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                        Returning 35 results for 'captured cause'.
                    
                
                        
                            
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                                                    Yeenoghu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):
1. The attack deals an extra 13 (2d12
                                                
                                            
                                                
                                                    , where he pursues captured mortals in a cruel game. Yeenoghuâs lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls, and there are few structures or signs
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     + 9);{"diceNotation":"2d12+9", "rollType":"damage", "rollAction":"Flail", "rollDamageType":"force"} force damage. If itâs his turn, Yeenoghu can cause the target to suffer one of the following
                                                
                                            
                                                
                                                     hunting ground, where he pursues captured mortals in a cruel game. Yeenoghuâs lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls (see the Monster Manual
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     with advantage.Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusasâbeings with
                                                
                                            
                                                
                                                     filling books, scrolls, tablets, or stranger archivesâsuch as magical crystals that hold captured memories or the voices of those long dead. You can use this lair and the lair actions described for
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
16
12
11
There is great debate among witches whether this mercurial substance is caused by or is the cause of evil tidings, though it is understood
                                                
                                            
                                                
                                                     that this ashy residue is a potent component in warding magic or spells associated with fortune. Essence of Ill Omen is created spontaneously as a kind of magical feedback from divination magic, which manifests as a puff of sooty vapor that can be captured in any kind of airtight vessel.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     tell the sun about them, and ask endless questions about the sun's actions, its anger, and its attitudes. But surface folk who attempt to soothe the blindheims' fears often cause these creatures great
                                                
                                            
                                                
                                                     of the surface rouses their anger.
Pitiable Slaves. Some Underdark creatures, particularly the drow and kuo-toa, raid blindheim settlements in search of slaves. Although the light from these creatures' eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon.
                                                
                                            
                                        
                                                    Balhannoth
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     well-traveled roads and paths, snatching people who come along. A balhannoth that has been captured and exploited by drow might lair in caves near Underdark passages and guard the ways in and out of a
                                                
                                            
                                                
                                                     drow enclave.
Lair Actions
When fighting inside its lair, a balhannoth can use lair actions. On initiative count 20 (losing initiative ties), a balhannoth can take one lair action to cause one of
                                                
                                            
                                        
                                                    Deep Dragon Wyrmling
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons
                                                
                                            
                                                
                                                     it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     true cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep
                                                
                                            
                                                
                                                    
1
A young deep dragon has captured a number of kuo-toa and has decided to try them out as servants instead of eating them.
2
A young deep dragon maintains the guise of a handsome Humanoid
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     (though it might cause more problems than it solves when youâre dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
                                                
                                            
                                                
                                                     is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     subterranean cities or settlements, you are probably a member of the race that occupies the placeâbut you might also have grown up there after being captured and brought below when you were a child
                                                
                                            
                                                
                                                     can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . If the characters confront the dusk elf, he defends himself but wonât cause them any permanent harm. Strahdâs chamberlain would sooner die than allow himself to be captured. Rahadin doesnât divulge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . Prisoners brought back to the keep are interrogated by Governor Nighthill and a few of his picked guards. Characters can participate if they want to. Captured kobolds are terrified; they say whatever they
                                                
                                            
                                                
                                                     think the questioner wants to hear. They know that theyâre working for the Cult of the Dragon and for the âdragon ladyâ (Rezmir), and that theyâre after loot. Captured mercenaries or bandits talk freely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     brought back to the keep are interrogated by Governor Nighthill and a few of his picked guards. Characters can participate if they want to. Captured kobolds are terrified; they say whatever they think the
                                                
                                            
                                                
                                                     questioner wants to hear. They know that theyâre working for the Cult of the Dragon and for the âdragon ladyâ (Rezmir), and that theyâre after loot. Captured mercenaries or bandits talk freely; they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , then escalate when a prominent priest or champion of Heliod is assassinated. Adventurers who have no love for the sun god might still find cause to put a stop to Erebosâs terrorsâparticularly if he
                                                
                                            
                                                
                                                     table suggests a few ways Erebos might move against both gods and mortals. Erebosâs Divine Schemes    d4 Scheme 
     1  Erebos has captured Phenaxâs eidolon, the identity severed from Phenaxâs body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     important magic item or of destroying a baleful artifact. 
   3  A red dragon is the cause of raging wildfires, making the hunt for the dragon even more dangerous. 
   4  A red dragon is unusually
                                                
                                            
                                                
                                                     lord has captured a red dragon wyrmling and is looking to train the willful creature as a pet. 
   2  A red dragon wyrmling adopted a nest of fire snakes, which have now grown into salamanders who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     who are captured or charmed by the characters can impart useful information. (See the âWhat the Redbrands Knowâ sidebar below.) Townmaster Harbin Wester wonât want to keep Redbrand prisoners until he
                                                
                                            
                                                
                                                     ruffians, most members of the town are grateful. One exception is the townmaster, who fears Redbrand retaliation. Harbin doesnât punish the characters but warns them not to cause trouble. Awarding Experience
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Yeenoghuâs Lair Yeenoghuâs lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghuâs
                                                
                                            
                                                
                                                     (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he canât use the same effect two rounds in a row. Yeenoghu causes an iron spike â 5 feet tall and 1 inch in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Yeenoghuâs Lair Yeenoghuâs lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghuâs
                                                
                                            
                                                
                                                     (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he canât use the same effect two rounds in a row: Yeenoghu causes an iron spike â 5 feet tall and 1 inch in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Copper Acid Gold Fire Green Acid Red Fire Silver Cold White Cold  Screaming Sails Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when
                                                
                                            
                                                
                                                     they catch the wind. As an action, while within 5 feet of the sails, the shipâs captain can cause the sails to unleash a howl. Every creature hostile to the ship who is on board or within 300 feet of it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility. 
   8  A deep dragon wants someone to manufacture a scenario that
                                                
                                            
                                                
                                                     has made it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers. 
   3  A deep dragon wyrmling whimsically rules over a worshipful group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
                                                
                                            
                                                
                                                     to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpersâ have only recently been reformed, and the cause of their near-destruction was the decision to act
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, rogues, and wizards
                                                
                                            
                                                
                                                     to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpersâ have only recently been reformed, and the cause of their near-destruction was the decision to act
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
                                                
                                            
                                                
                                                     to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpersâ have only recently been reformed, and the cause of their near-destruction was the decision to act
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     their excitement around them. The urge to introduce themselves and strike up a friendship is almost overwhelming; only a pixieâs fear of being captured or attacked stays its hand. Those who wander
                                                
                                            
                                                
                                                     frost on winter ponds and rouse the buds in springtime. They cause flowers to sparkle with summer dew, and color the leaves with the blazing hues of autumn.
 Pixie Dust. When pixies fly visibly, a shower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     must find clues or evidence pointing in that direction. In this adventure, three creatures know that the cause of the death curse lies in Omu: Grandfather Zitembe in Port Nyanzaru, Valindra Shadowmantle
                                                
                                            
                                                
                                                     survivors of the Star Goddess shipwreck, and Red Wizards under Valindra Shadowmantleâs command. As the adventurers explore Omu, they are either captured by yuan-ti or forced to confront them in their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     captured by monsters living there. 8 An innocent person is being framed for the crimes of a shape-shifting monster. 9 Ghouls are venturing out of the catacombs at night. 10 A notorious criminal hides
                                                
                                            
                                                
                                                     is haunted by Undead because of a cursed item in the house. 15 Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock. 16 A hagâs curse is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Enclave. Klarzâs ship waits for the characters in a cove several miles north of Waterdeep. The Lordsâ Alliance recently captured a pirate ship called the Ravenous, along with its nefarious captain
                                                
                                            
                                                
                                                     called the Lost Cause and assigns him a crew of six Zhentarim mercenaries (N male and female human thugs of various ethnicities) and twelve deckhands (commoners of various races and alignments). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , Kayalithica can point to one of the fossilized stone giants in this cave and cause it to animate as a Huge stone golem with 195 (17d12 + 85) hit points. Its statistics are otherwise those of a stone
                                                
                                            
                                                
                                                     free to cause the harm that her âgodâ demands. Any creature can carve questions onto the stalactite. These questions (along with anything else carved into the stone) remain until the next new moon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Shadowfell. 96â00 You saw a portal that you believe leads to another plane of existence.  Tragedies  d12 Tragedy   1â2 A family member or a close friend died. Roll on the Cause of Death supplemental table to
                                                
                                            
                                                
                                                     find out how. 3 A friendship ended bitterly, and the other person is now hostile to you. The cause might have been a misunderstanding or something you or the former friend did. 4 You lost all your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     night. Kuo-toa can no longer abide daylight. Tormented and Abandoned. At the height of the illithid empire, the mind flayers captured kuo-toa by the thousands and forced them into bondage. The kuo-toa
                                                
                                            
                                                
                                                     enough kuo-toa believe that a god is real, the energy of their collective subconscious can cause that god to manifest as a physical entity. The form a kuo-toa god takes depends on the inspiration for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     cause these creatures great offense. In the minds of the blindheims, the sun could not possibly have forgotten their great and heroic theft, and anything said to dispel the belief that they remain
                                                
                                            
                                                
                                                     the light from these creaturesâ eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon. When venturing into the Underdark, I always take care to pack a holy symbol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     for crafting the jeweled skull of a demilich, as well as the remaining jeweled teeth (both in area 18a of the tomb). This will allow the captured gemsmith to complete the skull for Thessalar instead
                                                
                                            
                                                
                                                     has no effect on Thessalar or his homunculus, but one of the experiments in the lab randomly advances as you determine. For example, using 1 charge might cause the pseudodragon to age into an undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Fellow Prisoners The characters are held with ten other prisoners, captured during various raids and likewise awaiting transportation to Menzoberranzan. Some can expect to be sold as slaves, while
                                                
                                            
                                                
                                                     from the Iceshield tribe, Ront fled from the slaughter of a band of orcs at the hands of the dwarves, falling down a shaft and wandering in the Underdark before being captured by the drow. Heâs ashamed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     could observe or climb down the rocks under cover of darkness. The whole camp goes on alert if the bodies of murdered human sentries or cultists are discovered. One dead kobold wonât cause much alarm
                                                
                                            
                                                
                                                    . Captured! If caught, characters are disarmed, their hands are tied, and they are brought before Frulam Mondath for judgment. One by one, she asks them who they are, where they came from, and what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . A balhannoth that has been captured and exploited by drow might lair in caves near Underdark passages and guard the ways in and out of a drow enclave. Lair Actions When fighting inside its lair, a
                                                
                                            
                                                
                                                     balhannoth can use lair actions. On initiative count 20 (losing initiative ties), a balhannoth can take one lair action to cause one of the following effects; the balhannoth canât use the same lair
                                                
                                            
                                        






