elmina
details of the mine from Sildar Hallwinter, a character who succeeds on a DC 10 Intelligence (History) check can relate the information from the first two paragraphs of chapter 1. Elmina also
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claims undisputable ownership of these lost things, asserting that she acquired them “fair and square.” Even so, she is willing to negotiate with characters who want to procure them. She is also inclined
: Capture Will. Capture the brigand Will of the Feywild and bring him to Granny Nightshade alive. He’s sure to be hiding somewhere in the forest. Find the Lost Horn. Bring her the unicorn horn that she
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
paintings, particularly illuminations on manuscripts, tapestries that relate stories, and any such attempt to use art to capture the truth. Followers of Deneir believe that information not recorded and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
King Bruenor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claims undisputable ownership of these lost things, asserting that she acquired them “fair and square.” Even so, she is willing to negotiate with characters who want to procure them. She is also inclined
: Capture Will. Capture the brigand Will of the Feywild and bring him to Granny Nightshade alive. He’s sure to be hiding somewhere in the forest. Find the Lost Horn. Bring her the unicorn horn that she
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
King Bruenor
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
) and takes possession of the wagon and its supplies. If the characters tell him of Gundren Rockseeker’s capture, Barthen is saddened by the news and encourages the party to find and rescue the dwarf
Hallwinter, a character who succeeds on a DC 15 Intelligence (History) check can relate the information from the first two paragraphs of the “Background” section at the start of the adventure. Barthen
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
) and takes possession of the wagon and its supplies. If the characters tell him of Gundren Rockseeker’s capture, Barthen is saddened by the news and encourages the party to find and rescue the dwarf
Hallwinter, a character who succeeds on a DC 15 Intelligence (History) check can relate the information from the first two paragraphs of the “Background” section at the start of the adventure. Barthen
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they’ll gladly take a place in the rescue party. Their followers begin arguing again until Uzoma blows a piercing whistle.
“If you want to help, stop arguing and do what I need you to do. Prince
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they’ll gladly take a place in the rescue party. Their followers begin arguing again until Uzoma blows a piercing whistle.
“If you want to help, stop arguing and do what I need you to do. Prince
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These murders occur irregularly, and only in towns visited by Torg’s. If the characters capture Sephek and deliver him to the authorities, they stop the murders but lose the reward offered by Hlin, who
point, the characters might find themselves unable to buy something they need or denied lodging at a local inn because the merchant or proprietor doesn’t want to earn Torrga’s everlasting enmity. Using a stolen plate and cutlery, three chwingas play house in the snow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Captured Kobolds Characters who capture a kobold in the mine can, without an ability check, learn some or all of the following information in the course of an interrogation: “Trex led us here. He has wings
like dragon!” “Trex smart! He speaks like human who knows a lot. He don’t speak Dragon no more.” “Trex says miners want their mine back. Trex wants something better in return.” “Trex says we be safer in town. There’s food in town!”
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
,” he snarls. “Here’s a whole pack of little puppies. What do you want, puppies? Come here to bark at us?”
If the Redbrands confront the characters in the street, read: As you head back into the street
who are captured or charmed by the characters can impart useful information. (See the “What the Redbrands Know” sidebar below.) Townmaster Harbin Wester won’t want to keep Redbrand prisoners until he
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
capture the remaining members of the league, whereas the other members of Valor’s Call would just as soon dispose of them. If you want to use the League of Malevolence in future adventures, allowing one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These murders occur irregularly, and only in towns visited by Torg’s. If the characters capture Sephek and deliver him to the authorities, they stop the murders but lose the reward offered by Hlin, who
point, the characters might find themselves unable to buy something they need or denied lodging at a local inn because the merchant or proprietor doesn’t want to earn Torrga’s everlasting enmity. Using a stolen plate and cutlery, three chwingas play house in the snow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
capture the remaining members of the league, whereas the other members of Valor’s Call would just as soon dispose of them. If you want to use the League of Malevolence in future adventures, allowing one
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
,” he snarls. “Here’s a whole pack of little puppies. What do you want, puppies? Come here to bark at us?”
If the Redbrands confront the characters in the street, read: As you head back into the street
who are captured or charmed by the characters can impart useful information. (See the “What the Redbrands Know” sidebar below.) Townmaster Harbin Wester won’t want to keep Redbrand prisoners until he
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Harbin Wester to keep an eye on any prisoners they capture for at least a few days. If the characters kill the ruffians, the townmaster expresses his fear of retaliation. Are the Players Lost?
After the
one of the NPCs they’ve met in town ask the characters to investigate Tresendar Manor. However, if the players choose to avoid conflict with the Redbrands because they want to follow other leads in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Captured Kobolds Characters who capture a kobold in the mine can, without an ability check, learn some or all of the following information in the course of an interrogation: “Trex led us here. He has wings
like dragon!” “Trex smart! He speaks like human who knows a lot. He don’t speak Dragon no more.” “Trex says miners want their mine back. Trex wants something better in return.” “Trex says we be safer in town. There’s food in town!”
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Harbin Wester to keep an eye on any prisoners they capture for at least a few days. If the characters kill the ruffians, the townmaster expresses his fear of retaliation. Are the Players Lost?
After the
one of the NPCs they’ve met in town ask the characters to investigate Tresendar Manor. However, if the players choose to avoid conflict with the Redbrands because they want to follow other leads in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
player, or alter an existing encounter to relate to the goals and motivations of that player’s character. Over the course of several sessions, do this for all your players and their characters.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
High Court are attending a gala. If the characters want to explore Janya, Xoese-Addae can guide the characters around the city before taking them to the Cerulean Lyceum. Use the “Djaynai and Janya
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place. Relate to the players any information appropriate to the polis and its culture from chapter 3. Additionally, while they make preparations, the characters hear one of the tales from the Polis
avoids obvious dangers, but necessarily runs through untamed lands. If you want to highlight features of Theros, feel free to include any additional encounters you please. In any event, the two following
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
each “unlikely” encounter. Step 9. Create a new encounter designed to appeal specifically to one player, or alter an existing encounter to relate to the goals and motivations of that player’s character. Over the course of several sessions, do this for all your players and their characters.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
High Court are attending a gala. If the characters want to explore Janya, Xoese-Addae can guide the characters around the city before taking them to the Cerulean Lyceum. Use the “Djaynai and Janya
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story unfolds. Step 2. Identify the encounters you want to run, then figure out how likely it is each encounter will get played, categorizing each one as “definite,” “possible,” or “unlikely.” Step 3
player, or alter an existing encounter to relate to the goals and motivations of that player’s character. Over the course of several sessions, do this for all your players and their characters.