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Returning 35 results for 'capture warned response'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Final Approach Even if the characters survive the Xaryxia and the two solar dragons, it becomes obvious that the rest of their fleet is doomed. In response, they can fight on, surrender, or make a
taken to the imperial citadel to face justice. Maybe this was your plan for getting into the citadel all along. Maybe not. Either way, all is not lost.
If the characters avoid capture and make a break
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
; means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Final Approach Even if the characters survive the Xaryxia and the two solar dragons, it becomes obvious that the rest of their fleet is doomed. In response, they can fight on, surrender, or make a
taken to the imperial citadel to face justice. Maybe this was your plan for getting into the citadel all along. Maybe not. Either way, all is not lost.
If the characters avoid capture and make a break
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
Compendium
- Sources->Dungeons & Dragons->Divine Contention
it to the unwilling body of the ancient green dragon Claugiyliamatar. Ularan Mortus hoped to use the dragon to capture the ruinstone, an artifact of great power. While they remain on the Sword Coast
without the artifact, or in Claugiyliamatar’s body if it succeeded in stealing the ruinstone. In response, Lord Protector Neverember of Neverwinter offers the characters a purse of 8,000 gp to end the threat posed by the dragon.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
it to the unwilling body of the ancient green dragon Claugiyliamatar. Ularan Mortus hoped to use the dragon to capture the ruinstone, an artifact of great power. While they remain on the Sword Coast
without the artifact, or in Claugiyliamatar’s body if it succeeded in stealing the ruinstone. In response, Lord Protector Neverember of Neverwinter offers the characters a purse of 8,000 gp to end the threat posed by the dragon.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Unless the characters intervene, the bearded devils reach the innocent humans within a few rounds, then quickly capture them. Once captured, all three will be sold into slavery at the Wandering
he’s still alive, Grand Duke Ulder Ravengard of Baldur’s Gate is probably at the High Hall as well. If the characters capture and interrogate a bearded devil, or any other devil encountered in Elturel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Unless the characters intervene, the bearded devils reach the innocent humans within a few rounds, then quickly capture them. Once captured, all three will be sold into slavery at the Wandering
he’s still alive, Grand Duke Ulder Ravengard of Baldur’s Gate is probably at the High Hall as well. If the characters capture and interrogate a bearded devil, or any other devil encountered in Elturel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters are the ones Levistus warned her about, she tries to be as hospitable as possible but won’t discuss why she’s here or what she’s after. If she no longer feels safe in the castle, Avarice leaves
characters slay or capture Avarice, the gargoyles attack them as they leave the keep. Treasure. Avarice keeps her staff of frost within easy reach. When she’s not writing in her spellbook, she sticks it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters are the ones Levistus warned her about, she tries to be as hospitable as possible but won’t discuss why she’s here or what she’s after. If she no longer feels safe in the castle, Avarice leaves
characters slay or capture Avarice, the gargoyles attack them as they leave the keep. Treasure. Avarice keeps her staff of frost within easy reach. When she’s not writing in her spellbook, she sticks it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
detection, and determine the outcome. BURNING OR HOLING THE SEA GHOST
Though it is possible for the characters to capture the Sea Ghost, they also might choose to destroy it.
Burning. The Sea Ghost
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
detection, and determine the outcome. BURNING OR HOLING THE SEA GHOST
Though it is possible for the characters to capture the Sea Ghost, they also might choose to destroy it.
Burning. The Sea Ghost
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stroking its surface. The obelisk flashes once, the glow of faerzress around the cavern flaring in response. The derro squeals with glee as she snatches an object up from the ground, then writes
, but some entries appear in different handwriting. The last entry describes the “miraculous” appearance of the gold coin. Development If the characters capture and interrogate Pliinki, she laughs at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stroking its surface. The obelisk flashes once, the glow of faerzress around the cavern flaring in response. The derro squeals with glee as she snatches an object up from the ground, then writes
, but some entries appear in different handwriting. The last entry describes the “miraculous” appearance of the gold coin. Development If the characters capture and interrogate Pliinki, she laughs at
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
free of his captors’ sack through a small hole, Nosey is looking for a way home. Nosey pantomimes his capture and escape, and any character who pays attention to the puppy’s behavior figures out the
subjects in exchange for a place at Kelek’s side when Kelek becomes all-powerful. Irascible and impatient, King Gurgle is unhappy that Kelek’s ritual is taking so long. If the king was warned about the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
free of his captors’ sack through a small hole, Nosey is looking for a way home. Nosey pantomimes his capture and escape, and any character who pays attention to the puppy’s behavior figures out the
subjects in exchange for a place at Kelek’s side when Kelek becomes all-powerful. Irascible and impatient, King Gurgle is unhappy that Kelek’s ritual is taking so long. If the king was warned about the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mariners. The clerics and the surviving guards would be severely punished (perhaps by death) if they left. Therefore, they have resolved to capture or kill anyone coming to the island. If any of the
received no response. Nonetheless, they still hope to be sent reinforcements, laborers, and material for rebuilding the abbey. They typically keep watch on the Skull Dunes during the day, but have grown
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mariners. The clerics and the surviving guards would be severely punished (perhaps by death) if they left. Therefore, they have resolved to capture or kill anyone coming to the island. If any of the
received no response. Nonetheless, they still hope to be sent reinforcements, laborers, and material for rebuilding the abbey. They typically keep watch on the Skull Dunes during the day, but have grown
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
away a long time ago. They have been warned by their masters not to touch any books that have single letters on their spines. (The homunculi don’t know the significance of these lettered books
its place, hoping to capture any creature entering from the kitchen. It has been able to ambush only the occasional cat or faerie dragon, so it’s in a weakened state and has the following changes to its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
closest to the priest quarters (area G5) instead attempts to move to that area and warn Gideon of the intruders. If warned, Gideon quickly moves to area G4 and prepares to defend the chapel, while the
) on the ossuary level. Two mezzoloths guard the stairs. Gideon Lightward is also present here if one of his undead servants warned him of the characters’ intrusion. Otherwise, the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
closest to the priest quarters (area G5) instead attempts to move to that area and warn Gideon of the intruders. If warned, Gideon quickly moves to area G4 and prepares to defend the chapel, while the
) on the ossuary level. Two mezzoloths guard the stairs. Gideon Lightward is also present here if one of his undead servants warned him of the characters’ intrusion. Otherwise, the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
away a long time ago. They have been warned by their masters not to touch any books that have single letters on their spines. (The homunculi don’t know the significance of these lettered books
its place, hoping to capture any creature entering from the kitchen. It has been able to ambush only the occasional cat or faerie dragon, so it’s in a weakened state and has the following changes to its
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Awarding
knows the location of the mine. Then the doppelganger intends to kill the dwarf and destroy the map. If the villains have been warned that an attack is imminent, Vyerith hides behind the door to the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
location of the mine. Then the doppelganger intends to betray the Spider by killing Gundren and destroying the map. If the villains have been warned that an attack is imminent, Vyerith hides behind the door
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
location of the mine. Then the doppelganger intends to betray the Spider by killing Gundren and destroying the map. If the villains have been warned that an attack is imminent, Vyerith hides behind the door
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Awarding
knows the location of the mine. Then the doppelganger intends to kill the dwarf and destroy the map. If the villains have been warned that an attack is imminent, Vyerith hides behind the door to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
effect. “Booyahg” means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
effect. “Booyahg” means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
message her indirectly through a third party (a bribed guard or worker, for instance), Oppal’s response makes it clear that she is willing to pass along “the information” only if she is liberated. She
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
message her indirectly through a third party (a bribed guard or worker, for instance), Oppal’s response makes it clear that she is willing to pass along “the information” only if she is liberated. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks
area X19, clapping weakly at the speech. Floating next to Nar’l is his grell bodyguard. If Xanathar has been warned that the characters are near, it wraps up its speech and grants them an audience; see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks
area X19, clapping weakly at the speech. Floating next to Nar’l is his grell bodyguard. If Xanathar has been warned that the characters are near, it wraps up its speech and grants them an audience; see
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check. These tell the story of the cult of the medusa, starting with the capture of Gloine Nathair-Nathair, long years of sacrificial victims brought before her, and the vitrified statues now
any ooze-folk (see area O3) or the clockwork kraken (see area O2) become active in response to the characters’ intrusion, those defenders do not touch or intentionally damage any of the baubles, instead
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check. These tell the story of the cult of the medusa, starting with the capture of Gloine Nathair-Nathair, long years of sacrificial victims brought before her, and the vitrified statues now
any ooze-folk (see area O3) or the clockwork kraken (see area O2) become active in response to the characters’ intrusion, those defenders do not touch or intentionally damage any of the baubles, instead