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Returning 35 results for 'capture want resting'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
for the spell), webThe retriever is a potent, spider-like Construct conceived and built by Underdark followers of Lolth for one original purpose—to prowl the Abyss and capture demons for these
over or sold to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Fizban's Treasury of Dragons
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
important as the treasures themselves. (Any)
4
Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Fire genasi often get themselves into difficulty with their fiery tempers. Like their air genasi cousins, they sometimes flaunt their perceived superiority over common folk. But they also want
natural homes. They go where they want, do what they want, and rarely feel bound to anything. Good backgrounds for water genasi include hermit and sailor.
Genasi Names
Genasi use the naming conventions
Backgrounds
Baldur’s Gate: Descent into Avernus
entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to
me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded
I love.
2
Someone stole my precious instrument, and someday I’ll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and measure my deeds
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have
.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and measure my deeds against that person’s.
5
I will do anything to prove myself superior to my
Bugbear
Legacy
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claims undisputable ownership of these lost things, asserting that she acquired them “fair and square.” Even so, she is willing to negotiate with characters who want to procure them. She is also inclined
: Capture Will. Capture the brigand Will of the Feywild and bring him to Granny Nightshade alive. He’s sure to be hiding somewhere in the forest. Find the Lost Horn. Bring her the unicorn horn that she
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claims undisputable ownership of these lost things, asserting that she acquired them “fair and square.” Even so, she is willing to negotiate with characters who want to procure them. She is also inclined
: Capture Will. Capture the brigand Will of the Feywild and bring him to Granny Nightshade alive. He’s sure to be hiding somewhere in the forest. Find the Lost Horn. Bring her the unicorn horn that she
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
carried to their final resting place in the subterranean lake (where they are consumed by the thessalkraken). The bodies currently upon the platform are four lizardfolk slain during the capture of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
carried to their final resting place in the subterranean lake (where they are consumed by the thessalkraken). The bodies currently upon the platform are four lizardfolk slain during the capture of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Blades and his followers. Warforged Ossuary Features The ossuary depicted in map 4.6 was once a temple, which has been refitted into a resting place for the Lord of Blades’ followers. Equal parts
being forced to graft warforged components onto the Lord of Blades’ warriors. 2 Locate a docent (see chapter 5) carried by a warforged wizard who has joined up with the Lord of Blades. 3 Capture a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Blades and his followers. Warforged Ossuary Features The ossuary depicted in map 4.6 was once a temple, which has been refitted into a resting place for the Lord of Blades’ followers. Equal parts
being forced to graft warforged components onto the Lord of Blades’ warriors. 2 Locate a docent (see chapter 5) carried by a warforged wizard who has joined up with the Lord of Blades. 3 Capture a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These murders occur irregularly, and only in towns visited by Torg’s. If the characters capture Sephek and deliver him to the authorities, they stop the murders but lose the reward offered by Hlin, who
point, the characters might find themselves unable to buy something they need or denied lodging at a local inn because the merchant or proprietor doesn’t want to earn Torrga’s everlasting enmity. Using a stolen plate and cutlery, three chwingas play house in the snow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Captured Kobolds Characters who capture a kobold in the mine can, without an ability check, learn some or all of the following information in the course of an interrogation: “Trex led us here. He has wings
like dragon!” “Trex smart! He speaks like human who knows a lot. He don’t speak Dragon no more.” “Trex says miners want their mine back. Trex wants something better in return.” “Trex says we be safer in town. There’s food in town!”
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
,” he snarls. “Here’s a whole pack of little puppies. What do you want, puppies? Come here to bark at us?”
If the Redbrands confront the characters in the street, read: As you head back into the street
who are captured or charmed by the characters can impart useful information. (See the “What the Redbrands Know” sidebar below.) Townmaster Harbin Wester won’t want to keep Redbrand prisoners until he
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
capture the remaining members of the league, whereas the other members of Valor’s Call would just as soon dispose of them. If you want to use the League of Malevolence in future adventures, allowing one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These murders occur irregularly, and only in towns visited by Torg’s. If the characters capture Sephek and deliver him to the authorities, they stop the murders but lose the reward offered by Hlin, who
point, the characters might find themselves unable to buy something they need or denied lodging at a local inn because the merchant or proprietor doesn’t want to earn Torrga’s everlasting enmity. Using a stolen plate and cutlery, three chwingas play house in the snow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
capture the remaining members of the league, whereas the other members of Valor’s Call would just as soon dispose of them. If you want to use the League of Malevolence in future adventures, allowing one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complexities of social interaction. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
what they want to do. The DM narrates the results of their actions. Typically, the DM uses a map as an outline of the adventure, tracking the characters’ progress as they explore dungeon corridors or
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
,” he snarls. “Here’s a whole pack of little puppies. What do you want, puppies? Come here to bark at us?”
If the Redbrands confront the characters in the street, read: As you head back into the street
who are captured or charmed by the characters can impart useful information. (See the “What the Redbrands Know” sidebar below.) Townmaster Harbin Wester won’t want to keep Redbrand prisoners until he
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complexities of social interaction. The rules for resting are also in this chapter, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
what they want to do. The DM narrates the results of their actions. Typically, the DM uses a map as an outline of the adventure, tracking the characters’ progress as they explore dungeon corridors or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Harbin Wester to keep an eye on any prisoners they capture for at least a few days. If the characters kill the ruffians, the townmaster expresses his fear of retaliation. Are the Players Lost?
After the
one of the NPCs they’ve met in town ask the characters to investigate Tresendar Manor. However, if the players choose to avoid conflict with the Redbrands because they want to follow other leads in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Captured Kobolds Characters who capture a kobold in the mine can, without an ability check, learn some or all of the following information in the course of an interrogation: “Trex led us here. He has wings
like dragon!” “Trex smart! He speaks like human who knows a lot. He don’t speak Dragon no more.” “Trex says miners want their mine back. Trex wants something better in return.” “Trex says we be safer in town. There’s food in town!”
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Harbin Wester to keep an eye on any prisoners they capture for at least a few days. If the characters kill the ruffians, the townmaster expresses his fear of retaliation. Are the Players Lost?
After the
one of the NPCs they’ve met in town ask the characters to investigate Tresendar Manor. However, if the players choose to avoid conflict with the Redbrands because they want to follow other leads in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complexities of social interaction. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
what they want to do. The DM narrates the results of their actions. Typically, the DM uses a map as an outline of the adventure, tracking the characters’ progress as they explore dungeon corridors or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complexities of social interaction. The rules for resting are also in this chapter, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
what they want to do. The DM narrates the results of their actions. Typically, the DM uses a map as an outline of the adventure, tracking the characters’ progress as they explore dungeon corridors or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Resting The incursion into the Doomvault is intended to be a fast-paced assault in which the characters have little time for typical rests. A few areas of the dungeon offer access to special magic
that allows characters to gain the benefit of a rest. The adventure assumes the characters stay in or close to the dungeon for the duration of their exploration. If you want the characters to be able to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Resting The incursion into the Doomvault is intended to be a fast-paced assault in which the characters have little time for typical rests. A few areas of the dungeon offer access to special magic
that allows characters to gain the benefit of a rest. The adventure assumes the characters stay in or close to the dungeon for the duration of their exploration. If you want the characters to be able to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
village has been infiltrated. After the castle is gone, the villagers drop all pretense of friendliness and send Captain Othelstan, one veteran, and six guards to attempt to capture the intruders and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
village has been infiltrated. After the castle is gone, the villagers drop all pretense of friendliness and send Captain Othelstan, one veteran, and six guards to attempt to capture the intruders and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
pretense of friendliness and send Captain Othelstan (see appendix D), one veteran, and six guards to attempt to capture the intruders and either kill them as sacrifices or drive them out of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
pretense of friendliness and send Captain Othelstan (see appendix D), one veteran, and six guards to attempt to capture the intruders and either kill them as sacrifices or drive them out of the