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Returning 35 results for 'capture whispers resting'.
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Monsters
Fizban's Treasury of Dragons
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: dissonant whispers, hold person, meld
population, but the galeb duhr are causing trouble for local miners.
4
Two Lolth cultist;cultists seek a magical relic that attracts giant spider;giant spiders, but the relic’s resting place has
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
those he kills and puts them on spikes in his den, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gouts bizarre offspring called gemmules, which the cult members view as progeny of the alien intelligence they worship (and which they treat like vicious pets). The cultists capture any unsuspecting
Henlifel. Ontharyx abandoned his family to follow the malign whispers that led him to the obelisk. Ontharyx’s sons have come with a few retainers to see whether they can talk some sense into their father. These drow are in Talhundereth’s reading room (area T14) and might parlay with the characters.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gouts bizarre offspring called gemmules, which the cult members view as progeny of the alien intelligence they worship (and which they treat like vicious pets). The cultists capture any unsuspecting
Henlifel. Ontharyx abandoned his family to follow the malign whispers that led him to the obelisk. Ontharyx’s sons have come with a few retainers to see whether they can talk some sense into their father. These drow are in Talhundereth’s reading room (area T14) and might parlay with the characters.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Night Revelers The characters are free to wander Djaynai while they prepare for their mission. At a point of your choosing, whether the characters are exploring the streets or resting at the inn
, an agent of the Night Revelers visits them: A figure wearing pale-blue robes approaches, her face obscured by a diaphanous blue veil. “The People’s Stewards have lost their way,” she whispers. “Many
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Night Revelers The characters are free to wander Djaynai while they prepare for their mission. At a point of your choosing, whether the characters are exploring the streets or resting at the inn
, an agent of the Night Revelers visits them: A figure wearing pale-blue robes approaches, her face obscured by a diaphanous blue veil. “The People’s Stewards have lost their way,” she whispers. “Many
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
carried to their final resting place in the subterranean lake (where they are consumed by the thessalkraken). The bodies currently upon the platform are four lizardfolk slain during the capture of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
carried to their final resting place in the subterranean lake (where they are consumed by the thessalkraken). The bodies currently upon the platform are four lizardfolk slain during the capture of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Blades and his followers. Warforged Ossuary Features The ossuary depicted in map 4.6 was once a temple, which has been refitted into a resting place for the Lord of Blades’ followers. Equal parts
being forced to graft warforged components onto the Lord of Blades’ warriors. 2 Locate a docent (see chapter 5) carried by a warforged wizard who has joined up with the Lord of Blades. 3 Capture a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Blades and his followers. Warforged Ossuary Features The ossuary depicted in map 4.6 was once a temple, which has been refitted into a resting place for the Lord of Blades’ followers. Equal parts
being forced to graft warforged components onto the Lord of Blades’ warriors. 2 Locate a docent (see chapter 5) carried by a warforged wizard who has joined up with the Lord of Blades. 3 Capture a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
village has been infiltrated. After the castle is gone, the villagers drop all pretense of friendliness and send Captain Othelstan, one veteran, and six guards to attempt to capture the intruders and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
village has been infiltrated. After the castle is gone, the villagers drop all pretense of friendliness and send Captain Othelstan, one veteran, and six guards to attempt to capture the intruders and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
pretense of friendliness and send Captain Othelstan (see appendix D), one veteran, and six guards to attempt to capture the intruders and either kill them as sacrifices or drive them out of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
(roll on table B) 17–20 Threat (roll on table C) Table A: Upper City Harmless Interactions d12 Interaction 1 A pallid maid wearing the livery of House Bormul stumbles into a party, whispers “not
the Lady’s Hall. 8 Ominous, disembodied whispers reach the party’s ears. The whispers lead to Hhune House. 9 The wizard Lorroakan approaches the party, offering them pay and free waterproofing for their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
(roll on table B) 17–20 Threat (roll on table C) Table A: Upper City Harmless Interactions d12 Interaction 1 A pallid maid wearing the livery of House Bormul stumbles into a party, whispers “not
the Lady’s Hall. 8 Ominous, disembodied whispers reach the party’s ears. The whispers lead to Hhune House. 9 The wizard Lorroakan approaches the party, offering them pay and free waterproofing for their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
pretense of friendliness and send Captain Othelstan (see appendix D), one veteran, and six guards to attempt to capture the intruders and either kill them as sacrifices or drive them out of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in relief. Behind the sarcophagus, resting atop a marble pedestal, is an ornate crystal box with a small humanoid skull floating inside it.
If the characters enter this tomb from the secret passage
"Spirits of the Nine Trickster Gods"). When Moa’s spirit manifests, read: Green smoke billows from the staff, coiling around you like a serpent. A sibilant voice whispers in your ear: “Let me help you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in relief. Behind the sarcophagus, resting atop a marble pedestal, is an ornate crystal box with a small humanoid skull floating inside it.
If the characters enter this tomb from the secret passage
"Spirits of the Nine Trickster Gods"). When Moa’s spirit manifests, read: Green smoke billows from the staff, coiling around you like a serpent. A sibilant voice whispers in your ear: “Let me help you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, buried, or taken more than a mile outside Omu, they teleport back to their resting places inside their respective shrines. If the characters return to a previously cleared shrine, there’s a cumulative
. Their orders are to capture characters and bring them to the Fane of the Night Serpent for interrogation. Once eight puzzle cubes have been claimed, Ras Nsi steals the ninth cube for himself and leaves
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
Unless she is
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lectern with an open book resting on it.
Tapestry. A tapestry covering the east wall shows a tentacled creature from nightmare stuffing a number of naked, terrified humanoids into its black maw
her mutated form. Berlain has a close kinship with Vertrand, and the two wizards work well together. Berlain has no interest in forging alliances with visitors and tries to capture intruders for use
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, buried, or taken more than a mile outside Omu, they teleport back to their resting places inside their respective shrines. If the characters return to a previously cleared shrine, there’s a cumulative
. Their orders are to capture characters and bring them to the Fane of the Night Serpent for interrogation. Once eight puzzle cubes have been claimed, Ras Nsi steals the ninth cube for himself and leaves
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
Unless she is
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
Rezmir
dragon’s heads (200 gp), six moonstones of 50 gp each, and a set of 20 loose pearls, worth a total of 3,000 gp. There’s also 600 sp, 200 gp, and 50 pp. Developments If the characters capture Rezmir
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
Rezmir
dragon’s heads (200 gp), six moonstones of 50 gp each, and a set of 20 loose pearls, worth a total of 3,000 gp. There’s also 600 sp, 200 gp, and 50 pp. Developments If the characters capture Rezmir
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lectern with an open book resting on it.
Tapestry. A tapestry covering the east wall shows a tentacled creature from nightmare stuffing a number of naked, terrified humanoids into its black maw
her mutated form. Berlain has a close kinship with Vertrand, and the two wizards work well together. Berlain has no interest in forging alliances with visitors and tries to capture intruders for use
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alarming or threatening manner, she hastily whispers, “Don’t be frightened. We’re on the same side.” Ezmerelda is hunting Strahd, but her efforts to corner the vampire have so far been thwarted, and she
their blindsight. Giant Spider Cocoon A giant spider cocoon is encountered only if the characters are moving about the castle (not resting); otherwise, reroll. A white cocoon is suspended from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters but attacks if cornered. If the characters capture or kill the cat, this encounter doesn’t occur again. If this result comes up again, treat it as no encounter. Blinsky Toy A Blinsky toy is
encountered only if the characters are moving about the castle (not resting); otherwise, treat this result as no encounter. You find a discarded toy—something no child could love. The toy has a slogan
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skulls are piled around it. The seat of the throne appears to be made of stretched skin and has a metal scepter resting on it.
Shuffling about the sunken portion of the room are three gaunt
of a human male (the late Lord Brixton, whose remains can be found in area 63) choking on poisonous gas. The other two artists are in the process of painting images that capture the player characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
either case, adventurers might offer the dead help in reaching their final resting place. The Underworld Crossing Adventures table offers ideas for adventures that could occur in such a place
returning to their mortal home to pass into the Underworld.
11 Seek an audience with Athreos.
12 Capture an Underworld cerberus (see chapter 6).
Underworld Crossing Map The Underworld
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alarming or threatening manner, she hastily whispers, “Don’t be frightened. We’re on the same side.” Ezmerelda is hunting Strahd, but her efforts to corner the vampire have so far been thwarted, and she
their blindsight. Giant Spider Cocoon A giant spider cocoon is encountered only if the characters are moving about the castle (not resting); otherwise, reroll. A white cocoon is suspended from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skulls are piled around it. The seat of the throne appears to be made of stretched skin and has a metal scepter resting on it.
Shuffling about the sunken portion of the room are three gaunt
of a human male (the late Lord Brixton, whose remains can be found in area 63) choking on poisonous gas. The other two artists are in the process of painting images that capture the player characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters but attacks if cornered. If the characters capture or kill the cat, this encounter doesn’t occur again. If this result comes up again, treat it as no encounter. Blinsky Toy A Blinsky toy is
encountered only if the characters are moving about the castle (not resting); otherwise, treat this result as no encounter. You find a discarded toy—something no child could love. The toy has a slogan