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Returning 35 results for 'capture whispers reading'.
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Magic Items
Dungeon Master’s Guide
vanishes to some other corner of the multiverse where its moral guidance can bring hope to an endangered world. Although attempts have been made to copy the work, efforts to do so fail to capture its
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Henlifel. Ontharyx abandoned his family to follow the malign whispers that led him to the obelisk. Ontharyx’s sons have come with a few retainers to see whether they can talk some sense into their father. These drow are in Talhundereth’s reading room (area T14) and might parlay with the characters.
gouts bizarre offspring called gemmules, which the cult members view as progeny of the alien intelligence they worship (and which they treat like vicious pets). The cultists capture any unsuspecting
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Henlifel. Ontharyx abandoned his family to follow the malign whispers that led him to the obelisk. Ontharyx’s sons have come with a few retainers to see whether they can talk some sense into their father. These drow are in Talhundereth’s reading room (area T14) and might parlay with the characters.
gouts bizarre offspring called gemmules, which the cult members view as progeny of the alien intelligence they worship (and which they treat like vicious pets). The cultists capture any unsuspecting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
made to copy the work, efforts to do so fail to capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose. A heavy clasp, wrought to look like angel
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
made to copy the work, efforts to do so fail to capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose. A heavy clasp, wrought to look like angel
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the
unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the
unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to capture its magical nature or translate the benefits it offers to those pure of heart
it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to capture its magical nature or translate the benefits it offers to those pure of heart
it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
(roll on table B) 17–20 Threat (roll on table C) Table A: Upper City Harmless Interactions d12 Interaction 1 A pallid maid wearing the livery of House Bormul stumbles into a party, whispers “not
the Lady’s Hall. 8 Ominous, disembodied whispers reach the party’s ears. The whispers lead to Hhune House. 9 The wizard Lorroakan approaches the party, offering them pay and free waterproofing for their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
(roll on table B) 17–20 Threat (roll on table C) Table A: Upper City Harmless Interactions d12 Interaction 1 A pallid maid wearing the livery of House Bormul stumbles into a party, whispers “not
the Lady’s Hall. 8 Ominous, disembodied whispers reach the party’s ears. The whispers lead to Hhune House. 9 The wizard Lorroakan approaches the party, offering them pay and free waterproofing for their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
daughters were buried in the chalet’s graveyard, at the baron’s insistence. In her final journal entry, the baroness speaks of “evil whispers” in the graveyard and makes plans to leave Chalet Brantifax
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
daughters were buried in the chalet’s graveyard, at the baron’s insistence. In her final journal entry, the baroness speaks of “evil whispers” in the graveyard and makes plans to leave Chalet Brantifax
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alarming or threatening manner, she hastily whispers, “Don’t be frightened. We’re on the same side.” Ezmerelda is hunting Strahd, but her efforts to corner the vampire have so far been thwarted, and she
K57) 5 Wine cellar (area K63) 6 Torture chamber (area K76) Strahd isn’t actually at that location unless the card reading (see chapter 1) indicates that he is. If the characters ask Rahadin to lead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alarming or threatening manner, she hastily whispers, “Don’t be frightened. We’re on the same side.” Ezmerelda is hunting Strahd, but her efforts to corner the vampire have so far been thwarted, and she
K57) 5 Wine cellar (area K63) 6 Torture chamber (area K76) Strahd isn’t actually at that location unless the card reading (see chapter 1) indicates that he is. If the characters ask Rahadin to lead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
perceptiveness and intuition. Insight reflects a character’s skill at reading other people’s moods and intentions. The DM set the DC at 15, which Gareth beats. With a successful Wisdom (Insight) check
success and failure.
Jared: Ismark leans toward you, Gareth, with a suspicious glance at the other people in the tavern, like he’s worried they’re eavesdropping. He whispers, “The Devil Strahd
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the wake of the gate-town’s ceaseless gales. Nowhere is safe from the winds. Even when the gusts are dampened, their whispers slip through the cracks and magically encourage townsfolk to commit dark
creature’s capture or extermination. 3 Orbys Bumblewing asks the characters to test a dubious new flying machine. During their flight, Nimbus Knife bandits attempt to steal it. 4 A wave of murder sweeps through Midtown, caused by a malevolent breeze (use the ghost stat block) that possesses the townsfolk.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unwitting puppet who pines for their power. He does their bidding, and in turn, the Pit whispers the names of mutinous townsfolk and other rising threats. Known dissenters are marched up the platform
proselytizing among hopeful townsfolk in secret. Archlector Bex commands the characters to capture the missionary and deliver them to the Pit. 2 A farmer pays the characters to prune a patch of pustules from a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
perceptiveness and intuition. Insight reflects a character’s skill at reading other people’s moods and intentions. The DM set the DC at 15, which Gareth beats. With a successful Wisdom (Insight) check
success and failure.
Jared: Ismark leans toward you, Gareth, with a suspicious glance at the other people in the tavern, like he’s worried they’re eavesdropping. He whispers, “The Devil Strahd
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
princes to offer a bounty of 2,000 gp for each pirate ship that is captured and brought into port, and a bonus 500 gp for the capture of each pirate captain. Save an Innocent Man. Belym (LG male Chultan
view of interference. Seek Wisdom at Orolunga. Eshek (NG male Chultan human acolyte of Savras) stumbles up to the characters in the street and whispers, “Speak to the wise guardian of Orolunga, east of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the wake of the gate-town’s ceaseless gales. Nowhere is safe from the winds. Even when the gusts are dampened, their whispers slip through the cracks and magically encourage townsfolk to commit dark
creature’s capture or extermination. 3 Orbys Bumblewing asks the characters to test a dubious new flying machine. During their flight, Nimbus Knife bandits attempt to steal it. 4 A wave of murder sweeps through Midtown, caused by a malevolent breeze (use the ghost stat block) that possesses the townsfolk.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unwitting puppet who pines for their power. He does their bidding, and in turn, the Pit whispers the names of mutinous townsfolk and other rising threats. Known dissenters are marched up the platform
proselytizing among hopeful townsfolk in secret. Archlector Bex commands the characters to capture the missionary and deliver them to the Pit. 2 A farmer pays the characters to prune a patch of pustules from a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
princes to offer a bounty of 2,000 gp for each pirate ship that is captured and brought into port, and a bonus 500 gp for the capture of each pirate captain. Save an Innocent Man. Belym (LG male Chultan
view of interference. Seek Wisdom at Orolunga. Eshek (NG male Chultan human acolyte of Savras) stumbles up to the characters in the street and whispers, “Speak to the wise guardian of Orolunga, east of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room. There are small reading desks with cozy scarlet chairs in the corners.
The shelves contain books on Fistandia’s favorite subjects: arcana, natural science, religion, astrology, and planar
successful DC 15 Strength (Athletics) check. Treasure. Sitting on the reading desk is a jeweled letter opener worth 20 gp. Puzzle Book. The puzzle book with the letter R on its spine is on one of the shelves
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room. There are small reading desks with cozy scarlet chairs in the corners.
The shelves contain books on Fistandia’s favorite subjects: arcana, natural science, religion, astrology, and planar
successful DC 15 Strength (Athletics) check. Treasure. Sitting on the reading desk is a jeweled letter opener worth 20 gp. Puzzle Book. The puzzle book with the letter R on its spine is on one of the shelves