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Returning 35 results for 'capture way roiling'.
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Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapons and armor.
Although frost salamanders can burrow their way through loose soil, they prefer to dig into ice. They roll around in piles of broken chunks of ice, allowing it to scratch their backs
but. Frost salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs. On rare occasions, frost giant;frost giants (see the Monster Manual) capture and tame these creatures, using them to burrow into the ice to help create outposts and fortresses.ColdFire
Monsters
Strixhaven: A Curriculum of Chaos
Witherbloom mages have learned to follow groffs in order to track down pest mascot;pest mascots, but most of these mages have yet to find a way to capture the pests before the groff eats someone.
Monsters
Fizban's Treasury of Dragons
away when a colony manages to capture a dragon. Teams of mind flayers bind the dragon, which is subject to a gruesome transformation as the elder brain latches onto the dragon’s back and digs its
. Even the elder brain dragon’s breath weapon mutates during its transformation, becoming a stream of briny liquid roiling with illithid tadpoles. These tadpoles can swiftly slay victims and transform them into mind flayers, allowing the elder brain dragon to grow its own roving colony.Psychic
Magic Items
Strixhaven: A Curriculum of Chaos
Roiling green mist fills this glass orb, which the exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a
creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic
When you cast this spell, you gain 1 Contamination Level.
You banish a creature that you can see within range into the Space Between Worlds. Upon this roiling plane of chaotic potential, the target
wanders incomprehensible vistas searching for a way back via strange and absurd exits. The target remains there for the duration or until it escapes.
The target can use its action to attempt to
Species
One Grung Above
elevated grung changes color and is inducted into its new caste in the same way that a juvenile of the caste would be. From then on, the grung and its progeny are members of the higher caste.
7707;center
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Barbarian
Legacy
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Classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
barbarians perfectly suited for adventuring. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
their human emotions. Now they view the world from a pragmatic and dispassionate perspective. They understand emotional connections in a detached, intellectual way, and recognize that these feelings in
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scour Pandesmos. Rumors claim that the chaos of Limbo leaks into Pandemonium through the Ruinous Sea; others say that the Elemental Chaos touches Pandemonium in this roiling expanse. Either way, the
Ruinous Sea is inimical to all but the strange and powerful chaos krakens that inhabit it. Swimming the Ruinous Sea Despite their ephemeral appearance, the Ruinous Sea’s roiling clouds are viscous and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scour Pandesmos. Rumors claim that the chaos of Limbo leaks into Pandemonium through the Ruinous Sea; others say that the Elemental Chaos touches Pandemonium in this roiling expanse. Either way, the
Ruinous Sea is inimical to all but the strange and powerful chaos krakens that inhabit it. Swimming the Ruinous Sea Despite their ephemeral appearance, the Ruinous Sea’s roiling clouds are viscous and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Yon When the characters first arrive in Yon, read: You stand on a path that wends between rocky crags on a mountainside. The sky is dark and full of roiling thunderclouds. You are greeted
is Motherhorn. What direction the characters go is up to them. Whichever way they choose, they don’t get far before they encounter another friendly guide.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Yon When the characters first arrive in Yon, read: You stand on a path that wends between rocky crags on a mountainside. The sky is dark and full of roiling thunderclouds. You are greeted
is Motherhorn. What direction the characters go is up to them. Whichever way they choose, they don’t get far before they encounter another friendly guide.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale. She hires them to locate and capture a chwinga, several of which she believes are located in and around Ten-Towns. Although she provides the characters with a magical means to locate chwingas, it’s up to them to figure out a way to capture one or convince it to help Dannika with her experiments.
quests. At the start of this quest, the characters are approached by a young spellcaster named Dannika Graysteel. A new resident of Ten-Towns, she’s trying to find a way to alter the climate in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale. She hires them to locate and capture a chwinga, several of which she believes are located in and around Ten-Towns. Although she provides the characters with a magical means to locate chwingas, it’s up to them to figure out a way to capture one or convince it to help Dannika with her experiments.
quests. At the start of this quest, the characters are approached by a young spellcaster named Dannika Graysteel. A new resident of Ten-Towns, she’s trying to find a way to alter the climate in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Journey to Bittergrass Fen By foot, the trek to Bittergrass Fen takes an hour. Along the way, Riffel conveys the following: Teremini’s Vault. The Three Moons Vault is a heavily fortified keep in the
Wardens: benevolent lycanthropes and trackers who oppose Lord Soth and worship the nature god Habbakuk. The wardens’ attack on the Three Moons Vault was a catastrophic failure that resulted in the capture
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
taken to the imperial citadel to face justice. Maybe this was your plan for getting into the citadel all along. Maybe not. Either way, all is not lost.
If the characters avoid capture and make a break
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
taken to the imperial citadel to face justice. Maybe this was your plan for getting into the citadel all along. Maybe not. Either way, all is not lost.
If the characters avoid capture and make a break
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
serving as the tribe’s boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Journey to Bittergrass Fen By foot, the trek to Bittergrass Fen takes an hour. Along the way, Riffel conveys the following: Teremini’s Vault. The Three Moons Vault is a heavily fortified keep in the
Wardens: benevolent lycanthropes and trackers who oppose Lord Soth and worship the nature god Habbakuk. The wardens’ attack on the Three Moons Vault was a catastrophic failure that resulted in the capture
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Occluding Miasma This location is presented on map 8.6. Mike Schley Map 8.6: Occluding Miasma A roiling, roughly spherical, yellow-green cloud tumbles through the void.
The poisonous fog is a
stalkers don’t have any special way to see through the fog and simply fly through it in irregular patrols. They’re immediately aware if anyone touches the tongue. Metal Tongue. The metal tongue belongs to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Occluding Miasma This location is presented on map 8.6. Mike Schley Map 8.6: Occluding Miasma A roiling, roughly spherical, yellow-green cloud tumbles through the void.
The poisonous fog is a
stalkers don’t have any special way to see through the fog and simply fly through it in irregular patrols. They’re immediately aware if anyone touches the tongue. Metal Tongue. The metal tongue belongs to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the mind”-style play, where it’s more important to capture the emotion of a chase than know the exact location and orientation of every vehicle on the battlefield. If a situation arises that the
(Athletics) check, setting the jump’s DC based on the distance between the two vehicles (as well as other factors, as appropriate). Keep it fun and fast-paced, and push the rules aside when they get in the way.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
22 (4d10) poison damage plus 22 (4d10) fire damage from the noxious gas and flames roiling across the battlefield. After making these ability checks, the characters stumble into a battle between six
make their way toward Zariel, demons that might otherwise cross their path are intercepted by devils, creating an avenue of safe passage for the characters. Treasure. Lucille’s helm of devil command and battle standard of infernal power are described in appendix C.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other tries to flee to area 13 and alert the creatures there. The drow have orders from the spirit nagas to capture intruders if possible, meaning that any character reduced to 0 hit points by a drow’s
melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Freth’s base on level 12.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the mind”-style play, where it’s more important to capture the emotion of a chase than know the exact location and orientation of every vehicle on the battlefield. If a situation arises that the
(Athletics) check, setting the jump’s DC based on the distance between the two vehicles (as well as other factors, as appropriate). Keep it fun and fast-paced, and push the rules aside when they get in the way.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters a single chance for a controlled fight. Destroying the drowned ones before they capture the hermitage might be the only way to end their threat. If the characters decide to stay and
afraid to investigate further. Until the characters appeared, the survivors believed that they had been abandoned, and that the only way off the island is the ferry. But even if the characters have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Undermountain. He seeded them into those parts of Slitherswamp once controlled by the yuan-ti. The bullywugs were quick to capture and domesticate four carrion crawlers and a hydra. Halaster also
for 1 minute. A creature poisoned in this way is also paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Undermountain. He seeded them into those parts of Slitherswamp once controlled by the yuan-ti. The bullywugs were quick to capture and domesticate four carrion crawlers and a hydra. Halaster also
for 1 minute. A creature poisoned in this way is also paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other tries to flee to area 13 and alert the creatures there. The drow have orders from the spirit nagas to capture intruders if possible, meaning that any character reduced to 0 hit points by a drow’s
melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Freth’s base on level 12.