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Returning 35 results for 'card warrior rest'.
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cure warrior read
Magic Items
Dungeon Master’s Guide
91–93
Warrior Veteran
94–96
Wyvern
97–00
The card drawer
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An
Magic Items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
the next 8 hours, you can add your proficiency bonus to your initiative rolls.
Day. You gain a +1 bonus to saving throws. This benefit lasts until you finish a long rest.
Destiny. This card protects
Monsters
Mordenkainen Presents: Monsters of the Multiverse
after a Short or Long Rest). The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8);{"diceNotation":"2d8","rollType":"damage
","rollAction":"Spit Fire","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.A firenewt warrior can spew fire. Many of these warriors have a close
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
Monsters
Quests from the Infinite Staircase
, and Drelnza regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A Humanoid slain in
be wielding a melee weapon.Drelnza is the vampire daughter of Iggwilv the Witch Queen;Iggwilv. She is the Witch Queen’s greatest treasure, an immortal warrior who guards some of her mother&rsquo
Monsters
Tales from the Yawning Portal
occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Monsters
Acquisitions Incorporated
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a
failed save, or half as much damage on a successful one.The hulking dragonborn decisionist of the “C” Team, Donaar Blit'zen is an icon of brash confidence and warrior chill. He is known for his furious
Monsters
Curse of Strahd
+ 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Silvered Shortsword","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Ezmerelda targets one creature
":"Curse","rollDamageType":"psychic"} psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
Monsters
Curse of Strahd
reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Monsters
Fizban's Treasury of Dragons
"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
-worshiping drow elite warrior;drow warriors were sent to kill a sapphire dragon wyrmling who has been making meals of their goddess’s holy spiders.
5
A sapphire dragon wyrmling is on the
Monsters
Fizban's Treasury of Dragons
monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the water and cultivate the fish that are their preferred food.
Amethyst
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
Feats
The Book of Many Things
ordinary conversation and card handling.
Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a
You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits:
Card Tricks. You learn the Prestidigitation
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
(d6) 2 4 2 — — — — — — — — 2nd +2 Jack of All Trades, Song of Rest (d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–78 Ogre 79–81 Oni 82–84 Priest 85–87 Succubus 88–90 Troll 91–93 Warrior Veteran 94–96 Wyvern 97–00 The card drawer *Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
–78 Ogre 79–81 Oni 82–84 Priest 85–87 Succubus 88–90 Troll 91–93 Warrior Veteran 94–96 Wyvern 97–00 The card drawer *Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
–78 Ogre 79–81 Oni 82–84 Priest 85–87 Succubus 88–90 Troll 91–93 Warrior Veteran 94–96 Wyvern 97–00 The card drawer *Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–78 Ogre 79–81 Oni 82–84 Priest 85–87 Succubus 88–90 Troll 91–93 Warrior Veteran 94–96 Wyvern 97–00 The card drawer *Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
campaign. For example, a character who draws the Knight card might meet a warrior along the side of the road, in a tavern, or even trapped in a dangerous dungeon; by freeing the warrior, the character earns
The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
campaign. For example, a character who draws the Knight card might meet a warrior along the side of the road, in a tavern, or even trapped in a dangerous dungeon; by freeing the warrior, the character earns
The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
describes unique Fiends that can serve as antagonists in your campaign, even if no one in your game has drawn the Flames card to earn a devil’s enmity. Chapter 21: Talons. This chapter includes new
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
describes unique Fiends that can serve as antagonists in your campaign, even if no one in your game has drawn the Flames card to earn a devil’s enmity. Chapter 21: Talons. This chapter includes new
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the clumsy knight whose crypt lies deep within the castle.
This card refers to Sir Klutz the phantom warrior (see chapter 4, area K84, crypt 33). If Sir Klutz is Strahd’s enemy, then the phantom
about the card reading. Ireena won’t accompany the characters, however, until Kolyan Indirovich’s body is laid to rest in the cemetery. A. Marionette (Jack of Hearts) What horror is this? I see a man made
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the clumsy knight whose crypt lies deep within the castle.
This card refers to Sir Klutz the phantom warrior (see chapter 4, area K84, crypt 33). If Sir Klutz is Strahd’s enemy, then the phantom
about the card reading. Ireena won’t accompany the characters, however, until Kolyan Indirovich’s body is laid to rest in the cemetery. A. Marionette (Jack of Hearts) What horror is this? I see a man made
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ordinary conversation and card handling. Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a
Feature You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits: Card Tricks. You learn the Prestidigitation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ordinary conversation and card handling. Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a
Feature You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits: Card Tricks. You learn the Prestidigitation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 9: Knight A character who draws the Knight card from a Deck of Many Things gains the service of a loyal warrior. This chapter includes advice for DMs on how to introduce this helpful
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
Extra Attack. The warrior can attack twice, instead of once, whenever it
Warrior Warrior
7th-level Medium humanoid
Armor Class 20 (plate, shield)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bottom Card: Reward or Ruin Once the situation presented by the top card has been resolved, the player can flip over the bottom card. Then it’s up to you to interpret that card as either a reward or
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bottom Card: Reward or Ruin Once the situation presented by the top card has been resolved, the player can flip over the bottom card. Then it’s up to you to interpret that card as either a reward or
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 9: Knight A character who draws the Knight card from a Deck of Many Things gains the service of a loyal warrior. This chapter includes advice for DMs on how to introduce this helpful
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rest that night. Day 2 Challenge: Jester (Reversed). When reversed, this card can represent misfortunes piling up in a way that might be humorous if it weren’t so disastrous. Imagine the worst
Journey Spread Example Here is an example of how you might interpret cards from The Deck of Many Things card set in a journey spread, with interpretations informed by the card descriptions in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
Extra Attack. The warrior can attack twice, instead of once, whenever it
Warrior Warrior
7th-level Medium humanoid
Armor Class 20 (plate, shield)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10