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Returning 35 results for 'capture words ritual'.
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Monsters
Planescape: Adventures in the Multiverse
).
Liquefaction Ritual. The shator can perform a 1-minute ritual that turns all willing farastu demodand;farastus and kelubar demodand;kelubars of its choice within 60 feet of itself into a living liquid form. Each
claim. On the rare occasions that shators find themselves on the Material Plane, they manipulate mortal leaders and philosophers, using them as mouthpieces to spread poisoned words and tempt souls toward
Magic Items
Keys from the Golden Vault
demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
choose:
Vile Apotheosis. The book could hold a ritual that allows a character to become a lich or death knight.
True Names. The true names of any number of fiends might be in the book.
Dark Magic
Species
One Grung Above
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
words from its pages in a foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic damage.
Destroying
, plus whatever else you choose:
Vile Apotheosis. The book could hold a ritual that allows a character to become a lich or death knight.
True Names. The true names of any number of fiends might be in
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Warlock
Legacy
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Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ritual that is the culmination of all Severin’s plans. The crashing or capture of Skyreach Castle has already set back the cult in its goal of collecting suitable treasure for the Dragon Queen, making the
other three stages of the process that much more important. The mask, the sacrifices, and the ritual can all be targeted by the characters. Doing so effectively might actually end the ritual and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Thwarting the Dragon Queen The process of bringing back Tiamat involves four key components—the treasure amassed by the cult, the Mask of the Dragon Queen, the sacrifice of prisoners, and the ritual
that is the culmination of all Severin’s plans. The crashing or capture of Skyreach Castle has already set back the cult in its goal of collecting suitable treasure for the Dragon Queen, making the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ritual that is the culmination of all Severin’s plans. The crashing or capture of Skyreach Castle has already set back the cult in its goal of collecting suitable treasure for the Dragon Queen, making the
other three stages of the process that much more important. The mask, the sacrifices, and the ritual can all be targeted by the characters. Doing so effectively might actually end the ritual and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Thwarting the Dragon Queen The process of bringing back Tiamat involves four key components—the treasure amassed by the cult, the Mask of the Dragon Queen, the sacrifice of prisoners, and the ritual
that is the culmination of all Severin’s plans. The crashing or capture of Skyreach Castle has already set back the cult in its goal of collecting suitable treasure for the Dragon Queen, making the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures to defend the Well of Dragons against interference. Capture hundreds of prisoners whose souls will power the magic that draws Tiamat to Faerûn. Perform the ritual that raises Tiamat’s Temple in
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures to defend the Well of Dragons against interference. Capture hundreds of prisoners whose souls will power the magic that draws Tiamat to Faerûn. Perform the ritual that raises Tiamat’s Temple in
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
creatures to defend the Well of Dragons against interference. Capture hundreds of prisoners whose souls will power the magic that draws Tiamat to Faerûn. Perform the ritual that raises Tiamat’s Temple in
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
creatures to defend the Well of Dragons against interference. Capture hundreds of prisoners whose souls will power the magic that draws Tiamat to Faerûn. Perform the ritual that raises Tiamat’s Temple in
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the sign in charcoal are the words “Kobolds only!” in Common.
The words are written in more elaborate calligraphy than would be expected from a kobold. Mine Features The mine’s meandering tunnels
. Captured Kobolds Characters who capture a kobold in the mine can, without an ability check, learn some or all of the following information in the course of an interrogation: “Trex led us here. He has wings
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
.
— Elminster
Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its master’s spellbook, and learned a little wizardry by aping the gestures and words it remembered
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the sign in charcoal are the words “Kobolds only!” in Common.
The words are written in more elaborate calligraphy than would be expected from a kobold. Mine Features The mine’s meandering tunnels
. Captured Kobolds Characters who capture a kobold in the mine can, without an ability check, learn some or all of the following information in the course of an interrogation: “Trex led us here. He has wings
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
).
Upstairs. The cultists believe they cleared the rooms of all guests, using them as sacrifices to power their ritual. However, one sneaky individual avoided capture. In the posh room at the end of the hallway
cultists had strict orders to capture the bard alive, as she heard them talking about being careful with Tul. The Basement. The basement houses the shrine to Talos, where the energy from the ritual is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
).
Upstairs. The cultists believe they cleared the rooms of all guests, using them as sacrifices to power their ritual. However, one sneaky individual avoided capture. In the posh room at the end of the hallway
cultists had strict orders to capture the bard alive, as she heard them talking about being careful with Tul. The Basement. The basement houses the shrine to Talos, where the energy from the ritual is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
capture another one with it until you finish a short or long rest. Shadow Lore At 14th level, you gain the ability to weave dark magic into your words and tap into a creature’s deepest fears. As an
Whispers Features Bard Level Feature 3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Mouth Level 2 Illusion (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (jade dust worth 10+ GP, which the spell consumes)
Duration: Until dispelled
. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message